Philosopher's Preservation: Difference between revisions

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* Causes ~10% hit to vitality and fatigue when it wears off.
* Causes ~10% hit to vitality and fatigue when it wears off.
* Casting this spell (or having it visible) inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]]
* Casting this spell (or having it visible) inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]]

==Updates==
As of [https://forums.play.net/forums/DragonRealms/The%20Necromancers/Game%20Master%20and%20Official%20Announcements/view/172|this forum post] the following changes have been released for this spell:
* Now also buffs Stamina. Slot cost increased to 4. Difficulty increased to Intermediate.
* Moved from Transcendental Necromancy to Synthetic Creation. Consequently, it no longer incurs [[Divine Outrage]] and may safely be cast by the [[Redeemed]]. Still illegal in towns.
* New prerequisite is [[Researcher's Insight]].

Revision as of 19:40, 5 July 2024


Necromancer thumb.jpgNecromancer Guild


Philosopher's Preservation Justice triggering spell
Abbreviation: PHP
Prerequisites: Researcher's Insight
Signature: Yes
Spell Slots: 4
Mana Type: Arcane Magic
Spell Type: standard / augmentation
Difficulty: intermediate
Prep (min/max): 5 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: illegal, social outrage
Corruption: none
Description: Philosopher's Preservation overlays the Necromancer's nervous system with one designed after a far greater being. This temporary mutation considerably increases his reaction time, granting the magician quick reflexes and almost supernatural grace when evading attacks. Being a particularly deep-carved mutation, however, its reversal may prove unpleasant.
Effect: +Evasion skill, +Reflex (stat), +Stamina (stat)
Example Messaging: 1st person:

You clench your hands into fists and grit your teeth, trying to channel mutation through your body!
Swirls of reddish-black energy erupt forth from all over your body, settling into your nervous system. There is the briefest flash of intense pain before the spell improves your mortal reflexes into something beyond that of a normal <race>.

3rd person:
<Necromancer> clenches <his/her> hands into fists and grits <his/her> teeth.
Swirls of reddish-black energy erupt forth from <Necromancer>'s body, eventually settling into a monstrous pattern shining through <his/her> <skin/scales>.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Appears on LOOK.
  • Causes ~10% hit to vitality and fatigue when it wears off.
  • Casting this spell (or having it visible) inside a standard justice zone generates Social Outrage.