Category:Communes
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Communes are special abilities which Clerics can utilize by directly calling down the power of the gods. They are powered by Devotion through the performing of Cleric Rituals. Communes are granted after completion of sacred quests, and require ritual components. Communes also require that the cleric have Favor with the gods, or they will receive messaging indicating that they feel too hollow to perform the particular ritual. The Commune command is used to activate and monitor communes in the following manner:
- COMMUNE HELP will show you a list of the communes you have learned
- COMMUNE SENSE will show you communes that are currently active
Summary of communes
Ability | Type | Skill | Prereqs | Effect |
---|---|---|---|---|
Tamsine's commune | commune | theurgy | 2nd Circle, Quest | +Targeted Magic skill, vs. undead only |
Eluned's commune (water) | commune | theurgy | 3rd Circle, Quest | create holy water |
Kertigen's commune | commune | theurgy | 8th Circle, Quest | bless weapon |
Hodierna's commune | commune | theurgy | 12th Circle, Quest | staunch bleeding |
Eluned's commune (athletics) | commune | theurgy | 15th Circle, Quest | +Athletics skill |
Meraud's commune | commune | theurgy | 20th Circle, Quest | +Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana |
Glythtide's commune | commune | theurgy | 35th Circle, Quest | create marriage and divorce roses |
Truffenyi's commune | commune | theurgy | 60th Circle, Quest. | Convert offering into a favor orb (self or others) or return favor orb (self only). |
- Note for returning cleric players: Clerics who did their commune quests before DR 3.0 will need to repeat the quests for Tamsine, Eluned I, and Meraud before they can be used. These may not be offered in "original" order, see your guild leader to start them.
Walkthroughs
Pages in category "Communes"
The following 8 pages are in this category, out of 8 total.