Seer's Sense

From Elanthipedia
Revision as of 14:45, 19 January 2013 by CARAAMON (talk | contribs) (moved Seer's Sense 3.0 to Seer's Sense)
Jump to navigation Jump to search


Mm thumb.jpgMoon Mage Guild


Seer's Sense
Abbreviation: SEER
Prerequisites: Distant Gaze or Locate
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: standard / augmentation, utility
Difficulty: advanced
Prep (min/max): 14 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self/Other
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Seer's Sense hones the caster's magical senses, such that he may concentrate and sense the general distance and state of being of a target person regardless of their distance from him. If cast on himself, the caster's foresight improves, allowing him to dodge better.

It is rumored that the followers of Fortune's Path have an easier time with this spell.

Effect: Unknown
Example Messaging: Cast on Others:

You gesture at <target>
You feel a mystical link form between yourself and <target>.

Self Cast:
You gesture.
You feel oddly in tune with the webs of fate.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Self-cast, Seer's Sense provides a direct bonus to evasion. Cast on another, it establishes a link to them, which along with telling you various things about them when you PERCEIVE works with several other spells, including:
  • Thoughtcast - Anyone you have a Seer's link with will hear any Thoughtcasts you receive
  • Thoughtcast - An active Seer's link makes Thoughtcasting to the target much easier.
  • Riftal Summons - A Seer's link is required to cast Riftal Summons on someone.
  • Contingency - You can use Contingency on someone you have a Seer's link with in place of a moonbeam.
  • Members of the Fortune's Path have a spell affinity for this spell.

Related Forum Posts

Click here to search for related posts.