Elemental weapon
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Requirements: | None | |
---|---|---|
Difficulty: | None | |
Type / Skill: | other / summoning | |
Path: | Earth | |
Description: | A ritual that summons a weapon made of stone. | |
Effect: | , , , , Create a tier 2 elemental weapon | |
Messaging: | Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.
Roundtime: 17 sec. You reach out with your will and reshape your scimitar into a crude stone short sword. Roundtime: 9 sec. Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes. |
Notes
- Available to all WMs immediately after joining the guild.
- SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
- This uses elemental charge, and is an Earth ability.
- You may TURN the summoned weapon to swap it between the two templates for that skill
- Roundtime for all verbs scales down fairly quickly with summoning skill.
- The weapon cannot be GIVEN to another person.
- The weapons crumble a short period after being dropped.
- The weapon crumbles if someone else tries to pick it up.
- You can BREAK the weapon to dismiss it
- There are six metaspells that modify this ability, one in each book.
- Knowledge of any metaspell raises the base weapon to Tier 3.
- The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.
- The Aether metaspell (Expansive Infusions) allows you to create weapons for any melee or thrown weapon skill.
- The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.
- The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.
- The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.
- The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.
Templates
Conjured weapons are of the form <quality> <element> <template>.
The templates are all standard crafting templates.
Elements are stone (default), fiery (fiery infusions), icy (icy infusions), ??(shocking infusions).
Skill | Template | Base stats (crude/2nd tier) | Metaspell known stats (?/3rd tier) | Technique reinforced stats (?/? tier) | Very rare metal reinforced stats (?/? tier) | Very rare metal technique reinforced stats (?/? tier) |
---|---|---|---|---|---|---|
Small Edged | scimitar (me) | poor/moderate/low fair/decent a.susceptible | poor/s. heavy/s. fair decently/decently average 30 stones | |||
Small Edged (TURNed) | short sword (le) | s.fair/low/poor soundly/poorly a.susceptible | fair/s. fair/poor well/poorly average 15 stones | |||
Large Edged | broadsword | |||||
Large Edged (TURNed) | nimsha | |||||
Twohanded Edged | claymore | |||||
Twohanded Edged (TURNed) | greatsword | |||||
Small Blunt | mallet (mb) | |||||
Small Blunt (TURNed) | cudgel (lb) | |||||
Large Blunt | hara | |||||
Large Blunt (TURNed) | heavy mace | |||||
Twohanded Blunt | maul | |||||
Twohanded Blunt (TURNed) | heavy sledgehammer | |||||
Staves | quarterstaff | |||||
Staves (TURNed) | nightstick | |||||
Polearms | lance (pike) | |||||
Polearms (TURNed) | bardiche (halberd) | |||||
Light Thrown | bola | no/no/moderate fairly/decently average 25 stones | ||||
Light Thrown (TURNed) | boomerang | dismal/poor/low fairly/dently average 15 stones | ||||
Heavy Thrown | javelin | s. heavy/s. fair/s. fair reasonably/fairly average 35 stones | ||||
Heavy Thrown (TURNed) | spear | v. heavy/s. fair/s. fair decently/decently average 50 stones |
- Known quality of weapons:
- crude (tier 2 base)
- stone (tier 3 base)