Nissa's Binding: Difference between revisions

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==Notes==
==Notes==
*Does not effect Constructs or Undead
*Nissa's Binding can affect [[:Category:Bestiary|creatures]] as well as players
*Nissa's Binding can affect [[:Category:Bestiary|creatures]] as well as players
*This currently works if you are [[Empathic_Shock|completely insensitive]].
*This currently works if you are [[Empathic_Shock|completely insensitive]].

Revision as of 08:50, 12 October 2015


Empath thumb.jpgEmpathGuild


Nissa's Binding
Abbreviation: NB
Prerequisites: Compel or Awaken
Signature: Yes
Spell Slots: 3
Mana Type: Unknown
Spell Type: battle / debilitation, area of effect
Difficulty: advanced
Prep (min/max): 15 / 100
Skill Range (min/max): 60 / 800
Valid Spell Target: PC, Creature, Area
Duration (min/max): Instant
Justice: Unknown
Corruption: Unknown
Description: The Nissa's Binding spell is the only legacy the Empath Guild has of Lanival's companion, Nissa. Though it is thought that this spell was originally meant to be a type of anesthesia, modern empaths have discovered other uses for it. When cast, this pattern will soothe the life essences around you and plunge them into a slumber. Those with great fortitude may resist this effect. As with most applications of this nature, Nissa's Binding is useless against the undead.
Effect: {{{dtype}}}, {{{htype}}}, puts targets to sleep
Example Messaging: You hold out your arms, then bring them down evenly.

You contribute your harnessed streams to increase the pattern's potential.
The soothing wave sweeps over the area to encompass everything around you. PLAYER wobbles slightly, then collapses into sleep.

Empath holds out her arms, then brings them down evenly You feel a wave of lethargy wash over you, and fall into a forcible sleep.

Contest Type: mind / fortitude
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Does not effect Constructs or Undead
  • Nissa's Binding can affect creatures as well as players
  • This currently works if you are completely insensitive.
  • Can be CAST CREATURE - like with most AOE or multi-target spells, will hit all creatures in the room. This includes player summoned or owned creatures.


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