Kyssandra: Difference between revisions
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There are two sets of classes related to horse training: classes/skills that are taught to the Adventurer, and classes/skills that are taught to the horse. Different adventurer classes/skills must be taught by members of different guilds, but can be arranged through Kyssandra for a single all inclusive price of |
There are two sets of classes related to horse training: classes/skills that are taught to the Adventurer, and classes/skills that are taught to the horse. Different adventurer classes/skills must be taught by members of different guilds, but can be arranged through Kyssandra for a single all inclusive price of |
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The adventurer must first learn Basic Horsemanship (anyone can learn) and Prepare (15th circle Empath, 20th circle magic-primary adventurers, and 25th circle other magic users) from a stablemaster (free) before the following skills can be taught. |
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! Who Can Learn |
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|Basic Horsemanship |
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|Stablemaster |
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|Ride horses |
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|Everyone |
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|Prepare |
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|Stablemaster |
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|Prepare spells on horseback |
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|[[Empath]] at 15th circle; magic-primary at 20th circle; other MU at 25th circle |
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|Combat |
|Combat |
Revision as of 20:14, 26 November 2019
Kyssandra Grimslate | |
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Status | Active |
Race | Human |
Gender | Female |
Guild | Ranger |
Instance | Prime |
You see Ranger Kyssandra Grimslate of Elanthia, a Human.
She has elegant arched eyebrows, thick-lashed crystal blue eyes, a small nose and dimples. Her golden-streaked lavender hair is long and wavy, and is worn in a tousled mass of locks that tumbles over her shoulders. She has smooth skin.
She is wizened.
She is wearing an ebony longbow, a wide leather war belt with an agonite-inlaid gargoyle buckle, a fang-shaped drake-hide quiver limned in bone shards, a dark silverweave lootsack, a gwethdesuan, a beribboned silvery silk pouch, a starlight-hued sanowret crystal set in a mistglass wildling spider, an elegant spidersilk traveler's backpack, a snow white sheath, some half-moon spectacles with amethyst-tinted lenses, a piece of white string dangling a silver ring bearing the crest of the Ranger Guild and a dark lockpick case labeled "GuildLeader".
Horse Training Services
There are two sets of classes related to horse training: classes/skills that are taught to the Adventurer, and classes/skills that are taught to the horse. Different adventurer classes/skills must be taught by members of different guilds, but can be arranged through Kyssandra for a single all inclusive price of
The adventurer must first learn Basic Horsemanship (anyone can learn) and Prepare (15th circle Empath, 20th circle magic-primary adventurers, and 25th circle other magic users) from a stablemaster (free) before the following skills can be taught.
Skill | Who Teaches It | What it Does | Who Can Learn | Class Time |
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Combat | 35th circle Paladin | Fight on horseback | 30th circle (Paladin-20th Circle from Stable Master Kenefick at the Royal Miews) | ~15-20 minutes |
Mount | 40th circle Paladin | Mount horse while in combat | Paladin: 35th circle | |
Joust | 50th circle Paladin | Improved jousting skill | 36th circle (Paladin-25th Circle from Stable Master Kenefick at the Royal Miews) | ~6-7 minutes |
Load | 40th circle Barbarian | Load ranged weapons on horseback | 40th circle (Barbarian at 30th circle) | ~20 minutes |
Grab | 40th circle Bard | Grab things off the ground from horseback | 40th circle | 5~8 minutes |
Bareback | 20th circle Ranger | Ride without a saddle or padding | 20th circle (Ranger any time) | ~10 minutes |
Advanced Riding | 45th circle Trader | Ride faster, even along "curves" if there are no intersections | 40th circle (Trader at 35th circle) | ~20 minutes |
Target | 30th circle Warrior Mage | Target creatures from horseback | 40th circle | ~10 minutes |
- Horse Training*
Full training takes approximately 8.5 to 9 hours, and can be purchased in whole at a discounted 600 plat Kronar total.
Skill | What it Does | Taunt To | Approx. Class Time | Cost in Kronar |
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Bareback | Ride without a saddle or padding | 20th circle Adventurer, or any level Ranger |
10 minutes | 18 Plat |
Leadrope | Horse stays calm while having a rope or bridle on. | Horse | 10 Minutes | 18 Plat |
Saddle | Horse stays calm while having a saddle on. | Horse | 30 Minutes | 38 Plat |
Beg/Sit | Trick - The horse can sit and beg | Horse | 20 Minutes | 25 Plat |
Jump | Trick | Horse | 40 Minutes | 50 Plat |
Kneel | Teaches horse to kneel so smaller races can mount. | Horse | 20 Minutes | 25 Plat |
Prance | Trick | Horse | 60 Minutes | 75 Plat |
Rear/Spin | Trick | Horse | 20 Minutes | 25 Plat |
Animal | Teaches a horse not to be afraid of animalistic races (Prydaen, and Rakash in Moonskin), else they may bolt. | Horse | 50 Minutes | 63 Plat |
Combat | Teaches horse to go to battle | Horse | 60 Minutes | 75 Plat |
Joust | Teaches horse to perform a joust | Horse | 25 Minutes | 32 Plat |
Magic | Teaches horse not to fear offensive magic being cast atop it. | Horse | 60 Minutes | 75 Plat |
War | Paladin only. Horse will fight with you in combat. | Horse | 120 Minutes | 150 Plat |