Repair
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Repair Basics
All armor, weapons, shields, and tools can be repaired. The exception to this is if the item actually reaches 0%, at which point it is beyond repair of even shopkeeps.
In Crossing, metal items may be repaired by Catrox just east of the bank (DIR METAL). Leather repair is done by Randal in Wolf Clan beyond the brook outside the west gate (DIR NONMETAL).
Several careers enable individuals to do their own repairs. Each one has two separate techniques.
The basic technique permits repairing, while the advanced technique makes their repairs more effective.
- Weapon repair - Weaponsmithing techniques
- Armor repair - Armorsmithing techniques
- Nonmetal repair - Tailoring techniques
- Tool Repair - Blacksmithing techniques
It should be noted that both Armorsmithing and Tailoring make shields. As such, it is important to know whether your shield is metal or nonmetal.
Conditions of Repairable Goods
Health | Description |
---|---|
98-100% | in pristine condition |
90-97% | practically in mint condition |
80-89% | in good condition |
70-79% | rather scuffed up |
60-69% | some minor scratches |
50-59% | a few dents and dings |
40-49% | several unsightly notches |
30-39% | heavily scratched and notched |
20-29% | badly damaged |
0-19% | battered and practically destroyed |
Metal Weapon, Armor and Tool Repair
Once the appropriate weaponsmithing, armorsmithing or blacksmithing are known, the repair process is a simple one.
- RUB MY item WITH MY wire brush
- POUR MY oil ON MY item
Leather Armor Repair
Once the appropriate tailoring techniques are known, the repair process is a simple one.
- PUSH MY item WITH MY needles
- RUB MY item WITH MY slickstone