Kethrai: Difference between revisions
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On the 36th of Arhat, 439, Kethrai joined a host of other adventurers in the [[Dantia/Storylines/The_Assault_on_Basalt_Isle|assault on Basalt Isle]] with the goal to destroy the Lich [[Jeihrem]]. They were unsuccessful in that goal. Kethrai now considers it lucky that everyone who went to the Isle came back without anyone lost and left for the necromancers on the beachhead. It was a traumatic time for everyone involved, and he has begun developing ideas of how Empaths can be better equipped to help people not just with physical injuries and ailments, but with the mental scars that such a trauma leaves behind. |
On the 36th of Arhat, 439, Kethrai joined a host of other adventurers in the [[Dantia/Storylines/The_Assault_on_Basalt_Isle|assault on Basalt Isle]] with the goal to destroy the Lich [[Jeihrem]]. They were unsuccessful in that goal. Kethrai now considers it lucky that everyone who went to the Isle came back without anyone lost and left for the necromancers on the beachhead. It was a traumatic time for everyone involved, and he has begun developing ideas of how Empaths can be better equipped to help people not just with physical injuries and ailments, but with the mental scars that such a trauma leaves behind. |
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===Guild Philosophy=== |
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Kethrai holds himself to high standards of behavior: he doesn't practice [[sorcery]], he is a strict pacifist and refuses to cause harm to living beings even in self-defense, and he tries to embody [[Hodierna]]'s grace as best he can in the world. He applies empathy not just supernaturally but in all his dealings with others, and will not refuse to help someone in need of healing for any reason other than that person being actively engaged in violence against him, his friends, or innocents. |
Kethrai holds himself to high standards of behavior: he doesn't practice [[sorcery]], he is a strict pacifist and refuses to cause harm to living beings even in self-defense, and he tries to embody [[Hodierna]]'s grace as best he can in the world. He applies empathy not just supernaturally but in all his dealings with others, and will not refuse to help someone in need of healing for any reason other than that person being actively engaged in violence against him, his friends, or innocents. |
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None of this discomfort extends even a little bit to the practice of [[shifting]]. While Kethrai recognizes the practical need to be discreet in provinces where the practice is officially forbidden, the ability for an empath to consensually assist another person in shaping the reality of their body to best match their ideal self-image represents a perfect use of his gift. |
None of this discomfort extends even a little bit to the practice of [[shifting]]. While Kethrai recognizes the practical need to be discreet in provinces where the practice is officially forbidden, the ability for an empath to consensually assist another person in shaping the reality of their body to best match their ideal self-image represents a perfect use of his gift. |
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===Shifting Services=== |
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Kethrai will provide shifting services free of charge to anyone who wants them. Everything up to and including decade shifts is available. Interested parties should contact via gwethdesuan. |
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===Relationships=== |
===Relationships=== |
Revision as of 15:22, 19 December 2022
Kethrai | |
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Status | Active |
Race | Prydaen |
Gender | Male |
Guild | Empath |
Instance | Prime |
Description
You see Heart Tender Kethrai, Legendary Empath of Zoluren, a Prydaen Empath.
He has an oval face, cat-slitted moss-green eyes and a whiskered nose. His deep purple-streaked lavender mane is shoulder length and curly, and is worn in a deceptively careless-looking arrangement of upswept locks held in place by a lifelike Elven silver rose haircomb set with tiny emerald chips. He has sandy fur accented by some glittery platinum stars with brown points, a fluffy tail and a lissome build.
He is short for a Prydaen.
He is a mouse-catcher.
He has a tattoo of a slim razor-edged dagger on his hand.
He is in good shape.
He is wearing a delicate silver choker set with deep green gems, a radiant red silk wrap marbled at each end with a flush of sunset hues, a translucent loveglass hip-chain strewn with swirling charoite prisms, a low-slung pair of billowy fuchsia gauze pants gathered close at the ankles and some cross-strapped leather sandals with silver bells.
Origin Story
Kethrai was born on the 27th day of the 10th month of Nissa, 422 A.V., in Kaerna Village. His parents Yunalor and Rehmasi are both Rangers, but they settled down on a small farm to start their family. Although the plan was for Kethrai to be one of many children, he never got any siblings, so his parents poured their adoration, and expectations, solely on him.
Kethrai's upbringing was not in traditional Prydaen style. Although Kaerna sits practically in the shadow of Sunfall Hub, his parents were unwilling to risk the dangerous trip through S'lai territory, so he did not grow up raised by a village and hearing stories from the elders. Instead, he heard the old songs from his parents and extended family once in a while, but most of his formative experiences were like those of his Human and Olvi friends in Kaerna.
As a result, Kethrai was taken aback when, not long before his fifteenth birthday, Yunalor and Rehmasi began drawing up grand plans for an expedition to Dawnvale Hub. After so long in farming domesticity, their wanderlust had been returning, and they had raised Kethrai with the idea that when he came of age to apprentice, it would be under Kalika. So, they reasoned, all three of them could go, as a Ranger family, and be among the first pioneers building a new home for the Prydaen people in unknown and likely dangerous surroundings.
But the idea of living the next part of his life in a remote Hub surrounded only by other Prydaen was not as appealing to Kethrai. He barely spoke the language, barely felt connected to the customs and culture, and could hardly even stomach raw meat. He felt more connected to his Zoluren home than to a distant racial homeland to the west. After a long and protracted shouting match, Kethrai packed what little things he could consider to be his own and hopped on the next Trader caravan heading south. Through sheer pique and rebellion against his parents' plans for him, Kethrai found a different Guildleader to apprentice under: Salvur Siksa.
"I still feel like that was the right choice," Kethrai says when he reflects on it. "Looking at where my life is now, I don't think I'd change any of the decisions that led me here. Except, maybe say less hurtful things to my parents. That was the last interaction I ever had with them."
Basalt Isle
On the 36th of Arhat, 439, Kethrai joined a host of other adventurers in the assault on Basalt Isle with the goal to destroy the Lich Jeihrem. They were unsuccessful in that goal. Kethrai now considers it lucky that everyone who went to the Isle came back without anyone lost and left for the necromancers on the beachhead. It was a traumatic time for everyone involved, and he has begun developing ideas of how Empaths can be better equipped to help people not just with physical injuries and ailments, but with the mental scars that such a trauma leaves behind.
Guild Philosophy
Kethrai holds himself to high standards of behavior: he doesn't practice sorcery, he is a strict pacifist and refuses to cause harm to living beings even in self-defense, and he tries to embody Hodierna's grace as best he can in the world. He applies empathy not just supernaturally but in all his dealings with others, and will not refuse to help someone in need of healing for any reason other than that person being actively engaged in violence against him, his friends, or innocents.
None of this means holding everyone to the standards he applies to himself. He recognizes that other adventurers often engage in sorcery, and for the most part has adapted to this fact. He understands that other adventurers need to practice and mete out violence, and in some cases even admires their willingness to set aside their own safety and spiritual needs in defense of others.
The one hard line Kethrai remains unwilling to cross or compromise on is necromancy. Having grown up hearing stories from his ancestors who were part of the Great Migration and saw Lyras's crimes first-hand, followed by his own experiences on Basalt Isle, he will steadfastly refuse to consider any good ends that may come from the evil means of that practice. Despite a number of long and admittedly thoughtful conversations with several necromancers, they have served only to sharpen his conviction on these points.
To Kethrai, his empathic senses are the greatest gift he's ever received, and using them to reduce the amount of hurt and suffering in the world is the greatest work he can ever aspire to. Although he's at least grown accustomed to it, he can still sometimes feel discomfort when witnessing other Empaths engage in acts that cause them empathic shock. That discomfort is sharpest around the Icutu Zaharenela spell, which feels not only uncomfortably close to necromancy but represents a complete perversion of the ideal that empathy represents to him.
None of this discomfort extends even a little bit to the practice of shifting. While Kethrai recognizes the practical need to be discreet in provinces where the practice is officially forbidden, the ability for an empath to consensually assist another person in shaping the reality of their body to best match their ideal self-image represents a perfect use of his gift.
Shifting Services
Kethrai will provide shifting services free of charge to anyone who wants them. Everything up to and including decade shifts is available. Interested parties should contact via gwethdesuan.
Relationships
- Engaged to Anuril
- Apprentice (unofficially) of Korya Pr'kova
- Mentor (officially) of Opol FeralClaw and Linsue
Quirks
- Shy and polite around strangers, but more playful with his friends
- Lives in Willow Walk in a house that he impulse-bought while blackout drunk – it's a lovely home, but he's still kept the drinking to a minimum since
- Likes: sweets, warm weather, the beach, reading, ice skating (the only good thing about winter)
- Dislikes: very spicy food, raw meat (fish is OK), cold weather, moongates, necromancy