Kyssandra: Difference between revisions

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There are two sets of classes related to horse training: classes/skills that are taught to the Adventurer, and classes/skills that are taught to the horse. Different adventurer classes/skills must be taught by members of different guilds, but can be arranged through Kyssandra for a single all inclusive price of
There are two sets of classes related to horse training: classes/skills that are taught to the Adventurer, and classes/skills that are taught to the horse. Different adventurer classes/skills must be taught by members of different guilds, but can be arranged through Kyssandra for a single all inclusive price of


The adventurer must first learn Basic Horsemanship (anyone can learn) and Prepare (15th circle Empath, 20th circle magic-primary adventurers, and 25th circle other magic users) from a stablemaster (free) before the following skills can be taught.
The adventurer must first learn Basic Horsemanship and Prepare from a stablemaster (free), and must be 40th circle.


{|class="wikitable"
{|class="wikitable"
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|Artemicion
|Artemicion
|Fight on horseback
|Fight on horseback
|30th circle (Paladin-20th Circle from Stable Master Kenefick at the Royal Miews)
|~15-20 minutes
|~15-20 minutes
|-
|-
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|Artemicion
|Artemicion
|Mount horse while in combat
|Mount horse while in combat
|[[Paladin]]: 35th circle
|[[Paladin]] only
|
|
|-
|-
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|Artemicion
|Artemicion
|Improved jousting skill
|Improved jousting skill
|36th circle (Paladin-25th Circle from Stable Master Kenefick at the Royal Miews)
|~6-7 minutes
|~6-7 minutes
|-
|-
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|40th circle [[Barbarian]]
|40th circle [[Barbarian]]
|Load ranged weapons on horseback
|Load ranged weapons on horseback
|40th circle ([[Barbarian]] at 30th circle)
|~20 minutes
|~20 minutes
|-
|-
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|40th circle [[Bard]]
|40th circle [[Bard]]
|Grab things off the ground from horseback
|Grab things off the ground from horseback
|40th circle
|5~8 minutes
|5~8 minutes
|-
|-
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|Kyssandra
|Kyssandra
|Ride without a saddle or padding
|Ride without a saddle or padding
|20th circle ([[Ranger]] any time)
|~10 minutes
|~10 minutes
|-
|-
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|Rafano
|Rafano
|Ride faster, even along "curves" if there are no intersections
|Ride faster, even along "curves" if there are no intersections
|40th circle ([[Trader]] at 35th circle)
|~20 minutes
|~20 minutes
|-
|-
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|30th circle [[Warrior Mage]]
|30th circle [[Warrior Mage]]
|Target creatures from horseback
|Target creatures from horseback
|40th circle
|~10 minutes
|~10 minutes
|}
|}

Revision as of 20:17, 26 November 2019

Kyssandra Grimslate
Status Active
Race Human
Gender Female
Guild Ranger
Instance Prime


You see Ranger Kyssandra Grimslate of Elanthia, a Human.
She has elegant arched eyebrows, thick-lashed crystal blue eyes, a small nose and dimples. Her golden-streaked lavender hair is long and wavy, and is worn in a tousled mass of locks that tumbles over her shoulders. She has smooth skin. She is wizened.

She is wearing an ebony longbow, a wide leather war belt with an agonite-inlaid gargoyle buckle, a fang-shaped drake-hide quiver limned in bone shards, a dark silverweave lootsack, a gwethdesuan, a beribboned silvery silk pouch, a starlight-hued sanowret crystal set in a mistglass wildling spider, an elegant spidersilk traveler's backpack, a snow white sheath, some half-moon spectacles with amethyst-tinted lenses, a piece of white string dangling a silver ring bearing the crest of the Ranger Guild and a dark lockpick case labeled "GuildLeader".

Horse Training Services

There are two sets of classes related to horse training: classes/skills that are taught to the Adventurer, and classes/skills that are taught to the horse. Different adventurer classes/skills must be taught by members of different guilds, but can be arranged through Kyssandra for a single all inclusive price of

The adventurer must first learn Basic Horsemanship and Prepare from a stablemaster (free), and must be 40th circle.

Skill Who Teaches It What it Does Who Can Learn Class Time
Combat Artemicion Fight on horseback ~15-20 minutes
Mount Artemicion Mount horse while in combat Paladin only
Joust Artemicion Improved jousting skill ~6-7 minutes
Load 40th circle Barbarian Load ranged weapons on horseback ~20 minutes
Grab 40th circle Bard Grab things off the ground from horseback 5~8 minutes
Bareback Kyssandra Ride without a saddle or padding ~10 minutes
Advanced Riding Rafano Ride faster, even along "curves" if there are no intersections ~20 minutes
Target 30th circle Warrior Mage Target creatures from horseback ~10 minutes


  • Horse Training*

Full training takes approximately 8.5 to 9 hours, and can be purchased in whole at a discounted 600 plat Kronar total.

Skill What it Does Taunt To Approx. Class Time Cost in Kronar
Bareback Ride without a saddle or padding 20th circle Adventurer,
or any level Ranger
10 minutes 18 Plat
Leadrope Horse stays calm while having a rope or bridle on. Horse 10 Minutes 18 Plat
Saddle Horse stays calm while having a saddle on. Horse 30 Minutes 38 Plat
Beg/Sit Trick - The horse can sit and beg Horse 20 Minutes 25 Plat
Jump Trick Horse 40 Minutes 50 Plat
Kneel Teaches horse to kneel so smaller races can mount. Horse 20 Minutes 25 Plat
Prance Trick Horse 60 Minutes 75 Plat
Rear/Spin Trick Horse 20 Minutes 25 Plat
Animal Teaches a horse not to be afraid of animalistic races (Prydaen, and Rakash in Moonskin), else they may bolt. Horse 50 Minutes 63 Plat
Combat Teaches horse to go to battle Horse 60 Minutes 75 Plat
Joust Teaches horse to perform a joust Horse 25 Minutes 32 Plat
Magic Teaches horse not to fear offensive magic being cast atop it. Horse 60 Minutes 75 Plat
War Paladin only. Horse will fight with you in combat. Horse 120 Minutes 150 Plat