Aethereal Pathways (Walkthroughs)

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This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game.

All quests are intiated by asking Guildleader about Pathway and Quest.

  • Pathway Damge: Circle 4
  • Pathway Perceive:Pathway: Circle 6
  • Pathway Quick: Circle 8
  • Focus Conserve: Circle 10
  • Pathway Ease: Circle 12
  • Pathway Power: Circle 16
  • Pathway Accuracy: Circle 20
  • Pathway Secrecy: Circle 28
  • Elemental Barrage: Circle 30
  • Pathway Precise: Circle 36
  • Pathway Defend: Circle 44


Pathway of Damage

Begin at the guild in Crossing.

Gauthus regards you appraisingly and says, "I see you are worthy to begin learning of the Pathways. The first pathway I shall show you is the Pathway of Damage. By manipulating this pathway into your targeting matrices, it will allow you to increase the damage capacity of your targeted spells." The GuildMaster gazes thoughtfully at you then explains, "But before I just hand this potent tool to you, you must do something for me. Defeat a <creature>. You must accomplish this task in four anlaen (2 real world hours). Bring the <creature skin> from the beast back to me by that time, and I shall teach you what I know.

  • NOTE: If the 2 real world hours lapse you can simply reinitiate the quest by asking the guild leader "about quest". The skin/pelt/feather or what ever you are asked to gather can and will change. So if you are directed to gather a Boobrie feather and haven't a clue as to wear to get one, wait a couple of hours and ask [guild leader] about quest. On the second or subsequent requests you may be told to get a Snowbeast hide.

Pathway of Quickness

Begin at the guild in in Riverhaven.
Gauthus gazes at you, studying intently. You find yourself squirming a little at his scrutiny. The GuildMaster lets out a chuckle and says, "I see you are a fast learner. Indeed, you are now ready to learn of your next pathway, the Pathway of Quickness. This pathway is an interesting one. By infusing this pathway into your spell patterns, it allows you to more efficiently manipulate those patterns. The overall effect of this is that it will take you less time to fully target your spell." Gauthus seems to smirk to himself before saying, "Ahh, but as you may have guessed, I do have a task you must complete for me before I teach this knowledge to you. Defeat a boobrie. You must accomplish this task in four anlaen (2 real world hours). Bring the boobrie feather from the beast back to me by that time, and I shall teach you what I know.

  • NOTE If the 2 real world hours lapse you can simply reinitiate the quest by asking the guild leader "about quest". The skin/pelt/feather or what ever you are asked to gather can and will change. So if you are directed to gather a Booberie feather and haven't a clue as to wear to get one, wait a couple of hours and ask [guild leader] about quest. On the second or subsequent requests you may be told to get a Snowbeast hide.

Pathway of Ease

Quest Notes: Begin at either of the guild in Riverhaven or Crossing. Gauthus scrutinizes you and lets out a grunt before saying, "Well, I don't think there's a single GuildMaster who likes teaching what I am to show you. However, because it does have a certain degree of utility, I will do as Lathaelor bids and tell you about it." Gauthus sighs and continues, "The Pathway of Ease makes it easier for you to cast your targeted spells. By infusing this pathway directly into your spell pattern, it allows mana to flow through it with less resistance." Gauthus glares and exclaims, "But I better not catch you using this ability to slack off on your studies! Cause Lathaelor be damned, I'll not be happy should that happen."

Gauthus calms down a bit and says, "There, now that I have gotten that out of my system, before I teach you this knowledge you must defeat a rock troll. You must accomplish this task in four anlaen (2 real world hours). Bring the grey troll skin from the beast back to me by that time, and I shall teach you what I know.

  • NOTE If the 2 real world hours lapse you can simply reinitiate the quest by asking the guild leader "about quest". The skin/pelt/feather or what ever you are asked to gather can and will change. So if you are directed to gather a Booberie feather and haven't a clue as to wear to get one, wait a couple of hours and ask [guild leader] about quest. On the second or subsequent requests you may be told to get a Snowbeast hide.

Pathway of Power

Quest Notes: Begin at either of the guild in Riverhaven or Crossing. Gauthus' expression brightens considerably. He sounds very excited as he tells you, "I see you have progressed in your sojourn to learn of the Aethereal Pathways. What I am about to explain to you has to be one of my favorite utilizations of the pathways." Gauthus leans forward as he explains, "The Pathway of Power is what we use to help us penetrate an opponents innate resistance to our magic." The GuildMaster grins and says, "Yes, you heard correctly. A useful tool, no?" Gauthus leans in closely and whispers to you, "Its extraordinary fun using this to toy with Agonar, but you didn't hear that from me." Gauthus winks at you, then regains his composure and says, "Before I teach you how to use this pathway, you must first defeat a lesser sluagh. You must accomplish this task in four anlaen (2 real world hours). Bring the sluagh hide from the beast back to me by that time, and I shall teach you what I know.

  • NOTE If the 2 real world hours lapse you can simply reinitiate the quest by asking the guild leader "about quest". The skin/pelt/feather or what ever you are asked to gather can and will change. So if you are directed to gather a Booberie feather and haven't a clue as to wear to get one, wait a couple of hours and ask [guild leader] about quest. On the second or subsequent requests you may be told to get a Snowbeast hide.

Pathway of Accuracy

"The fifth in the series of abilities comes at 20th circle, called Pathway Focus Accuracy. PF Accuracy, as the name implies, increases the accuracy of your spells as if you had more skill in Targetted Magic than you really have. This, in effect, increases the power of the spell and the likeliness that you'll actually hit something (nifty, huh?). This comes fifth as it basically incorporates some of the earlier PF abilities (though not as powerful as say Damage alone) and lets a mage grow into it as he or she gains skill." -- GM Chakram

1. Ask leader about quest at any guild hall (I think) I'd suggest doing this in Riverhaven since it's the closest city to Throne City. The guild leader will tell you that you need to go to a ruined Tower in Throne City

2. Travel to the ruined tower in Throne City, from the stone docks go: South, Southeast, Southeast, Climb Slope, Go gate, south, southwest, southwest, southwest, go alley, south, west, west, west, climb stair, southwest

3. Give the letter that the guild leader gave you to the tower guard then climb tower

4. When you are in the Tower climb stairs and you'll be in a room with the Zombie Dean

5. Ask dean about college, fire, dean, and light in that order and he'll attack you

6. Kill the dean and take his papers, I'm not sure how easy the dean is, I killed him rather quickly but I'd imagine he'd be more on level with the min circle req that is required to get the quest.

7. Take the papers back to the guild leader that issued the quest. You might as well read the papers while traveling since the guild leader will not teach you the quest until you've read them. There are several pages, turn papers to get to the next page

Walkthrough written by Dasffion
  • NOTE After a period of time the authorization letter will disappear. You can reinitiate the quest by going to a guild leader and “ask [guild leader] about quest”

Pathway of Secrecy

"The sixth ability is called Pathway Focus Secrecy. PF Secrecy will increase a mage's ability to remain concealed while they target a spell (yay for stealth!). It will happen some time after PF Accuracy. This comes sixth as hopefully a mage by this time will be a bit more skilled in the arts of hiding (let's face it, it's not the easiest thing to train for us), thus allowing mages to be able to use this." -- GM Chakram

1. Ask leader about quest at any guild hall (I think) I'd suggest doing this in Riverhaven since it's the closest city to Throne City. The guild leader will tell you that you need to go to the tower you went to for Accuracy.

2. Travel to the ruined tower in Throne City, from the stone docks go: South, Southeast, Southeast, Climb Slope, Go gate, south, southwest, southwest, southwest, go alley, south, west, west, west, climb stair, southwest

3. Give the letter that the guild leader gave you to the tower guard then climb tower

4. Climb step go hallway climb stair

5. Here you'll need to put 5 spells into the east pillar, I'd suggest using TM spells since they prep quickly. Prep a spell then when fully prepared touch east pillar. Do this five times then open east pillar, go east pillar.

6. You're now in a room with 4 braziers focus second brazier then pull chain under second brazier, focus fourth brazier pull chain under fourth brazier, focus first brazier pull chain under first brazier, focus third brazier pull chain under third brazier.

6B. I completed this quest on 12-6-07 the sequence above did NOT work for me, I used this script to negotiate the braziers;

put focus third brazier
pause 5
put pull chain under third brazier
Pause
put focus second brazier
pause 5
put pull chain under second brazier
pause
put focus fourth brazier
pause 5
put pull chain under fourth brazier
pause
put focus first brazier
pause 5
put pull chain under first brazier
exit

7. Pick up the tome and exit the same way you came in except instead of touching the east pillar touch the slab.

8. Take the tome back to the guild leader that gave you the quest

Walkthrough written by Dasffion
  • NOTE After a period of time the authorization letter will disappear. You can reinitiate the quest by going to a guild leader and “ask [guild leader] about quest”

Pathway of Conserve

Focus Conserve, reduces the minimum prep of TM spells by a small amount (though never below 1). Note that the spell will be considered at minimum power until its mana level reaches its normal minimum prep, and from that point on increase in power appropriately. This pathway requires the completion of a short quest." -- GM Wythor

Quest requires that you kill five xxxxx with the xxxxxx spell within six anlaen. Spell and creature vary. Upon achievment you feel a sense of completion, and the only other requirment is to return to the guildleader.

Pathway of Precision

"Next up! Our seventh ability in the Aethereal Pathway series is called Pathway Focus Precise! PF Precise allows a mage to reduce the penalty that is normally associated with finely targetting a creature, such as targetting an arm or a leg specifically. This ability is seventh, coming some time after PF Secrecy, and hopefully at this point a mage will be able to make use of precision targetting and thus making this ability useful to some of the older mages." -- GM Chakram


Quest Note: Head down the stairs toward the bottom, and look behind the stairs to find another set of hidden stairs that lead to another section of the tower. In the short hallway an aetheral hound should appear, and it will disappear when attacked. Turn on pathway secrecy, and use target magic to kill it. Recover the shimmering aetheral hide and return it to your guildleader.

Exiting Tower: On this quest (perhaps others) you can exit the tower by returning to the room you first arrive in after climbing the tower. Look for "Above the base of the dilapidated staircase is a squat window" go window to exit.

Pathway of Defense

"The eighth ability, is called Pathway Focus Defend. PF Defend, happening after PF Precise, allows a mage to manipulate aether, making it harder for targetted spells to hit them. This nifty ability comes eighth as by now the mage is pretty experienced. This ability allows these more experienced mages to defend themselves from incoming targetted magic attacks." -- GM Chakram

walkthrough: The lowest set of stairs has a set of stairs behind it. Follow it down through the hatchling area and through the arch to the device. turn irid dial, turn silver dial, push crystal. turn irid and silver dial off, turn red dial and blue dial on, push crystal. turn red and blue dial off, turn grey and translucent dial on, push crystal. turn grey and translucent dial off, turn red dial and translucent dial on, push crystal turn translucent and red dial off, turn blue dial and silver dial on, push crystal turn blue and silver dial off, turn iridescent and grey dial on, push crystal and the fun should start. Look or watch the creature, and apply the opposite elemental spell according to damage it, just like you did with the dials. Recover the crystal (prism) and Sit back and enjoy the ride.

Creature Notes:

an aether selrek

You gesture at an aether selrek.

The mana you were holding contributes to the spell.

Sparkling crystals of ice appear and coalesce into a long hafted scythe of frost which flies through the air at it!

An aether selrek's ethereal shield crackles with energy!

With the violence of an avalanche, the scythe rips into its neck, tearing through its flesh and ripping its spinal cord out of its spine.

An aether selrek falls backwards into the pedestal with its last breath.

The shimmering ethereal shield fades from around an aether selrek.

The pedestal wobbles back and forth, causing the aether beam to strike a mirror mounted on the wall.

The aether beam reflects back toward the device, resulting in an explosion that disintegrates the corpse of the selrek!

The force of the explosion causes the device to shudder and go dark.

Elemental Barrage

Talk to the guildleader, then head out the Crossing west gate, past the goblin brook to cougars. West and southwest of the otherside of the brook is a tower, go tower, go arch, up to look for Corveson.

Pathway Perceive

Only one available right now.

Perceive Pathway

Just ask about pathway or quest.

"Warrior mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.