Elemental weapon
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Requirements: | None | |
---|---|---|
Difficulty: | None | |
Type / Skill: | other / summoning | |
Path: | Earth | |
Description: | A ritual that summons a weapon made of stone. | |
Effect: | , , , , Create a tier 2 elemental weapon | |
Messaging: | Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.
Roundtime: 17 sec. You reach out with your will and reshape your scimitar into a crude stone short sword. Roundtime: 9 sec. Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes. |
Syntax
- SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
- You may SUMMON WEAPON <SKILL> if you know Expansive Infusions.
- You may SUMMON WEAPON <ICE/ICY> if you know Icy Infusions.
- You may SUMMON WEAPON <ELECTRIC> if you know Shocking Infusions.
- You may SUMMON WEAPON <FIRE/FIERY> if you know Fiery Infusions.
- You can combine a skill and element by using SUMMON WEAPON <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
- SHAPE <WEAPON> becomes available once you know certain Infusions metaspells.
- You may SHAPE <WEAPON> TO <SKILL> if you know Expansive Infusions.
- You may SHAPE <WEAPON> TO <STONE/EARTH/EARTHEN> if the weapon is currently shaped to ice, electric, or fire.
- You may SHAPE <WEAPON> TO <ICE/ICY> if you know Icy Infusions.
- You may SHAPE <WEAPON> TO <ELECTRIC> if you know Shocking Infusions.
- You may SHAPE <WEAPON> TO <FIRE/FIERY> if you know Fiery Infusions.
- You can combine a skill and element by using SHAPE <WEAPON> TO <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
- TURN <WEAPON> to swap between two templates for the weapon's skill
- BREAK <WEAPON> dismisses the weapon
Notes
- Available to all WMs immediately after joining the guild.
- This uses elemental charge, and is an Earth ability.
- Roundtime for all verbs scales down fairly quickly with summoning skill.
- The weapon cannot be GIVEN to another person.
- The weapons crumble a short period after being dropped.
- The weapon will move out of reach if someone else tries to pick it up.
- E.g. As you reach for the broadsword, it slides quickly out of reach.
- There are six metaspells that modify this ability, one in each book.
- Knowledge of any metaspell raises the base weapon to Tier 3.
- The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.
- The Aether metaspell (Expansive Infusions) allows you to create weapons for any melee or thrown weapon skill.
- The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.
- The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.
- The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.
- The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.
- Shaping to an elemental type will transfer the highest damage type of the weapon into that element.
Templates
- Conjured weapons are of the form <quality> <element> <template>.
- Quality is determined by the metaspells and weaponsmithing templates known.
quality tier requirement equivalency crude tier 2 Not knowing any Infusions metaspells below average storebought n/a tier 3 Knowing at least one Infusions metaspell best storebought n/a tier 4 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping player crafted steel n/a tier 4 Knowing Reinforced Infusions and holding a very rare metal ingot when summoning or shaping your weapon player crafted steel n/a tier 5 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon player crafted rare metal
- Possible elements are stone (default), fiery (Fiery Infusions), icy (Icy Infusions), and electric(Shocking Infusions.)
- The templates are all standard crafting templates.
- Weight appears to be constant across tiers within each template.
Skill | Template | W/S Tech | 2nd tier | 3rd tier | 4th tier | 5th tier | ||||||||||||||||||||||||||||||||
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Small Edged | scimitar (me) | Basic Bladed | 02- poor | 07- mod | 03- low | 00- not | 00- not | 00- not | ?? | 5 | 6 | 02- poor | 08- s.heavy | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 6 | 6 | 03- low | 09- heavy | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 6 | 6 | 03- low | 09- heavy | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 6 | 6 |
Small Edged (TURNed) | short sword (le) | Basic Bladed | 04- s.fair | 03- low | 02- poor | 00- not | 00- not | 00- not | ?? | 8 | 3 | 05- fair | 04- s.fair | 02- poor | 00- not | 00- not | 00- not | 01- e.weak | 9 | 3 | 06- s.mod | 04- s.fair | 02- poor | 00- not | 00- not | 00- not | 01- e.weak | 9 | 3 | 06- s.mod | 04- s.fair | 02- poor | 00- not | 00- not | 00- not | 01- e.weak | 9 | 3 |
Large Edged | broadsword | Proficient Bladed | 02- poor | 09- heavy | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 5 | 6 | 02- poor | 10- v.heavy | 05- fair | 00- not | 00- not | 00- not | 02- v.delicate | 6 | 7 | 02- poor | 10- v.heavy | 05- fair | 00- not | 00- not | 00- not | 03- q.fragile | 6 | 7 | |||||||||
Large Edged (TURNed) | nimsha | Proficient Bladed | 04- s.fair | 07- mod | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 6 | 6 | 05- fair | 08- s.heavy | 05- fair | 00- not | 00- not | 00- not | 02- v.delicate | 6 | 6 | 05- fair | 08- s.heavy | 05- fair | 00- not | 00- not | 00- not | 03- q.fragile | 6 | 6 | |||||||||
Twohanded Edged | claymore | Advanced Bladed | 05- fair | 13- severe | 07- mod | 00- not | 00- not | 00- not | 04- r.flimsy | 3 | 10 | 06- s.mod | 14- v.severe | 07- mod | 00- not | 00- not | 00- not | 04- r.flimsy | 3 | 11 | 06- s.mod | 14- v.severe | 07- mod | 00- not | 00- not | 00- not | 04- r.flimsy | 3 | 11 | |||||||||
Twohanded Edged (TURNed) | greatsword | Advanced Bladed | 03- low | 15- extreme | 10- v.heavy | 00- not | 00- not | 00- not | 05- p.weak | 3 | 9 | 03- low | 17- mighty | 11- great | 00- not | 00- not | 00- not | 05- p.weak | 3 | 10 | 03- low | 17- mighty | 11- great | 00- not | 00- not | 00- not | 06- s.unsound | 3 | 10 | |||||||||
Small Blunt | mallet (mb) | Basic Blunt | 00- none | 02- poor | 09- heavy | 00- not | 00- not | 00- not | 07- a.susceptible | 4 | 8 | 00- none | 02- poor | 10- v.heavy | 00- not | 00- not | 00- not | 08- m.vulnerable | 4 | 8 | ||||||||||||||||||
Small Blunt (TURNed) | cudgel (lb) | Basic blunt | 00- none | 01- dismal | 07- mod | 00- not | 00- not | 00- not | 05- p.weak | 6 | 6 | 00- none | 01- dismal | 07- mod | 00- not | 00- not | 00- not | 06- s.unsound | 6 | 6 | ||||||||||||||||||
Large Blunt | hara | Advanced Blunt | 00- none | 02- poor | 12- v.great | 00- not | 00- not | 00- not | 09- average | 3 | 8 | 00- none | 02- poor | 13- severe | 00- not | 00- not | 00- not | 10- a bit | 4 | 9 | ||||||||||||||||||
Large Blunt (TURNed) | heavy mace | Advanced Blunt | 02- poor | 03- low | 10- v.heavy | 00- not | 00- not | 00- not | 07- a.susceptible | 4 | 7 | 02- poor | 03- low | 11- great | 00- not | 00- not | 00- not | 08- m.vulnerable | 5 | 8 | ||||||||||||||||||
Twohanded Blunt | maul | Expert Blunt | 05- fair | 02- poor | 16- v.extreme | 00- not | 00- not | 00- not | 12- q.guarded | 3 | 10 | 05- fair | 02- poor | 16- v.extreme | 00- not | 00- not | 00- not | 12- q.guarded | 3 | 10 | ||||||||||||||||||
Twohanded Blunt (TURNed) | heavy sledgehammer | Expert Blunt | 05- fair | 02- poor | 16- v.extreme | 00- not | 00- not | 00- not | 12- q.guarded | 3 | 10 | 05- fair | 02- poor | 16- v.extreme | 00- not | 00- not | 00- not | 12- q.guarded | 3 | 10 | ||||||||||||||||||
Staves | quarterstaff | Simple Martial | 04- s.fair | 01- dismal | 10- v.heavy | 00- not | 00- not | 00- not | 07- a.susceptible | 8 | 6 | 05- fair | 01- dismal | 12- v.great | 00- not | 00- not | 00- not | 07- a.susceptible | 9 | 6 | ||||||||||||||||||
Staves (TURNed) | nightstick | Simple Martial | 00- none | 02- poor | 07- mod | 00- not | 00- not | 00- not | 06- s.unsound | 7 | 6 | 00- none | 02- poor | 07- mod | 00- not | 00- not | 00- not | 06- s.unsound | 8 | 7 | ||||||||||||||||||
Polearms | lance (pike) | Advanced Pole | 13- severe | 04- s.fair | 05- fair | 00- not | 00- not | 00- not | 03- q.fragile | 6 | 7 | 15- extreme | 04- s.fair | 06- s.mod | 00- not | 00- not | 00- not | 04- r.flimsy | 6 | 8 | ||||||||||||||||||
Polearms (TURNed) | bardiche (halberd) | Advanced Pole | 07- mod | 10- v.heavy | 04- s.fair | 00- not | 00- not | 00- not | 03- q.fragile | 6 | 6 | 07- mod | 11- great | 05- fair | 00- not | 00- not | 00- not | 03- q.fragile | 6 | 6 | ||||||||||||||||||
Light Thrown | bola | Advanced Blunt | 00- none | 00- none | 07- mod | 00- not | 00- not | 00- not | 05- p.weak | 5 | 6 | 00- none | 00- none | 07- mod | 00- not | 00- not | 00- not | 06- s.unsound | 5 | 6 | ||||||||||||||||||
Light Thrown (TURNed) | boomerang | Advanced Blunt | 01- dismal | 02- poor | 03- low | 00- not | 00- not | 00- not | 02- v.delicate | 5 | 6 | 01- dismal | 02- poor | 03- low | 00- not | 00- not | 00- not | 02- v.delicate | 5 | 6 | ||||||||||||||||||
Heavy Thrown | javelin | Basic Pole | 08- s.heavy | 04- s.fair | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 7 | 5 | 09- heavy | 04- s.fair | 04- s.fair | 00- not | 00- not | 00- not | 03- q.fragile | 8 | 5 | ||||||||||||||||||
Heavy Thrown (TURNed) | spear | Basic Pole | 10- v.heavy | 04- s.fair | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 6 | 6 | 11- great | 05- fair | 04- s.fair | 00- not | 00- not | 00- not | 03- q.fragile | 7 | 6 |