Elemental weapon

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Wm thumb.jpgWarrior Mage Guild
Elemental weapon
Requirements: None
Difficulty: None
Type / Skill: other / summoning
Path: Earth
Description: A ritual that summons a weapon made of stone.
Effect: , , , , Create a tier 2 elemental weapon
Messaging: Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.

Roundtime: 17 sec.

You reach out with your will and reshape your scimitar into a crude stone short sword. Roundtime: 9 sec.

Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.


Notes

  • Available to all WMs immediately after joining the guild.
  • SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
  • This uses elemental charge, and is an Earth ability.
  • You may TURN the summoned weapon to swap it between the two templates for that skill
  • Roundtime for all verbs scales down fairly quickly with summoning skill.
  • The weapon cannot be GIVEN to another person.
  • The weapons crumble a short period after being dropped.
  • The weapon crumbles if someone else tries to pick it up.
  • You can BREAK the weapon to dismiss it
  • There are six metaspells that modify this ability, one in each book.
  • Knowledge of any metaspell raises the base weapon to Tier 3.
  • The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.
  • The Aether metaspell (Expansive Infusions) allows you to create weapons for any melee or thrown weapon skill.
  • The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.
  • The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.
  • The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.
  • The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.

Templates

Conjured weapons are of the form <quality> <element> <template>.

The templates are all standard crafting templates.

Elements are stone (default), fiery (fiery infusions), icy (icy infusions), ??(shocking infusions).

Skill Template Base stats (crude/2nd tier) Metaspell known stats (?/3rd tier) Technique reinforced stats (?/? tier) Very rare metal reinforced stats (?/? tier) Very rare metal technique reinforced stats (?/? tier)
Small Edged scimitar (me) poor/moderate/low fair/decent a.susceptible poor/s. heavy/s. fair decently/decently average 30 stones
Small Edged (TURNed) short sword (le) s.fair/low/poor soundly/poorly a.susceptible fair/s. fair/poor well/poorly average 15 stones
Large Edged broadsword
Large Edged (TURNed) nimsha
Twohanded Edged claymore
Twohanded Edged (TURNed) greatsword
Small Blunt mallet (mb)
Small Blunt (TURNed) cudgel (lb)
Large Blunt hara
Large Blunt (TURNed) heavy mace
Twohanded Blunt maul
Twohanded Blunt (TURNed) heavy sledgehammer
Staves quarterstaff
Staves (TURNed) nightstick
Polearms lance (pike)
Polearms (TURNed) bardiche (halberd)
Light Thrown bola no/no/moderate fairly/decently average 25 stones
Light Thrown (TURNed) boomerang dismal/poor/low fairly/dently average 15 stones
Heavy Thrown javelin s. heavy/s. fair/s. fair reasonably/fairly average 35 stones
Heavy Thrown (TURNed) spear v. heavy/s. fair/s. fair decently/decently average 50 stones
  • Known quality of weapons:
  1. crude (tier 2 base)
  2. stone (tier 3 base)