Elemental weapon: Difference between revisions
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*Weight appears to be constant across tiers within each template. |
*Weight appears to be constant across tiers within each template. |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! Skill !! Template !! W/S Tech |
! Skill !! Template !! W/S Tech !! style="width:210px;" | 2nd tier !! style="width:210px;" | 3rd tier !! style="width:210px;" | 4th tier !! style="width:210px;" | 5th tier |
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| Small Edged || scimitar (me) || Basic Bladed |
| Small Edged || scimitar (me) || Basic Bladed || {{CWep|2|7|3|0|0|0||5|6|7|30|}} || {{CWep|2|8|4|0|0|0|2|6|6|9|30|250}} || || {{CWep|3|9|4|0|0|0|2|6|6||30|}} |
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| Small Edged ({{com|turn}}ed) || short sword (le) || Basic Bladed |
| Small Edged ({{com|turn}}ed) || short sword (le) || Basic Bladed || {{CWep|4|3|2|0|0|0||8|3|7|15|}} || {{CWep|5|4|2|0|0|0|1|9|3|9|15|125}} || || {{CWep|6|4|2|0|0|0|1|9|3||15|}} |
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| Large Edged || broadsword || Proficient Bladed || |
| Large Edged || broadsword || Proficient Bladed || || {{CWep|2|9|4|0|0|0|2|5|6|9|35|287}} || || {{CWep|2|10|5|0|0|0|3|6|7||35|}} |
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| Large Edged ({{com|turn}}ed) || nimsha || Proficient Bladed |
| Large Edged ({{com|turn}}ed) || nimsha || Proficient Bladed || || {{CWep|4|7|4|0|0|0|2|6|6|9|40|312}} || || {{CWep|5|8|5|0|0|0|3|6|6||40|}} |
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| Twohanded Edged || claymore || Advanced Bladed || |
| Twohanded Edged || claymore || Advanced Bladed || || {{CWep|5|13|7|0|0|0|4|3|10|9|70|500}} || || {{CWep|6|14|7|0|0|0|4|3|11||70|}} |
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| Twohanded Edged ({{com|turn}}ed) || greatsword || Advanced Bladed || |
| Twohanded Edged ({{com|turn}}ed) || greatsword || Advanced Bladed || || {{CWep|3|15|10|0|0|0|5|3|9|9|90|687}} || || {{CWep|3|17|11|0|0|0|6|3|10||90|}} |
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| Small Blunt || mallet (mb) || Basic Blunt || |
| Small Blunt || mallet (mb) || Basic Blunt || || {{CWep|0|2|9|0|0|0|7|4|8|9|35|268}} || || {{CWep|0|2|10|0|0|0|8|4|8||35|}} |
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| Small Blunt ({{com|turn}}ed) || cudgel (lb) || Basic blunt || |
| Small Blunt ({{com|turn}}ed) || cudgel (lb) || Basic blunt || || {{CWep|0|1|7|0|0|0|5|6|6|9|20|150}} || || {{CWep|0|1|7|0|0|0|6|6|6||20|}} |
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| Large Blunt || hara || Advanced Blunt || |
| Large Blunt || hara || Advanced Blunt || || {{CWep|0|2|12|0|0|0|9|3|8|9|50|381}} || || {{CWep|0|2|13|0|0|0|10|4|9||50|}} |
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| Large Blunt ({{com|turn}}ed) || heavy mace || Advanced Blunt || |
| Large Blunt ({{com|turn}}ed) || heavy mace || Advanced Blunt || || {{CWep|2|3|10|0|0|0|7|4|7|9|50|381}} || || {{CWep|2|3|11|0|0|0|8|5|8||50|}} |
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| Twohanded Blunt || maul || Expert Blunt || |
| Twohanded Blunt || maul || Expert Blunt || || {{CWep|5|2|16|0|0|0|12|3|10|9|80|575}} || || {{CWep|5|2|16|0|0|0|12|3|10||80|}} |
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| Twohanded Blunt ({{com|turn}}ed) || heavy sledgehammer || Expert Blunt || |
| Twohanded Blunt ({{com|turn}}ed) || heavy sledgehammer || Expert Blunt || || {{CWep|5|2|16|0|0|0|12|3|10|9|80|575}} || || {{CWep|5|2|16|0|0|0|12|3|10||80|}} |
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| Staves || quarterstaff || Simple Martial || |
| Staves || quarterstaff || Simple Martial || || {{CWep|4|1|10|0|0|0|7|8|6|9|60|375}} || || {{CWep|5|1|12|0|0|0|7|9|6||60|}} |
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| Staves ({{com|turn}}ed) || nightstick || Simple Martial || |
| Staves ({{com|turn}}ed) || nightstick || Simple Martial || || {{CWep|0|2|7|0|0|0|6|7|6|9|35|262}} || || {{CWep|0|2|7|0|0|0|6|8|7||35|}} |
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| Polearms || lance (pike) || Advanced Pole || |
| Polearms || lance (pike) || Advanced Pole || || {{CWep|13|4|5|0|0|0|3|6|7|9|75|562}} || || {{CWep|15|4|6|0|0|0|4|6|8||75|}} |
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| Polearms ({{com|turn}}ed) || bardiche (halberd) || Advanced Pole || |
| Polearms ({{com|turn}}ed) || bardiche (halberd) || Advanced Pole || || {{CWep|7|10|4|0|0|0|3|6|6|9|50|381}} || || {{CWep|7|11|5|0|0|0|3|6|6||50|}} |
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| Light Thrown || bola || Advanced Blunt || |
| Light Thrown || bola || Advanced Blunt || || {{CWep|0|0|7|0|0|0|5|5|6|9|25|193}} || || {{CWep|0|0|7|0|0|0|6|5|6||25|}} |
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| Light Thrown ({{com|turn}}ed) || boomerang || Advanced Blunt || |
| Light Thrown ({{com|turn}}ed) || boomerang || Advanced Blunt || || {{CWep|1|2|3|0|0|0|2|5|6|9|15|125}} || || {{CWep|1|2|3|0|0|0|2|5|6||15|}} |
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| Heavy Thrown || javelin || Basic Pole || |
| Heavy Thrown || javelin || Basic Pole || || {{CWep|8|4|4|0|0|0|2|7|5|9|35|262}} || || {{CWep|9|4|4|0|0|0|3|8|5||35|}} |
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| Heavy Thrown ({{com|turn}}ed) || spear || Basic Pole || |
| Heavy Thrown ({{com|turn}}ed) || spear || Basic Pole || || {{CWep|10|4|4|0|0|0|2|6|6|9|50|375}} || || {{CWep|11|5|4|0|0|0|3|7|6||50|}} |
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Revision as of 23:22, 26 March 2015
Requirements: | None | |
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Difficulty: | None | |
Type / Skill: | other / summoning | |
Path: | Earth | |
Description: | A ritual that summons a weapon made of stone. | |
Effect: | , , , , Create a tier 2 elemental weapon | |
Messaging: | Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.
Roundtime: 17 sec. You reach out with your will and reshape your scimitar into a crude stone short sword. Roundtime: 9 sec. Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes. |
Syntax
- SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
- You may SUMMON WEAPON <SKILL> if you know Expansive Infusions.
- You may SUMMON WEAPON <ICE/ICY> if you know Icy Infusions.
- You may SUMMON WEAPON <ELECTRIC> if you know Shocking Infusions.
- You may SUMMON WEAPON <FIRE/FIERY> if you know Fiery Infusions.
- You can combine a skill and element by using SUMMON WEAPON <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
- You may SHAPE <WEAPON> TO <SKILL> if you know Expansive Infusions.
- You may SHAPE <WEAPON> TO <STONE/EARTH/EARTHEN> if the weapon is currently shaped to ICE, ELECTRIC, or FIRE.
- You may SHAPE <WEAPON> TO <ICE/ICY> if you know Icy Infusions.
- You may SHAPE <WEAPON> TO <ELECTRIC> if you know Shocking Infusions.
- You may SHAPE <WEAPON> TO <FIRE/FIERY> if you know Fiery Infusions.
- You can combine a skill and element by using SHAPE <WEAPON> TO <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
- TURN <WEAPON> to swap between two templates for the weapon's skill
- BREAK <WEAPON> dismisses the weapon
Notes
- Available to all WMs immediately after joining the guild.
- This uses elemental charge, and is an Earth ability.
- Roundtime for all verbs scales down fairly quickly with summoning skill.
- The weapon cannot be GIVEN to another person.
- The weapons crumble a short period after being dropped.
- The weapon will move out of reach if someone else tries to pick it up.
- E.g. As you reach for the broadsword, it slides quickly out of reach.
- There are six metaspells that modify this ability, one in each book.
- Knowledge of any metaspell raises the base weapon to Tier 3.
- The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.
- The Aether metaspell (Expansive Infusions) allows you to create weapons for any melee or thrown weapon skill.
- The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.
- The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.
- The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.
- The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.
- Shaping to an elemental type will transfer the highest damage type of the weapon into that element.
Templates
- Conjured weapons are of the form <quality> <element> <template>.
- Quality is determined by the metaspells and weaponsmithing templates known.
quality tier requirement equivalency crude tier 2 Not knowing any Infusions metaspells below average storebought <no adjective> tier 3 Knowing at least one Infusions metaspell best storebought <???> tier 4 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping player crafted steel <???> tier 4 Knowing Reinforced Infusions and holding a very rare metal ingot when summoning or shaping your weapon player crafted steel <???> tier 5 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon player crafted rare metal
- Possible elements are stone (default), fiery (Fiery Infusions), icy (Icy Infusions), and electric(Shocking Infusions.)
- The templates are all standard crafting templates.
- Weight appears to be constant across tiers within each template.
Skill | Template | W/S Tech | 2nd tier | 3rd tier | 4th tier | 5th tier | ||||||||||||||||||||||||
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Small Edged | scimitar (me) | Basic Bladed | 02- poor | 07- mod | 03- low | 00- not | 00- not | 00- not | ?? | 5 | 6 | 02- poor | 08- s.heavy | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 6 | 6 | 03- low | 09- heavy | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 6 | 6 | |
Small Edged (TURNed) | short sword (le) | Basic Bladed | 04- s.fair | 03- low | 02- poor | 00- not | 00- not | 00- not | ?? | 8 | 3 | 05- fair | 04- s.fair | 02- poor | 00- not | 00- not | 00- not | 01- e.weak | 9 | 3 | 06- s.mod | 04- s.fair | 02- poor | 00- not | 00- not | 00- not | 01- e.weak | 9 | 3 | |
Large Edged | broadsword | Proficient Bladed | 02- poor | 09- heavy | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 5 | 6 | 02- poor | 10- v.heavy | 05- fair | 00- not | 00- not | 00- not | 03- q.fragile | 6 | 7 | ||||||||||
Large Edged (TURNed) | nimsha | Proficient Bladed | 04- s.fair | 07- mod | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 6 | 6 | 05- fair | 08- s.heavy | 05- fair | 00- not | 00- not | 00- not | 03- q.fragile | 6 | 6 | ||||||||||
Twohanded Edged | claymore | Advanced Bladed | 05- fair | 13- severe | 07- mod | 00- not | 00- not | 00- not | 04- r.flimsy | 3 | 10 | 06- s.mod | 14- v.severe | 07- mod | 00- not | 00- not | 00- not | 04- r.flimsy | 3 | 11 | ||||||||||
Twohanded Edged (TURNed) | greatsword | Advanced Bladed | 03- low | 15- extreme | 10- v.heavy | 00- not | 00- not | 00- not | 05- p.weak | 3 | 9 | 03- low | 17- mighty | 11- great | 00- not | 00- not | 00- not | 06- s.unsound | 3 | 10 | ||||||||||
Small Blunt | mallet (mb) | Basic Blunt | 00- none | 02- poor | 09- heavy | 00- not | 00- not | 00- not | 07- a.susceptible | 4 | 8 | 00- none | 02- poor | 10- v.heavy | 00- not | 00- not | 00- not | 08- m.vulnerable | 4 | 8 | ||||||||||
Small Blunt (TURNed) | cudgel (lb) | Basic blunt | 00- none | 01- dismal | 07- mod | 00- not | 00- not | 00- not | 05- p.weak | 6 | 6 | 00- none | 01- dismal | 07- mod | 00- not | 00- not | 00- not | 06- s.unsound | 6 | 6 | ||||||||||
Large Blunt | hara | Advanced Blunt | 00- none | 02- poor | 12- v.great | 00- not | 00- not | 00- not | 09- average | 3 | 8 | 00- none | 02- poor | 13- severe | 00- not | 00- not | 00- not | 10- a bit | 4 | 9 | ||||||||||
Large Blunt (TURNed) | heavy mace | Advanced Blunt | 02- poor | 03- low | 10- v.heavy | 00- not | 00- not | 00- not | 07- a.susceptible | 4 | 7 | 02- poor | 03- low | 11- great | 00- not | 00- not | 00- not | 08- m.vulnerable | 5 | 8 | ||||||||||
Twohanded Blunt | maul | Expert Blunt | 05- fair | 02- poor | 16- v.extreme | 00- not | 00- not | 00- not | 12- q.guarded | 3 | 10 | 05- fair | 02- poor | 16- v.extreme | 00- not | 00- not | 00- not | 12- q.guarded | 3 | 10 | ||||||||||
Twohanded Blunt (TURNed) | heavy sledgehammer | Expert Blunt | 05- fair | 02- poor | 16- v.extreme | 00- not | 00- not | 00- not | 12- q.guarded | 3 | 10 | 05- fair | 02- poor | 16- v.extreme | 00- not | 00- not | 00- not | 12- q.guarded | 3 | 10 | ||||||||||
Staves | quarterstaff | Simple Martial | 04- s.fair | 01- dismal | 10- v.heavy | 00- not | 00- not | 00- not | 07- a.susceptible | 8 | 6 | 05- fair | 01- dismal | 12- v.great | 00- not | 00- not | 00- not | 07- a.susceptible | 9 | 6 | ||||||||||
Staves (TURNed) | nightstick | Simple Martial | 00- none | 02- poor | 07- mod | 00- not | 00- not | 00- not | 06- s.unsound | 7 | 6 | 00- none | 02- poor | 07- mod | 00- not | 00- not | 00- not | 06- s.unsound | 8 | 7 | ||||||||||
Polearms | lance (pike) | Advanced Pole | 13- severe | 04- s.fair | 05- fair | 00- not | 00- not | 00- not | 03- q.fragile | 6 | 7 | 15- extreme | 04- s.fair | 06- s.mod | 00- not | 00- not | 00- not | 04- r.flimsy | 6 | 8 | ||||||||||
Polearms (TURNed) | bardiche (halberd) | Advanced Pole | 07- mod | 10- v.heavy | 04- s.fair | 00- not | 00- not | 00- not | 03- q.fragile | 6 | 6 | 07- mod | 11- great | 05- fair | 00- not | 00- not | 00- not | 03- q.fragile | 6 | 6 | ||||||||||
Light Thrown | bola | Advanced Blunt | 00- none | 00- none | 07- mod | 00- not | 00- not | 00- not | 05- p.weak | 5 | 6 | 00- none | 00- none | 07- mod | 00- not | 00- not | 00- not | 06- s.unsound | 5 | 6 | ||||||||||
Light Thrown (TURNed) | boomerang | Advanced Blunt | 01- dismal | 02- poor | 03- low | 00- not | 00- not | 00- not | 02- v.delicate | 5 | 6 | 01- dismal | 02- poor | 03- low | 00- not | 00- not | 00- not | 02- v.delicate | 5 | 6 | ||||||||||
Heavy Thrown | javelin | Basic Pole | 08- s.heavy | 04- s.fair | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 7 | 5 | 09- heavy | 04- s.fair | 04- s.fair | 00- not | 00- not | 00- not | 03- q.fragile | 8 | 5 | ||||||||||
Heavy Thrown (TURNed) | spear | Basic Pole | 10- v.heavy | 04- s.fair | 04- s.fair | 00- not | 00- not | 00- not | 02- v.delicate | 6 | 6 | 11- great | 05- fair | 04- s.fair | 00- not | 00- not | 00- not | 03- q.fragile | 7 | 6 |