Unity sigil

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Revision as of 03:08, 2 October 2020 by ZUERCAT (talk | contribs) (→‎Ilithi)
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This is a secondary sigil used in the Enchanting system. See the Sigil harvesting page for information on how to scribe a sigil.

Look

On this scroll you see a <quality> unity sigil comprised of <precision> strokes. The intersection of Congruence and Rarefaction, representing the perfect melding of things.

Locations

As the sigil type can change from room-to-room, please be as specific as possible when documenting a location.

Zoluren

City Season Room Name Location Notes
Crossing Summer [Apostle Headquarters, Courtyard]
Crossing Summer [Clerics' Guild, Gathering Hall]

Therengia

City Season Room Name Location Notes
TBD TBD - -

Ilithi

City Season Room Name Location Notes
Shard Spring [Eastern Lakeside, Small Path] outer Shard ring road, along the stretch that has N/S movement, in the room with the winding trail (Gilded Longleaf trail)
Shard Spring Sunbeam Circle housing area east of Shard, in the eastern-most room (E, NE from the gate)
Shard Summer [Abandoned Road] outside the gate to the Sunbeam Circle housing area east of Shard; also just inside the gate
Shard Summer [House of the Gilded Longleaf, Trail] room past the path from the entry rooms; also 1 room NW from here
Shard Autumn [Eastern Lakeside, Small Path] outer Shard ring road, along the stretch that has N/S movement, in the room with the winding trail (Gilded Longleaf trail)
Shard Winter [Abandoned Road] outside the gate to the Sunbeam Circle housing area east of Shard; also just inside the gate

Qi'Reshalia

City Season Room Name Location Notes
TBD TBD - -

Forfedhdar

City Season Room Name Location Notes
TBD TBD - -

Misc

City Season Room Name Location Notes
TBD TBD - -