Guardian Spirit
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Abbreviation: | GS | |
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Prerequisites: | Innocence and Compel or Paralysis | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | cyclic / utility | |
Difficulty: | basic | |
Prep (min/max): | 5 / 20 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | none, or CUSTOM | |
Duration (min/max): | Indefinite | |
Pulse Timing: | Unknown | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Guardian Spirit spell summons a warrior of the Fae -- an alfar -- to keep you safe from hostility and be your champion in combat. In some ways, the creature mirrors the caster, as Empaths with greater skill at targeting magic summon more powerful warriors. This spell requires constant upkeep and vigilance on the part of the caster. An Empath who fails to maintain the pattern will lose his hold on this creature of Fae, and it will abandon him to return whence it came. [Can be cast CUSTOM if you wish to establish a special relationship with a specific Fae or simply CAST to get a random alfar.] | |
Effect: | Unknown | |
Example Messaging: | Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Looking at a warrior (or 'GS') will tell you who it belongs to.
- Prior to 3.0 there were several types of fae that could be summoned (Warriors, Guardians, Narmobreths, Woodwisps, Colepexies, Dirnels) however at this time in 3.0 only warriors can be summoned.
- Warriors while have a random name (when asked for name) and description (such as calm, serene) if the spell is cast normally. If CAST CUSTOM the Empath will get the same warrior every time, allowing the Empath to "establish a relationship" with the warrior for RP or other reasons.
- Cannot be cast when at null stateshock. However, if cast before the null state is reached, the spell can be maintained.
- It is possible to give "mundane" (non-verby, non-gore, non-swappable, etc) blades or edged weapons to a warrior. This is primarily to assist a Empath in fighting an undead to allow blessed weapons to be given to the warrior.
- Similar to necromancer pets, any precious weapons should not be given to a warrior. Item loss may occur due to the dropping of the weapon when the warrior despawns, is lost, killed, etc.
- It is highly recommended that Empaths pick up the magic feats Raw Channeling (allows the powering of cyclic spells from attunement) and Efficient Channeling (mana cost of channeling cyclic spells is reduced) if they intend to frequently make use of the GS spell. These feats are recommended for anyone investing a lot of time on cyclic spells.
- GS does train the targeted magic skill, however the creature being fought must be of appropriate level to otherwise teach the Empath TM. TM will not go up out of combat. TM will only train as the warrior kills creatures or uses special attacks (throwing star).
- GS now leave bodies or drop ammo and lodged items, where as in 2.0 they did not and could destroy items when killed.
Commands
(DRT is down.)
RP Verbs
- Dance: A slim alfar warrior frees its hands for a moment, grasping yours with the tips of its long, slender fingers. Nodding solemnly at you, the slim alfar warrior takes you through a few sedate turns of a stately waltz. The warrior smiles gravely, then bows over your hand, taking up a guard position at your side once more.
- Bow: