Thanatological rituals: Difference between revisions
m (THAYET moved page Necromantic rituals to Thanatological Rituals: They're consistently referred to as this in GM posts.) |
No edit summary |
||
Line 1: | Line 1: | ||
{{RTOC}} |
{{Necro}}{{RTOC}} |
||
The [[page type is::ability|rituals]] {{com|perform}}ed by a [[guild association is::Necromancer]] on corpses |
The [[page type is::ability|rituals]] {{com|perform}}ed by a [[guild association is::Necromancer]] on corpses are their primary source for learning the {{skill|Thanatology}} as well as a number of secondary skills. To use a thanatological ritual, {{com|perform}} (ritual) ON (target) -- if the target is yourself, you may leave it out. If the Necromancer is using the [[Obfuscation]] spell, rituals will not message other people in the room upon being performed. |
||
=== |
===Entry=== |
||
When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads and hidden signs provided you are close enough to one. There is a long Roundtime for using it, but no cooldown. This ritual does not generate [[Divine Outrage]]. It is learned at 1st circle. |
|||
The preservation ritual does basically what its name implies, preserves a corpse so that it will not decay at the accelerated rate species of Elanthia (that are not adventurers) seem to enjoy. A preparatory ritual for other things, the preservation ritual will make a dead body last much longer, or until {{com|skin}}ned and {{com|search}}ed. Utilization of this ritual requires/teaches some knowledge of [[First Aid skill|first aid]], and prevents the Harvest ritual. As of 8/23/2015, successful {{tt|PERSERVE}}s generate [[Divine Outrage]]. |
|||
=== |
===Preserve=== |
||
The Preserve ritual suspends a corpse in an unnatural stasis, allowing it to remain much longer before decaying, though {{com|loot}}ing will make it decay normally. This ritual is generally used as preparation for other lengthier rituals. Utilization of this ritual successfully will also teach [[First Aid skill|First Aid]] in addition to Thanatology. This ritual generates a modest amount of [[Divine Outrage]]. It is learned at 1st circle. |
|||
The harvesting ritual allows a Necromancer to carve a piece of a corpse out for personal use to some diabolical end at a later point. Doing this ruins any possibility that the corpse could be skinned, but perhaps the Necromancer achieves some higher benefit from it later. Utilization of this ritual requires/teaches some knowledge of [[Skinning skill|skinning]], and cannot be done if the corpse has been {{tt|skin}}ned. |
|||
=== |
===Harvest=== |
||
The Harvest ritual allows the gathering of a piece of material from a corpse and requires the use of the Preserve ritual on the corpse first. Utilization of this ritual successfull will also teach [[Skinning skill|skinning]] in addition to Thanatology. This ritual cannot be performed if the corpse has been {{tt|skin}}ned and will prevent skinning of the corpse afterward, but may be used on any formerly living thing to learn Skinning, even if it was not otherwise skinnable. There is presently no use for the materials gathered with this ritual, and they will be destroyed if {{com|drop}}ped. This ritual generates a small amount of [[Divine Outrage]]. It is learned at 2nd circle. |
|||
The only ritual that is not performed on a corpse, this blasphemous ritual imbues a necrotic item that the Necromancer is holding with the power of death. It is presently unknown what uses these fetishes hold, or how many variants there are. Initial observation suggests that the item must be properly set up beforehand, and this ritual is just the final touch. |
|||
=== |
===Fetish=== |
||
This ritual turns a piece of harvested material into a fetish. It is not currently live in the game, and its function is presently unknown, though is thought it will relate to permanent [[Risen]]. |
|||
Using your ritual knife, you cut your hand (non-damaging) to act as a component for [[Necrotic Reconstruction]], [[Quicken the Earth]], and [[Blood Burst]]. |
|||
===Cut=== |
|||
⚫ | |||
The Cut ritual allows you to cut your hand without leaving a wound. This ritually-drawn blood can then act as a component for a number of [[Blood Magic]] or [[Animation]] spells. This ritual does not generate [[Divine Outrage]]. It is learned at 5th circle. |
|||
⚫ | |||
===Consume Flesh (15th circle)=== |
|||
The Dissection ritual is purely an educational and training tool performed on corpses which have not yet been {{tt|skin}}ned or otherwise ritualized. When used on the corpse of a formerly living being, it teaches a mixture of [[Thanatology]] and [[First Aid]]. When used on the corpse of a formerly undead being, it teaches pure [[Thanatology]]. This ritual does not generate [[Divine Outrage]]. It is learned at 10th circle. |
|||
Requires a corpse to be present (PC or NPC). To heal a part on yourself, the corpse must have its corresponding part not already destroyed. The ritual will destroy the corresponding part on the corpse while healing it on the necromancer. This is not actual consumption, but a magical effect. |
|||
=== |
===Consume Flesh=== |
||
The Consume ritual creates a corrupt [[Empathy|Empathic Transference]] link between the Necromancer and a corpse that allows it to be consumed with various [[Blood Magic]] spells in order to heal the Necromancer. This is not actual, literal consumption, but a magical effect that will destroy part or all of the corpse. It may be optionally used with the Preserve ritual but this is not required. This is the only ritual that can be used on a [[Player character|Player Character]]'s corpse. This ritual generates a modest amount of [[Divine Outrage]]. It is learned at 15th circle. |
|||
The most time-consuming ritual in the Necromancer's arsenal, the ritual to Arise is performed just before the sorcerous magic needed to imbue a corpse with false life is enacted. The corpse in question must have already been {{tt|PRESERVE}}d. |
|||
===Arise=== |
|||
The Arise ritual uses unholy symbols to prepare a corpse to be animated into one of the undead. The corpse in question must have already had the Preserve ritual performed upon it. This generates the largest amount of [[Divine Outrage]] of any thanatological ritual. It is learned at 20th circle. |
|||
{{RefAl|r=y}} |
{{RefAl|r=y}} |
Revision as of 05:51, 1 December 2015
Please read the Secrets and Spoiler Policy before editing this page. |
The rituals PERFORMed by a Necromancer on corpses are their primary source for learning the Thanatology skill as well as a number of secondary skills. To use a thanatological ritual, PERFORM (ritual) ON (target) -- if the target is yourself, you may leave it out. If the Necromancer is using the Obfuscation spell, rituals will not message other people in the room upon being performed.
Entry
When performed, the Entry ritual will automatically move you into the nearest guildhall using backroads and hidden signs provided you are close enough to one. There is a long Roundtime for using it, but no cooldown. This ritual does not generate Divine Outrage. It is learned at 1st circle.
Preserve
The Preserve ritual suspends a corpse in an unnatural stasis, allowing it to remain much longer before decaying, though LOOTing will make it decay normally. This ritual is generally used as preparation for other lengthier rituals. Utilization of this ritual successfully will also teach First Aid in addition to Thanatology. This ritual generates a modest amount of Divine Outrage. It is learned at 1st circle.
Harvest
The Harvest ritual allows the gathering of a piece of material from a corpse and requires the use of the Preserve ritual on the corpse first. Utilization of this ritual successfull will also teach skinning in addition to Thanatology. This ritual cannot be performed if the corpse has been SKINned and will prevent skinning of the corpse afterward, but may be used on any formerly living thing to learn Skinning, even if it was not otherwise skinnable. There is presently no use for the materials gathered with this ritual, and they will be destroyed if DROPped. This ritual generates a small amount of Divine Outrage. It is learned at 2nd circle.
Fetish
This ritual turns a piece of harvested material into a fetish. It is not currently live in the game, and its function is presently unknown, though is thought it will relate to permanent Risen.
Cut
The Cut ritual allows you to cut your hand without leaving a wound. This ritually-drawn blood can then act as a component for a number of Blood Magic or Animation spells. This ritual does not generate Divine Outrage. It is learned at 5th circle.
Dissection
The Dissection ritual is purely an educational and training tool performed on corpses which have not yet been SKINned or otherwise ritualized. When used on the corpse of a formerly living being, it teaches a mixture of Thanatology and First Aid. When used on the corpse of a formerly undead being, it teaches pure Thanatology. This ritual does not generate Divine Outrage. It is learned at 10th circle.
Consume Flesh
The Consume ritual creates a corrupt Empathic Transference link between the Necromancer and a corpse that allows it to be consumed with various Blood Magic spells in order to heal the Necromancer. This is not actual, literal consumption, but a magical effect that will destroy part or all of the corpse. It may be optionally used with the Preserve ritual but this is not required. This is the only ritual that can be used on a Player Character's corpse. This ritual generates a modest amount of Divine Outrage. It is learned at 15th circle.
Arise
The Arise ritual uses unholy symbols to prepare a corpse to be animated into one of the undead. The corpse in question must have already had the Preserve ritual performed upon it. This generates the largest amount of Divine Outrage of any thanatological ritual. It is learned at 20th circle.