Breaking and Entering
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The Breaking and Entering system will allow individuals or groups to enter properties to steal items and gain experience. The system entered the Test server in 433 (January 2020).
note: All the following information is being compiled from forum posts and test server interaction, and is subject to change when the system goes live.
Overview
- The system takes advantage of the new BURGLE verb. It should only work in justice areas that are outdoors.
- You need some method of entry, either a lockpick, lockpick ring, or a heavy rope. This will determine the entry method experience you get.
- Survival skillset placement has a significant impact in multiple ways, including chance to find a piece of loot from a surface and cooldown*.
- All houses contain a Kitchen and a Bedroom.
- Each primary skillset unlocks a different room*. For example, having a Moon Mage and a Barbarian will unlock two additional rooms, the Study and the Armory.
- Survival primary behaves slightly differently*. Each Survival primary in the group unlocks a random room that isn't unlocked, and increases the entry method experience. Enough Survival primes will allow you to learn both entry method skills.
- Entry method experience is granted on exit. You get half experience if you are caught in the home, or exit the home with a guard in the room you started in.
- You gain experience from SEARCHing or RUMMAGing through each surface in the rooms, Thievery and Stealth (if you're hidden/invisible)
- Thieves will want to make use of some Khri. There are three Khri that give an advantage, but I'll leave it to you to experiment.
- Premium subscription provides a few bonuses. It reduces cooldown and increases chance of loot slightly.
- There is a new AVOID CRIME setting, which prevents people from leading you into a B&E instance, even if you're in their group.
Some warnings:
- Failure is determined by the player doing something wrong, there is no random "snake eyes" failure. The fine for being caught is fairly high.
- Stay out of sight. Either dark of night, or stealth is required.
- Don't linger. Unless you're a very fast Thief using all the Khri advantages, you don't have time to get loot out of every room.
- Don't do it too often. There's a message when the cooldown expires.
*F2P Characters don't grant extra rooms, and they don't grant lower cooldown for better survival skillset placement. They also have a very low chance of finding loot, even using Khri.
Cooldown Times
Keep in mind, the cooldown on B&E is artificially low in Test.
- F2P characters always have a cooldown of 60 minutes.
- Survival Tertiary characters have a cooldown of 50 minutes.
- Survival Secondary characters have a cooldown of 40 minutes.
- Survival Primary characters have a cooldown of 30 minutes.
- Thief guild characters have a cooldown of 25 minutes.
- Premium characters cooldown is five minutes shorter.
Your entire group uses the best time, and your entire group benefits from a premium character in your group. As an example, if a Premium Bard (Survival Tertiary) and a Standard Thief were to burgle together in a group, both characters would have a 20 minute cooldown.
Rooms
- Each primary skillset characters, with the exception of F2P characters, will unlock a different room.
- For example, having a Moon Mage and a Barbarian will unlock two additional rooms, the Sanctum and the Armory.
- Non-F2P Survival primary also behaves slightly differently, with each Survival primary in the group unlocking a random room that isn't already unlocked.
- example needed
Guild | Room Unlocked | Notes |
---|---|---|
All | Kitchen | |
All | Bedroom | |
Barbarians | ? | (likely the same as Ranger & Thief) |
Bards | Library | |
Clerics | Sanctum | |
Empaths | Library | |
Moon Mages | Sanctum | |
Necromancers | Sanctum | |
Paladins | (none) | A lone Paladin can BURGLE, but will only have access to Kitchen & Bedroom |
Rangers | Armory, Library, Sanctum, Work Room | 1 randomly unlocked each BURGLE event |
Thieves | Armory, Library, Sanctum, Work Room | 1 randomly unlocked each BURGLE event |
Traders | Library | |
Warrior Mages | Sanctum |
Loot
TBD
Notes
- in testing cunning seems to decrease my fine but this needs more testing