Hydra Hex
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Abbreviation: | HYH | |
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Prerequisites: | Circle 50, and Malediction or Curse of Zachriedek | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | cyclic / debilitation, area of effect | |
Difficulty: | advanced | |
Prep (min/max): | 6 / 31 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Group, Area | |
Duration (min/max): | Indefinite | |
Pulse Timing: | 14 seconds | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Like its namesake, one of Harawep's progeny, this spell asserts a tenacious and many-headed presence. By itself, it is nothing more than a barren blueprint of an incredibly complex matrix. When threaded with the right spell, however, its power will spread upon all those around the Cleric. Currently, Hydra Hex will work in conjunction with the Malediction and Curse of Zachriedek spells. | |
Effect: | AoE cyclic version of Malediction or Curse of Zachriedek. | |
Example Messaging: | You gesture.
Swirls of malefic darkness gather in loose proximity to your body, dangling like dead ivy in the air. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Usage: CAST COZ or CAST MALE (DEFENSE/OFFENSE).
- Triggers justice (disturbing the peace).
- Can be infused. The Infusion amount seems to be based Hydra Hex's mana values as well as the curse you weave into it, (Malediction / Curse of Zachriedek). If I can cast Malediction at 20 mana, but Hydra Hex only at 15, it is still possible for me to infuse up to 20 mana without backfiring.