Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
[Gudthar's Tannery, Furrier]
The pungent aromas of lamp oil, tannins and musky animal hides thicken the air in the longhouse, making it nearly unbreathable. Bundles of pelts and skins awaiting the tanner's art pile in the corner. On the rear wall, boar tusk sconces illuminate a large plank sign. You also see a leather-covered door and Gudthar.
Obvious exits: west.
A carved plank sign reads:
GUDTHAR'S VERY GOOD TANNERY ---- We Buy Your Skinned Stuff Here! ----
As with most furriers, bundling ropes are available here.
[Gudthar's Tannery, Repairs]
A scarred wooden counter that doubles as a worktable runs between two of the longhouse support posts. Pegs in the beams and posts hold a wide array of tools for working with leather and wood: chisels, mallets, hide cutters, and spools of sinew thread in various weights and colors. Tacked beneath the large hide that dominates the rear wall is a small painting. You also see Tuzra.
Obvious exits: east, west.
The hide reads:
LEATHER ARMOR REPAIR DONE HERE!
We only work on standard armor items!
All quotes for work are final!
All repairs are to be paid for in advance!
All times quoted are approximate (real) times!
You *must* have your repair ticket to retrieve
your items. No exceptions!
No! You cannot watch us work!
For a quote, hold the item in your right hand and
APPRAISE <item>.
To have an item repaired, give it to Tuzra.
To check on the status of your item give the ticket to
Tuzra or examine the ticket yourself.
To retrieve your item, hold the ticket in your
right hand and type: Give Tuzra
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[Gudthar's Tannery, Supplies]
Serving as a heavy counter, a split tree trunk spans the room, cutting it in half. Behind the counter and against the far wall several towers of rickety crates, stacked atop each other, serve as merchandise bins. Strong scents of acid, glue and other substances best left unexplored war in your nostrils and stab at your brain. You also see Blorg.
Obvious exits: east.
Page 2 - PATTERNS FOR CLOTHING (All 681 unless noted)
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- belt pattern
- shoe pattern
- moccasin pattern
- knee-high moccasin pattern
- boot pattern
- weapon strap pattern
- trousers pattern
- vest pattern
- eyepatch pattern
- skirt pattern
- hat pattern
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- pocketed cloak pattern
- dress gloves pattern
- archer's bracer pattern
- headband pattern
- tunic pattern
- shirt pattern
- bodice pattern 771
- dress pattern
- cape pattern
- choker pattern
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Page 3 - PATTERNS FOR LEATHER ARMOR (All 694)
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- mantled coat pattern
- skulking leathers pattern
- scaled leathers pattern
- leathers pattern
- coat pattern
- thick coat pattern
- aventail pattern
- breastplate pattern
- protective gloves pattern
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- greaves pattern
- thin mask pattern
- helm pattern
- full helm pattern
- jerkin pattern
- tasset pattern
- vambraces pattern
- brigandine pattern
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Page 4 - PATTERNS FOR REINFORCED LEATHER ARMOR (All 721)
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- reinforced aventail pattern
- reinforced gloves pattern
- reinforced greaves pattern
- reinforced coat pattern
- reinforced breastplate pattern
- reinforced helm pattern
- reinforced tasset pattern
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- reinforced vambraces pattern
- thick leathers pattern
- collared leathers pattern
- reinforced leathers pattern
- thick gloves pattern
- cowl pattern
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