Elemental weapon: Difference between revisions

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(returning 2he and 2hb templates to current values until proposed change goes live)
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| 5th || {{CWep|5|9|5|3|7|6|13|40|312}}
| 5th || {{CWep|5|9|5|3|7|6|13|40|312}}
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| rowspan=4 | Twohanded Edged || rowspan=4 | marauder blade|| rowspan=4 | Expert Bladed
| rowspan=4 | Twohanded Edged || rowspan=4 | claymore || rowspan=4 | Advanced Bladed
| 2nd || {{CWep}}
| 2nd || {{CWep}}
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| 3rd || {{CWep}}
| 3rd || {{CWep|5|13|7|4|3|10|9|70|500}}
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| 4th || {{CWep}}
| 4th || {{CWep|6|14|7|4|3|11|11|70|500}}
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| 5th || {{CWep}}
| 5th || {{CWep|6|14|7|4|3|11||70|}}
|-
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| rowspan=4 | Twohanded Edged ({{com|turn}}ed) || rowspan=4 | periperiu sword || rowspan=4 | Expert Bladed
| rowspan=4 | Twohanded Edged ({{com|turn}}ed) || rowspan=4 | greatsword || rowspan=4 | Advanced Bladed
| 2nd || {{CWep}}
| 2nd || {{CWep}}
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| 3rd || {{CWep}}
| 3rd || {{CWep|3|15|10|5|3|9|9|90|687}}
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| 4th || {{CWep}}
| 4th || {{CWep|3|17|11|5|3|10|11|90|687}}
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| 5th || {{CWep}}
| 5th || {{CWep|3|17|11|6|3|10||90|}}
|-
|-
| rowspan=4 | Small Blunt || rowspan=4 | mallet (mb) || rowspan=4 | Basic Blunt
| rowspan=4 | Small Blunt || rowspan=4 | mallet (mb) || rowspan=4 | Basic Blunt
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| 5th || {{CWep|5|2|16|12|3|10||80|}}
| 5th || {{CWep|5|2|16|12|3|10||80|}}
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| rowspan=4 | Twohanded Blunt ({{com|turn}}ed) || rowspan=4 | vilks kodur || rowspan=4 | Expert Blunt
| rowspan=4 | Twohanded Blunt ({{com|turn}}ed) || rowspan=4 | heavy sledgehammer || rowspan=4 | Expert Blunt
| 2nd || {{CWep}}
| 2nd || {{CWep}}
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| 3rd || {{CWep}}
| 3rd || {{CWep|5|2|16|12|3|10|9|80|575}}
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| 4th || {{CWep}}
| 4th || {{CWep}}
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| 5th || {{CWep}}
| 5th || {{CWep|5|2|16|12|3|10||80|}}
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| rowspan=4 | Staves || rowspan=4 | quarterstaff || rowspan=4 | Simple Martial
| rowspan=4 | Staves || rowspan=4 | quarterstaff || rowspan=4 | Simple Martial

Revision as of 02:14, 7 April 2015

Wm thumb.jpgWarrior Mage Guild
Elemental weapon
Requirements: None
Difficulty: None
Type / Skill: other / summoning
Path: Earth
Description: A ritual that summons a weapon made of stone.
Effect: , , , , Create a tier 2 elemental weapon
Messaging: Summon:
Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.

Shape:
You reach out with your will and reshape your scimitar into a crude stone short sword.

Break:
Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.

Destroyed while on ground:
A stone scimitar crumbles away into tiny pebbles.

Destroyed while in container:
Dust falls slowly out of your <container>.


Syntax

  • SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
  • You may SUMMON WEAPON <SKILL> if you know Expansive Infusions.
  • You may SUMMON WEAPON <ICE/ICY> if you know Icy Infusions.
  • You may SUMMON WEAPON <ELECTRIC> if you know Shocking Infusions.
  • You may SUMMON WEAPON <FIRE/FIERY> if you know Fiery Infusions.
  • You can combine a skill and element by using SUMMON WEAPON <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
  • SHAPE <WEAPON> becomes available once you know certain Infusions metaspells.
  • You may SHAPE <WEAPON> TO <SKILL> if you know Expansive Infusions.
  • You may SHAPE <WEAPON> TO <STONE/EARTH/EARTHEN> if the weapon is currently shaped to ice, electric, or fire.
  • You may SHAPE <WEAPON> TO <ICE/ICY> if you know Icy Infusions.
  • You may SHAPE <WEAPON> TO <ELECTRIC> if you know Shocking Infusions.
  • You may SHAPE <WEAPON> TO <FIRE/FIERY> if you know Fiery Infusions.
  • You can combine a skill and element by using SHAPE <WEAPON> TO <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
  • TURN <WEAPON> to swap between two templates for the weapon's skill
  • BREAK <WEAPON> dismisses the weapon

Notes

  • Available to all WMs immediately after joining the guild.
  • This uses elemental charge, and is an Earth ability (even when making use of the different elemental weapon types.)
  • Roundtime for all verbs scales down fairly quickly with summoning skill.
  • The weapon cannot be GIVEN to another person.
  • The weapons crumble a short period after being dropped.
  • The weapon will move out of reach if someone else tries to pick it up.
E.g. As you reach for the broadsword, it slides quickly out of reach.
  • There are six metaspells that modify this ability, one in each book.
  • Shaping to an elemental type will transfer the highest damage type of the weapon into that element.

Templates

  • Conjured weapons are of the form <quality> <element> <template>.
  • Quality is determined by the metaspells and weaponsmithing templates known.
quality tier requirement equivalency
crude tier 2 Not knowing any Infusions metaspells below average storebought
n/a tier 3 Knowing at least one Infusions metaspell best storebought
n/a tier 4 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping player crafted steel
n/a tier 4 Knowing Reinforced Infusions and holding a very rare metal ingot when summoning or shaping your weapon player crafted steel
n/a tier 5 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon player crafted rare metal
  • Possible elements are stone (default), fiery (Fiery Infusions), icy (Icy Infusions), and electric(Shocking Infusions.)
  • The templates are all standard crafting templates.
  • Weight appears to be constant across tiers within each template.
Skill Template W/S Tech Tier Punc Slic Impa FoI Bal Pwr Const Wgt Kron
Small Edged scimitar (me) Basic Bladed 2nd 02- poor 07- mod 03- low ?? 05- fairly 06- decently 07- a.susceptible 30 ??
3rd 02- poor 08- s.heavy 04- s.fair 02- dismally 06- decently 06- decently 09- average 30 250
4rd 03- low 09- heavy 04- s.fair 02- dismally 06- decently 06- decently 11- r.reinforced 30 250
5rd 03- low 09- heavy 04- s.fair 02- dismally 06- decently 06- decently ?? 30 ??
Small Edged (TURNed) short sword (le) Basic Bladed 2nd 04- s.fair 03- low 02- poor ?? 08- soundly 03- poorly 07- a.susceptible 15 ??
3rd 05- fair 04- s.fair 02- poor 01- terribly 09- well 03- poorly 09- average 15 125
4th 06- s.mod 04- s.fair 02- poor 01- terribly 09- well 03- poorly 11- r.reinforced 15 125
5th 06- s.mod 04- s.fair 02- poor 01- terribly 09- well 03- poorly ?? 15 ??
Large Edged broadsword Proficient Bladed 2nd 02- poor 08- s.heavy 04- s.fair 02- dismally 05- fairly 06- decently 07- a.susceptible 35 230
3rd 02- poor 09- heavy 04- s.fair 02- dismally 05- fairly 06- decently 09- average 35 287
4th 02- poor 10- v.heavy 05- fair 02- dismally 06- decently 07- reasonably 11- r.reinforced 35 287
5th 02- poor 11- great 05- fair 03- poorly 06- decently 07- reasonably 13- h.protected 35 ??
Large Edged (TURNed) nimsha Proficient Bladed 2nd 04- s.fair 06- s.mod 04- s.fair 02- dismally 06- decently 05- fairly 07- a.susceptible 40 250
3rd 04- s.fair 07- mod 04- s.fair 02- dismally 06- decently 06- decently 09- average 40 312
4th 05- fair 08- s.heavy 05- fair 02- dismally 06- decently 06- decently 11- r.reinforced 40 312
5th 05- fair 09- heavy 05- fair 03- poorly 07- reasonably 06- decently 13- h.protected 40 312
Twohanded Edged claymore Advanced Bladed 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 05- fair 13- severe 07- mod 04- inadequately 03- poorly 10- v.well 09- average 70 500
4th 06- s.mod 14- v.severe 07- mod 04- inadequately 03- poorly 11- e.well 11- r.reinforced 70 500
5th 06- s.mod 14- v.severe 07- mod 04- inadequately 03- poorly 11- e.well ?? 70 ??
Twohanded Edged (TURNed) greatsword Advanced Bladed 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 03- low 15- extreme 10- v.heavy 05- fairly 03- poorly 09- well 09- average 90 687
4th 03- low 17- mighty 11- great 05- fairly 03- poorly 10- v.well 11- r.reinforced 90 687
5th 03- low 17- mighty 11- great 06- decently 03- poorly 10- v.well ?? 90 ??
Small Blunt mallet (mb) Basic Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 00- none 02- poor 09- heavy 07- reasonably 04- inadequately 08- soundly 09- average 35 268
4th 00- none 02- poor 10- v.heavy 08- soundly 04- inadequately 08- soundly 11- r.reinforced 35 268
5th 00- none 02- poor 10- v.heavy 08- soundly 04- inadequately 08- soundly ?? 35 ??
Small Blunt (TURNed) cudgel (lb) Basic blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 00- none 01- dismal 07- mod 05- fairly 06- decently 06- decently 09- average 20 150
4th 00- none 01- dismal 07- mod 06- decently 06- decently 06- decently 11- r.reinforced 20 150
5th 00- none 01- dismal 07- mod 06- decently 06- decently 06- decently ?? 20 ??
Large Blunt hara Advanced Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 00- none 02- poor 12- v.great 09- well 03- poorly 08- soundly 09- average 50 381
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 00- none 02- poor 13- severe 10- v.well 04- inadequately 09- well ?? 50 ??
Large Blunt (TURNed) heavy mace Advanced Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 02- poor 03- low 10- v.heavy 07- reasonably 04- inadequately 07- reasonably 09- average 50 381
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 02- poor 03- low 11- great 08- soundly 05- fairly 08- soundly ?? 50 ??
Twohanded Blunt maul Expert Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 05- fair 02- poor 16- v.extreme 12- excellently 03- poorly 10- v.well 09- average 80 575
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 05- fair 02- poor 16- v.extreme 12- excellently 03- poorly 10- v.well ?? 80 ??
Twohanded Blunt (TURNed) heavy sledgehammer Expert Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 05- fair 02- poor 16- v.extreme 12- excellently 03- poorly 10- v.well 09- average 80 575
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 05- fair 02- poor 16- v.extreme 12- excellently 03- poorly 10- v.well ?? 80 ??
Staves quarterstaff Simple Martial 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 04- s.fair 01- dismal 10- v.heavy 07- reasonably 08- soundly 06- decently 09- average 60 375
4th 05- fair 01- dismal 12- v.great 07- reasonably 09- well 06- decently 11- r.reinforced 60 375
5th 05- fair 01- dismal 12- v.great 07- reasonably 09- well 06- decently ?? 60 ??
Staves (TURNed) nightstick Simple Martial 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 00- none 02- poor 07- mod 06- decently 07- reasonably 06- decently 09- average 35 262
4th 00- none 02- poor 07- mod 06- decently 08- soundly 07- reasonably 11- r.reinforced 35 262
5th 00- none 02- poor 07- mod 06- decently 08- soundly 07- reasonably ?? 35 ??
Polearms lance (pike) Advanced Pole 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 13- severe 04- s.fair 05- fair 03- poorly 06- decently 07- reasonably 09- average 75 562
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 15- extreme 04- s.fair 06- s.mod 04- inadequately 06- decently 08- soundly ?? 75 ??
Polearms (TURNed) bardiche (halberd) Advanced Pole 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 07- mod 10- v.heavy 04- s.fair 03- poorly 06- decently 06- decently 09- average 50 381
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 07- mod 11- great 05- fair 03- poorly 06- decently 06- decently ?? 50 ??
Light Thrown bola Advanced Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 00- none 00- none 07- mod 05- fairly 05- fairly 06- decently 09- average 25 193
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 00- none 00- none 07- mod 06- decently 05- fairly 06- decently ?? 25 ??
Light Thrown (TURNed) boomerang Advanced Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 01- dismal 02- poor 03- low 02- dismally 05- fairly 06- decently 09- average 15 125
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 01- dismal 02- poor 03- low 02- dismally 05- fairly 06- decently ?? 15 ??
Heavy Thrown javelin Basic Pole 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 08- s.heavy 04- s.fair 04- s.fair 02- dismally 07- reasonably 05- fairly 09- average 35 262
4th 09- heavy 04- s.fair 04- s.fair 03- poorly 08- soundly 05- fairly 11- r.reinforced 35 262
5th 09- heavy 04- s.fair 04- s.fair 03- poorly 08- soundly 05- fairly ?? 35 ??
Heavy Thrown (TURNed) spear Basic Pole 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 10- v.heavy 04- s.fair 04- s.fair 02- dismally 06- decently 06- decently 09- average 50 375
4th 11- great 05- fair 04- s.fair 03- poorly 07- reasonably 06- decently 11- r.reinforced 50 375
5th 11- great 05- fair 04- s.fair 03- poorly 07- reasonably 06- decently ?? 50 ??