Harm Horde

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  • Infobox entry on justice, Infobox entry on corrupt
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Harm Horde Targeted Magic spell
Abbreviation: HH
Prerequisites: Circle 40, Harm Evil
Signature: Yes
Spell Slots: 3
Mana Type: Holy magic
Spell Type: battle / targeted, pulse damage, area of effect, shield ignoring, armor ignoring
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: The Harm Horde spell disrupts the physical manifestations of undead, demonic and cursed beings. The spell has also been known to have ill effects upon the minions of the Dark Gods, although they are neither evil nor undead. While in most respects similar to Harm Evil, the Harm Horde spell will create an expanding storm of holy energy, inflicting damage to all such beings it strikes until its power wanes.
Effect: Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor.
Example Messaging: You gesture.

A whirlwind of pearlescent silver-grey mist rises up around you.
Roundtime: 2 sec.

The whirlwind of pearlescent silver-grey mist pulses hard before expanding in size, lashing out at everything within reach!
A misty grey tendril lances through a dark fiend's left arm.

The whirlwind of pearlescent silver-grey mist becomes more violent, expanding outward from you to pole range.
A misty grey tendril lances through a dark fiend's right arm.
The fiend's twisted mass of shadows falls to the ground.
The dark fiend shudders as the shadow armor leaves its form and it goes still.

The whirlwind of pearlescent silver-grey mist becomes more violent, expanding outward from you to missile range.

The whirlwind dissipates as quickly as it formed.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Can be cast using TARGET [(area|all)|creatures|engaged] (Defaults to engaged.)
  • It will first attack melee, then melee and pole, then melee, pole, and missile.
  • Can be upgraded to include a heavy offensive effect with the Time of the Red Spiral metaspell that triggers if off of the heavy offensive cooldown.
  • May pull targets from hiding if successful, even if the strike deals no damage.

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