Whitehall Commons: Difference between revisions

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|restrictions=Empath
|restrictions=Empath
|justice=City
|justice=City
|form=Door,Free
|form=Free
|numhomes=8
|numhomes=8
|freehomes=3
|freehomes=3

Revision as of 20:42, 13 July 2015

This area contains housing and multiple items to pick and interact with.

Housing

Caution.png Note that the following article is not necessarily accurate as it is a chronicling of data on player-owned locations. Because this is census data concerning player-owned establishments, housing or locations, the data on this page may be out of date or may be have been edited for privacy. These pages should not include any player information on non-publicly accessible locations or information considered game-secrets.


Whitehall Commons
Location: Shard, Ilithi (RanikMap66)
Class / Type: Middle / Urban
Restrictions: Empath
Justice: city
Form: Free
Homes (Free): 8 (3)
Last Checked: 13 Jul 2015

Found on the grounds of Stormwill Tower at the NW of Shard.

Whitehall Commons.gif
Location Category Restrictions Owner Appearance
Herbal Gardens - 1 Middle Class, Urban Empath Zamara baked brick abode with a blooming apple blossom tree in the yard
Path of Charity - 2 Middle Class, Urban Empath Heavynly white block cottage
Way of Renewal - 3 Middle Class, Urban Empath Unclaimed white stucco cottage
Path of Devotion - 4 Middle Class, Urban Empath Unclaimed neat cedar cottage
Fountain of Healing - 5 Middle Class, Urban Empath Unclaimed white oak-trimmed cottage
Path of Life - 6 Middle Class, Urban Empath Tuniksa cedar frame home with an out-of-control herb garden running rampant in its front yard
Way of Peace - 7 Middle Class, Urban Empath Arastella cozy pine cottage
Path of Serenity - 8 Middle Class, Urban Empath Dahling red brick cottage

Picked Items

In addition to the housing, the following items are available in this area:

  • Picked in room #1:
  • Picked in room #2 along with an urn for trash:
  • Picked in room #3:
  • Picked in room #4:
  • In room #5 is a pool with water.
  • In room #7 is a sundial.
  • Picked in room #8:

Atmospherics

Daytime

  • A brown chipmunk dashes across the path in front of you, almost under your feet, and disappears into his burrow safe on the other side.
  • A small brown bird pecks at the ground, searching for worms.
  • A small puppy bounds down the path toward you. He sniffs at your feet for a moment, then bounces away the way he came.
  • A sudden, insistent call of birdsong bursts from nearby, answered a moment later from afar.
  • The murmuring background sound of birds chirping grows louder for a moment as something disturbs them, then sinks back to an occasional peaceful warble.
  • The sweet smell of blooming flowers tickles your nose.
  • The sound of wind chimes from somewhere nearby drifts past you, their delicate random melodies soothing your senses.
  • Two butterflies flitter past, tracing delicate patterns of looping circles around one another.

Nighttime

  • A distant growl of thunder rumbles from the ever-present cloud surrounding Stormwill Tower.
  • A door creaks nearby, as someone slips from the safety of their home out to the dangerous city streets of the night.
  • A night bird calls softly from the trees.
  • A rustle comes from the darkened foliage nearby as some small creature passes by.
  • A wash of light spreads over the area for a moment as the lightning over Stormwill Tower distantly flashes.
  • The chirping of the crickets around you pauses for just a moment, then continues on at a slightly louder level.
  • The scent of rich earth fills the darkness with the promise of life.
  • The sound of wind chimes from somewhere nearby drifts through the darkness, their delicate random melodies soothing your senses.
  • The sudden, insistent call of a night bird bursts from nearby, answered a moment later from afar.