Template:Armor: Difference between revisions
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{{#if:{{{noun|}}}|[[noun is::{{{noun}}}| ]]|{{!}}'''Core Noun:'''{{!}}{{!}}''Unknown''}} |
{{#if:{{{noun|}}}|[[noun is::{{{noun}}}| ]]|{{!}}'''Core Noun:'''{{!}}{{!}}''Unknown''}} |
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{{#if:{{{templatename|}}}|{{Template:{{{templatename}}}|type={{{type}}}|special={{{special}}}|special2={{{special2}}}|special3={{{special3}}}|special4={{{special4}}}|special5={{{special5}}}|special6={{{special6}}}|area={{{area}}}|area2={{{area2}}}|area3={{{area3}}}|area4={{{area4}}}|area5={{{area5}}}|area6={{{area6}}}|hindrance={{{hindrance}}}|stealth={{{stealth}}}|puncture={{{puncture}}}|punctureab={{{punctureab}}}|absorbance={{{absorbance}}}|slice={{{slice}}}|sliceab={{{sliceab}}}|impact={{{impact}}}|impactab={{{impactab}}}|fire={{{fire}}}|fireab={{{fireab}}}|cold={{{cold}}}|coldab={{{coldab}}}|electric={{{electric}}}|electricab={{{electricab}}}|construction={{{construction}}}}}}} |
{{#if:{{{templatename|}}}|{{Template:{{{templatename}}}}}|{{ArmorProperties|type={{{type}}}|special={{{special}}}|special2={{{special2}}}|special3={{{special3}}}|special4={{{special4}}}|special5={{{special5}}}|special6={{{special6}}}|area={{{area}}}|area2={{{area2}}}|area3={{{area3}}}|area4={{{area4}}}|area5={{{area5}}}|area6={{{area6}}}|hindrance={{{hindrance}}}|stealth={{{stealth}}}|puncture={{{puncture}}}|punctureab={{{punctureab}}}|absorbance={{{absorbance}}}|slice={{{slice}}}|sliceab={{{sliceab}}}|impact={{{impact}}}|impactab={{{impactab}}}|fire={{{fire}}}|fireab={{{fireab}}}|cold={{{cold}}}|coldab={{{coldab}}}|electric={{{electric}}}|electricab={{{electricab}}}|construction={{{construction}}}}}}} |
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|'''Metal:'''||{{#if:{{{metal|}}}|{{#switch:{{lc:{{{metal}}}}}|yes|y=[[is metal::true|Yes]]|no|n=[[is metal::false|No]]|''Unknown''}}|''Unknown''}} |
|'''Metal:'''||{{#if:{{{metal|}}}|{{#switch:{{lc:{{{metal}}}}}|yes|y=[[is metal::true|Yes]]|no|n=[[is metal::false|No]]|''Unknown''}}|''Unknown''}} |
Revision as of 18:43, 3 November 2008
Armor | |
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Look: | Unknown |
Core Noun: | Unknown |
Type: | SKILLCODE ERROR"SKILLCODE ERROR" is not in the list (Light Edged, Medium Edged, Heavy Edged, Twohanded Edged, Light Blunt, Medium Blunt, Heavy Blunt, Twohanded Blunt, Slings, Short Bow, ...) of allowed values for the "Is combat type" property. |
Areas Covered: | {{{area}}}"{{{area}}}" is not in the list (eyes, head, neck, chest, back, abdomen, arms, front legs, hands, legs, ...) of allowed values for the "Protects area" property., {{{area2}}}"{{{area2}}}" is not in the list (eyes, head, neck, chest, back, abdomen, arms, front legs, hands, legs, ...) of allowed values for the "Protects area" property., {{{area3}}}"{{{area3}}}" is not in the list (eyes, head, neck, chest, back, abdomen, arms, front legs, hands, legs, ...) of allowed values for the "Protects area" property., {{{area4}}}"{{{area4}}}" is not in the list (eyes, head, neck, chest, back, abdomen, arms, front legs, hands, legs, ...) of allowed values for the "Protects area" property., {{{area5}}}"{{{area5}}}" is not in the list (eyes, head, neck, chest, back, abdomen, arms, front legs, hands, legs, ...) of allowed values for the "Protects area" property., {{{area6}}}"{{{area6}}}" is not in the list (eyes, head, neck, chest, back, abdomen, arms, front legs, hands, legs, ...) of allowed values for the "Protects area" property. |
Hindrance: | {{{hindrance}}}"{{{hindrance}}}" is not in the list (no, insignificant, trivial, light, minor, fair, mild, moderate, noticeable, high, ...) of allowed values for the "Hindrance is" property. (/15) / {{{stealth}}}"{{{stealth}}}" is not in the list (no, insignificant, trivial, light, minor, fair, mild, moderate, noticeable, high, ...) of allowed values for the "Stealth hindrance is" property. (/15) for stealth |
Protection: | {{{puncture}}}"{{{puncture}}}" is not in the list (no, poor, low, fair, moderate, good, very good, high, very high, great, ...) of allowed values for the "Puncture protection is" property. (/15) protection and {{{punctureab}}}"{{{punctureab}}}" is not in the list (no, very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, ...) of allowed values for the "Puncture absorption is" property. (/17) damage absorption for puncture attacks. {{{slice}}}"{{{slice}}}" is not in the list (no, poor, low, fair, moderate, good, very good, high, very high, great, ...) of allowed values for the "Slice protection is" property. (/15) protection and {{{sliceab}}}"{{{sliceab}}}" is not in the list (no, very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, ...) of allowed values for the "Slice absorption is" property. (/17) damage absorption for slice attacks. {{{impact}}}"{{{impact}}}" is not in the list (no, poor, low, fair, moderate, good, very good, high, very high, great, ...) of allowed values for the "Impact protection is" property. (/15) protection and {{{impactab}}}"{{{impactab}}}" is not in the list (no, very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, ...) of allowed values for the "Impact absorption is" property. (/17) damage absorption for impact attacks. {{{fire}}}"{{{fire}}}" is not in the list (no, poor, low, fair, moderate, good, very good, high, very high, great, ...) of allowed values for the "Fire protection is" property. (/15) protection and {{{fireab}}}"{{{fireab}}}" is not in the list (no, very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, ...) of allowed values for the "Fire absorption is" property. (/17) damage absorption for fire attacks. {{{cold}}}"{{{cold}}}" is not in the list (no, poor, low, fair, moderate, good, very good, high, very high, great, ...) of allowed values for the "Cold protection is" property. (/15) protection and {{{coldab}}}"{{{coldab}}}" is not in the list (no, very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, ...) of allowed values for the "Cold absorption is" property. (/17) damage absorption for cold attacks. {{{electric}}}"{{{electric}}}" is not in the list (no, poor, low, fair, moderate, good, very good, high, very high, great, ...) of allowed values for the "Electric protection is" property. (/15) protection and {{{electricab}}}"{{{electricab}}}" is not in the list (no, very poor, poor, low, somewhat fair, fair, moderate, good, very good, high, ...) of allowed values for the "Electric absorption is" property. (/17) damage absorption for electrical attacks. |
Construction: | {{{construction}}}"{{{construction}}}" is not in the list (extremely weak, very delicate, quite fragile, rather flimsy, particularly weak, somewhat unsound, appreciably susceptible, marginally vulnerable, average construction, a bit safeguarded, ...) of allowed values for the "Construction is" property. (/18) |
Metal: | Unknown |
Weight: | Unknown |
Appraised Cost: | Unknown |
Properties: | |
Dimensions: | ? length x ? width x ? height |
Sources: | Unknown |
Usage Documentation
This template is for use with armor that is non-forged, non-tanned or a derivative thereof. Please consult the Manual of Style for information on listing crafted items.
Currently the only special properties this page is set up to display is magical equipment. If you have other suggestions, please list them on the discussion page.
Note: This page is not currently set up to automatically generate {{incomplete}} tags, but will be soon.
name | name of the object if it's different than the page name | |
look | the description gained by LOOKing at it. | |
noun | the single word noun used to interact with it | |
type | LA/CA/LC/HC/LP/HP/BA | Use the skill codes under EXP SKILLS |
area# | arms/legs/abdomen/back/neck /head/eyes/hands/chest |
What areas are covered |
hindrance | ||
stealth | Stealth hindrance. | |
absorbance | If the damage absorbance mostly the same across all damage types, simply list it here and change the differing ones. | |
puncture slice impact fire cold electric |
Protection value against various damage types | |
punctureab impactab sliceab fireab coldab electricab |
Damage absorbance value against various damage types | |
construction | ||
metal | yes/no | Is it made with metal and therefor repairable at a metal forge? |
weight | # | Weight in stones |
appcost | # | The cost given by an expert (trader preferred) appraisal. Given in kronars. |
traderapp | yes/no | Was the cost appraisal done by a trader? |
special | magic/cambrinth/gives light/quest/tack/(race) style/(guild) style | Does it have special properties? Check Property:has item property for more information. |
sourcetype# | sold by,other | Gives the appropriate display of the source of the item. Note: "dropped by" is now handled by script. |
source | details on the source. If sourcetype is "sold by" or "dropped by," links will be generated automatically | |
cost | # Kronars/Lirums/Dokoras | If sold, the cost at the preceeding shop. Include currency. |
{{Armor |name= |look= |noun= |type= |area= |hindrance= |stealth= |absorbance= |puncture= |punctureab= |slice= |sliceab= |impact= |impactab= |fire= |fireab= |cold= |coldab= |electric= |electricab= |construction= |metal= |weight= |appcost= |traderapp= |special= ..... |special5= |sourcetype= |source= |cost= |sourcetype2= |source2= |cost2= |sourcetype3= |source3= |cost3= .... |sourcetype10= |source10= |cost10= }}