Post:Current Appraisal Scales - 09/29/2020 - 19:34

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Current Appraisal Scales · on 09/29/2020 19:34 1085
Since I was in the appraisal code anyway, I decided to list the current appraisal scales used by the new numeric rating TOGGLE.

For details on the numeric appraisal toggle, see: http://forums.play.net/forums/13/111/691/view/1084

#Weapon Damage
0no
1dismal
2poor
3low
4somewhat fair
5fair
6somewhat moderate
7moderate
8somewhat heavy
9heavy
10very heavy
11great
12very great
13severe
14very severe
15extreme
16very extreme
17mighty
18very mighty
19bone-crushing
20very bone-crushing
21devastating
22very devastating
23overwhelming
24annihilating
25obliterating
26demolishing
27catastrophic
28god-like


#Brawling Weapon Damage
0no
1a little
2some
3quite a bit of
4a lot of


#Brawling Weapon Damage Increase
0no
1poor
2low
3fair
4moderate
5heavy
6great
7severe


#Force/Balance/Power
0not
1terribly
2dismally
3poorly
4inadequately
5fairly
6decently
7reasonably
8soundly
9well
10very well
11extremely well
12excellently
13superbly
14incredibly
15amazingly
16unbelievably
17perfectly


#Short Bow Draw Strength
1extremely low
2very low
3somewhat low
4average
5somewhat high
6very high
7exceptionally high
8extremely high


#Long Bow and Composite Bow Draw Strength
1extremely low
2very low
3somewhat low
4average
5somewhat high
6very high
7exceptionally high


Shield Protection
Paladins and those with sufficient shield/appraisal skill will see the expanded scale (X/26), indicated with the message, "Your experience with shields allows a better appraisal of the protection capabilities." Everyone else sees the standard scale (X/14).

#Standard#Expanded
0no0no
1extremely terrible1extremely terrible
2terrible
2dismal3dismal
4very poor
3poor5poor
6rather low
4low7low
5fair8fair
9better than fair
6moderate10moderate
11moderately good
7good12good
13very good
8high14high
15very high
9great16great
17very great
10exceptional18exceptional
19very exceptional
11impressive20impressive
21very impressive
12amazing22amazing
23incredible
13tremendous24tremendous
25unbelievable
14god-like26god-like


#Armor Protection
0no
1poor
2low
3fair
4moderate
5good
6very good
7high
8very high
9great
10very great
11extreme
12exceptional
13incredible
14amazing
15unbelievable


#Armor Absorption
0no
1very poor
2poor
3low
4somewhat fair
5fair
6moderate
7good
8very good
9high
10very high
11great
12very great
13extreme
14exceptional
15incredible
16amazing
17unbelievable


Base Hindrance
The underlying cutoffs are not the same for shields and armor, but since they use the same adjectives in the same order, I am listing these scales as one.

#Base Hindrance
0no
1insignificant
2trivial
3light
4minor
5fair
6mild
7moderate
8noticeable
9high
10significant
11great
12extreme
13debilitating
14overwhelming
15insane


#Adjusted/Current Hindrance
0unhindered
1barely hindered
2minimally hindered
3insignificantly hindered
4lightly hindered
5fairly hindered
6somewhat hindered
7moderately hindered
8rather hindered
9very hindered
10highly hindered
11greatly hindered
12extremely hindered
13overwhelmingly hindered
14insanely hindered


#Construction/Durability
1extremely weak and easily damaged
2very delicate and easily damaged
3quite fragile and easily damaged
4rather flimsy and easily damaged
5particularly weak against damage
6somewhat unsound against damage
7appreciably susceptible to damage
8marginally vulnerable to damage
9of average construction
10a bit safeguarded against damage
11rather reinforced against damage
12quite guarded against damage
13highly protected against damage
14very strong against damage
15extremely resistant to damage
16unusually resilient to damage
17nearly impervious to damage
18practically invulnerable to damage


Object Damage/Condition
Some of the ranges on Elanthipedia are slightly off. These ranges are correct.

Object Damage/ConditionRange
in pristine condition100%
practically in mint condition91-99%
in good condition81-90%
rather scuffed up71-80%
some minor scratches61-70%
a few dents and dings51-60%
several unsightly notches41-50%
heavily scratched and notched31-40%
badly damaged21-30%
battered and practically destroyed0-20%

GM Cordulia

This message was originally posted in Lore / Appraisal Skill, by DR-CORDULIA on the play.net forums.