Ripplegate Theory: Difference between revisions
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
Ripplegate Theory allows a Moon Mage to, using equations presumably gifted by the Merelew, imprint and solve the equations necessary to teleport to any given area without need for the moons. In practice, the magician uses Ripplegate Theory along with Braun's Conjecture to solve the enlightened math. Afterward, the Moon Mage can cast Teleport at their "ripplegate" to return to the area with no regard to moon or moonbeams. |
Ripplegate Theory allows a Moon Mage to, using equations presumably gifted by the Merelew, imprint and solve the equations necessary to teleport to any given area without need for the moons. In practice, the magician uses Ripplegate Theory along with Braun's Conjecture to solve the enlightened math. Afterward, the Moon Mage can cast Teleport at their "ripplegate" to return to the area with no regard to moon or moonbeams. |
||
This is a metaspell. In general, metaspells are not cast, but instead are prepared, invoked, or passively used to gain some benefit that alters one or more other spells. Before you can learn this spell, you must know Braun's Conjecture. It will also cost one spell slot. |
|||
|buffs=No buffs |
|buffs=No buffs |
||
|debuffs=No debuffs |
|debuffs=No debuffs |
||
Line 19: | Line 17: | ||
|htype=No heal |
|htype=No heal |
||
|effect=Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky. |
|effect=Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky. |
||
|messaging= |
|messaging='''PREP RT:'''<br> |
||
Your efforts are aided by your enhanced understanding of the Plane of Probability. |
Your efforts are aided by your enhanced understanding of the Plane of Probability.<br> |
||
Opening your mind to the Plane of Probability, you allow yourself to be adrift in numbers. Taking what you know of the Merelew theoretical math, you begin to construct the unreal geometries necessary to plot a teleportational path back here. |
Opening your mind to the Plane of Probability, you allow yourself to be adrift in numbers. Taking what you know of the Merelew theoretical math, you begin to construct the unreal geometries necessary to plot a teleportational path back here.<br> |
||
You can barely comprehend the formulae you are solving, but it is enough. Using a small trick of psychic magic, you imprint the formulae into a small "seed" within your psyche, ready to be used in the future. |
You can barely comprehend the formulae you are solving, but it is enough. Using a small trick of psychic magic, you imprint the formulae into a small "seed" within your psyche, ready to be used in the future.<br> |
||
Roundtime: 59 sec. |
Roundtime: 59 sec. |
||
'''PREP TELEPORT, then CAST RIPPLEGATE:'''<br> |
|||
prep teleport then cast ripplegate: |
|||
You gesture. |
You gesture.<br> |
||
Your efforts are aided by your enhanced understanding of the Plane of Probability. |
Your efforts are aided by your enhanced understanding of the Plane of Probability.<br> |
||
You use the seed of Enlightened Geometry crystallized within your psyche to calculate your destination. |
You use the seed of Enlightened Geometry crystallized within your psyche to calculate your destination.<br> |
||
There is no blackness nor light, merely a gut-wrenching sense of shifting gravity and flung movement. Your mind strains as the numbers dance around your head, calculating a safe path in the micro-second between spaces. Finally, after the long instant, you find yourself at... |
There is no blackness nor light, merely a gut-wrenching sense of shifting gravity and flung movement. Your mind strains as the numbers dance around your head, calculating a safe path in the micro-second between spaces. Finally, after the long instant, you find yourself at... |
||
|sig=Yes |
|sig=Yes |
||
Line 35: | Line 33: | ||
|ctype=metamagic |
|ctype=metamagic |
||
}} |
}} |
||
==Notes== |
|||
* Only one room can be memorized at a time. |
|||
* To memorize a room {{com|prepare|prep}} {{tt|rt}} with [[Braun's Conjecture]] active. |
|||
* To return to the memorized room, {{com|CAST}} {{tt|RIPPLEGATE}} with the [[Teleport]] spell. |
|||
{{RefAl}} |
{{RefAl}} |
Revision as of 14:34, 1 January 2021
|
Abbreviation: | RT | |
---|---|---|
Prerequisites: | Braun's Conjecture | |
Signature: | Yes | |
Spell Slots: | 1 | |
Mana Type: | Lunar Magic | |
Spell Type: | metamagic / - | |
Description: | Instead of relying on the moons, Merelew lunar magicians demonstrated the ability to solve the unfathomably complex equations necessary for safe teleportation reliably enough to do specific feats of teleportation, called ripplegates. This is something the Moon Mage Guild was quick to notice and exploit in an imperfect, but useful, manner.
Ripplegate Theory allows a Moon Mage to, using equations presumably gifted by the Merelew, imprint and solve the equations necessary to teleport to any given area without need for the moons. In practice, the magician uses Ripplegate Theory along with Braun's Conjecture to solve the enlightened math. Afterward, the Moon Mage can cast Teleport at their "ripplegate" to return to the area with no regard to moon or moonbeams. | |
Effect: | Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky. | |
Example Messaging: | PREP RT: Your efforts are aided by your enhanced understanding of the Plane of Probability. PREP TELEPORT, then CAST RIPPLEGATE: | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Only one room can be memorized at a time.
- To memorize a room PREP RT with Braun's Conjecture active.
- To return to the memorized room, CAST RIPPLEGATE with the Teleport spell.