Thanatological rituals

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Template:NecroDEV The rituals performed by a Necromancer on corpses and corpse parts will be their primary source for learning the Thanatology skill.

So far, five have been mentioned.[1]

Preserve

The preservation ritual does basically what its name implies, preserves a corpse so that it will not decay at the accelerated rate species of Elanthia (that are not adventurers) seem to enjoy. A preparatory ritual for other things, the preservation ritual will make a dead body last much longer, or until SKINned and SEARCHed. Utilization of this ritual requires some knowledge of first aid, and prevents the Consume Flesh and Harvest rituals.

Consume Flesh

Requires a corpse to be present (PC or NPC). To heal a part on yourself, the corpse must have its corresponding part not already destroyed. The ritual will destroy the corresponding part on the corpse while healing it on the necromancer. This is not actual consumption, but a magical effect.

Harvest

The harvesting ritual allows a Necromancer to carve a piece of a corpse out for personal use to some diabolical end at a later point. Doing this ruins any possibility that the corpse could be skinned, but perhaps the Necromancer achieves some higher benefit from it later. Utilization of this ritual requires some knowledge of skinning, and cannot be done if the corpse has been SKINned.

Arise

The most time-consuming ritual in the Necromancer's arsenal, the ritual to Arise is performed just before the sorcerous magic needed to imbue a corpse with false life is enacted. The corpse in question must have already been PRESERVEd.

Fetish

The only ritual that is not performed on a corpse, this blasphemous ritual imbues a necrotic item that the Necromancer is holding with the power of death. It is presently unknown what uses these fetishes hold, or how many variants there are. Initial observation suggests that the item must be properly set up beforehand, and this ritual is just the final touch.

References