Template:Armor

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Revision as of 19:44, 28 March 2021 by TEVESHSZAT (talk | contribs)
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armor
Look: Unknown
Core Noun: Unknown
Type: Unknown
Areas Covered: Unknown
Hindrance: Unknown / Unknown for stealth
Protection: Unknown protection and unknown damage absorption for puncture attacks.
Unknown protection and unknown damage absorption for slice attacks.
Unknown protection and unknown damage absorption for impact attacks.
Unknown protection and Unknown damage absorption for fire attacks.
Unknown protection and unknown damage absorption for cold attacks.
Unknown protection and Unknown damage absorption for electrical attacks.
Construction: Unknown
Metal:
Weight:
Appraised Cost: Unknown
Properties:
Dimensions: ? length x ? width x ? height
Sources: Unknown

Usage Documentation

This template is for use with armor that is non-forged, non-tanned or a derivative thereof. Please consult the Manual of Style for information on listing crafted items.
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the discussion page.

name name of the object if it's different than the page name
armorapp2020 yes/no Does the item follow the new hinderance scale?
(Was this appraisal performed after September 2020?)
look <text>/- the description gained by LOOKing at it. "-" will trigger "You see nothing unusual."
noun the single word noun used to interact with it
type light armor/chain armor/brigandine/plate armor Use the skill codes under EXP SKILLS
area arms/legs/abdomen/back/neck
/head/eyes/hands/chest
What areas are covered. Each additional area should be separated by a ",".
hindrance The base hidrance of the armor.
stealth Stealth hindrance.
absorbance If the damage absorbance mostly the same across all damage types, simply list it here and change the differing ones.
puncture
slice
impact
fire
cold
electric
Protection value against various damage types
punctureab
impactab
sliceab
fireab
coldab
electricab
Damage absorbance value against various damage types
construction Gauge of how often the item needs to be repaired.
metal yes/no Is it made with metal and therefor repairable at a metal forge?
weight # Weight in stones
appcost # The cost given by an expert (trader preferred) appraisal. Given in kronars.
traderapp yes/no Was the cost appraisal done by a trader?
special -/cambrinth/casts spell/container/gaethzen/gives light/hiding/magic/quest/tack/<race> style/<guild> style Does it have special properties? Check Property:has item property for more information. With regard to the guild and race styles, only list them if the item has a specific use for that group, or a person ignorant of the source of the item would believe the item is styled for that guild or race.
sourcetype# -/sold by/other Gives the appropriate display of the source of the item. If the item is only dropped by creatures, mark the first field as "-". Note: "dropped by" is now handled by script.
source (source) details on the source. If sourcetype is "sold by" links will be generated automatically
cost # Kronars/Lirums/Dokoras If sold, the cost at the preceeding shop. Include currency.
list A way to change how an item is listed in categories.
rare true/false Used to explicitly declare that an item is not commonly available at a shop or creature drop.
itype Sets inclusion into subtypes. (Important for searches, like for pulsing regeneration items.)


{{Armor
|name=
|armorapp2020=
|look=
|noun=
|type=
|area=
|hindrance=
|stealth=
|absorbance=
|puncture=
|punctureab=
|slice=
|sliceab=
|impact=
|impactab=
|fire=
|fireab=
|cold=
|coldab=
|electric=
|electricab=
|construction=
|metal=
|weight=
|appcost=
|traderapp=
|special=
.....
|special5=
|sourcetype=
|source=
|cost=
|sourcetype2=
|source2=
|cost2=
|sourcetype3=
|source3=
|cost3=
....
|sourcetype10=
|source10=
|cost10=
}}

Also See