Magical Devices skill
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The Magical Devices skill, or MD, allows the user to manipulate items imbued with magical energy. The current common list includes runestones, wands, and cambrinth. Other devices may be found in the Magical Items category.
Training
- 0-50 ranks - Runestones Would be ideal for these ranks, as they can be focused repeatedly to high gain.
- 50+ ranks - Cambrinth will be your permanent trainer after 50 ranks. For best practices see the Cambrinth page.
Skill Feats
Rank | Feat |
---|---|
80 | Able to focus mana into runestones, increasing their effectiveness. |
100 | 100% efficiency charging cambrinth. |
110 | Able to successfully focus on a cambrinth orb. |
120 | Able to charge cambrinth one-handed. |
150 | Able to utilize wands and rods. |
180 | Able to charge cambrinth worn, still requires one hand free. |
200 | Able to focus mana into rods and wands, increasing their effectiveness. |
Guild Specific Uses
Cleric
- Reduces interaction time with Osrel Meraud orb.
- Allows the Cleric to place more spells into the OM orb.
Moon Mage
- Requirement for Moon Mage Enchanting.
- Astoshe's Eclipse, also known as "inviso rings" can be recharged by Moon Mages once they reach 300 ranks of MD.
- Advanced manipulation of Moonblade and Shape Moonblade.
Warrior Mage
- Used to shape Magnetic Ballista to reduce magnetic area-effect.
- Used to direct Ball Lightning.
- Used to shape Fire Rain to avoid damaging others.