Item:Clear tessera

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Incomplete Item
  • This item is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Item Type


clear tessera
Look: The tiny cube is almost perfectly transparent to the point of ephemerality, like crystallized thought rather than anything natural. Upon closer inspection, you difficultly notice its surfaces engraved with even tinier script, some you know to be numerals.
Metal: Unknown
Properties:
  • This item has more than normal or unusual verbs.
  • This item is styled or has special functions for Traders.
Sources:
When checking your Starlight Aura you must get the message Your aura contains as much starlight as you can safely handle. or you will get the below message:
You sense the Negotiants' incurious recognition at your touch. Your starlight aura is drawn, measured, then dismissed.
  • To get one you can stand before the Negotiants in the Crossing Trader Hall and GET NEGOTIANT:
You sense the Negotiants' incurious recognition at your touch. Their delicate machinery reconfigures itself, spun glass limbs and spines opening in an embrace, and you are telekinetically pulled into the midst of the flurrying crystals!
Inside the airless, dark coldness that is the center, your ability to think falters into stasis. Your starlight aura is drawn, measured, then shunted internally and processed with swift efficiency.
The Negotiants release you after several moments, a clear tessera now in your hand.
  • STUDY: You recall the Negotiants; the impersonal benefactors and jailers, the great cornucopia and burden of the Trader Guild. They are the manifestation of the deal struck between House Turmar and the extraplanar entity known as Arbiter in Darkness -- magical power for never touching the Plane of Probability. Their name, or 'Tutors' as some call them, is a polite term for what they truly are: ruthless guarantors poised to take away the boon as quickly as it was granted.
Although there have been other enchantments that emulate a thinking mind, nothing you know of comes close to the capabilities of the Negotiants. Indisputably, the device can teach spells as well as any guildleader of magicians. Theories abound, especially among Moon Mages, about the source of such consummate spell knowledge. Did it come preloaded? Is it getting all that from the Arbiter? Still more alarmingly, could it have been devising the spells it teaches?
This particular device is a piece of the Negotiants, allowing you to learn spells anywhere should you invoke it. Whether such a piece works by itself or communicates with the greater whole is impossible to say.
  • INVOKE: You send your clear tessera a wordless thought of acquiescence.
The clear tessera instantly frosts over. Your starlight aura is drawn and concentrated to a geometric point inside the crystal. As the point becomes a bright white bolus, you begin to feel the psychic thrum of the Negotiant's activation.
  • note: after the invoke, you can:
  • ASK TESSERA ABOUT MAGIC to find out which spells you can learn.
  • ASK TESSERA ABOUT <SPELL NAME> SPELL to learn about a spell or spellbook.
  • CHOOSE <SPELL NAME> SPELL to acquire a spell if you have enough slots.
Note: You don't need to being holding the tessera to ask it something, but you must be holding it to invoke it or choose a spell.
Invoking the tessera will drain your starlight aura and teach a moderate amount of Trading skill and Arcana skill.
  • When you circle and get a new spell slot, your tessera will signal you:
Your clear tessera chimes softly inside your thigh quiver.
  • Eating the tessera will cause it to disappear.
A frosty tessera flickers and vanishes.