Elemental weapon: Difference between revisions
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*Possible elements are stone (default), fiery ([[Fiery Infusions]]), icy ([[Icy Infusions]]), and electric([[Shocking Infusions]].) |
*Possible elements are stone (default), fiery ([[Fiery Infusions]]), icy ([[Icy Infusions]]), and electric([[Shocking Infusions]].) |
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*Weight appears to be constant across tiers within each template. |
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! Skill !! Template !! W/S Tech !! 2nd tier !! 3rd tier !! 4th tier !! 5th tier |
! Skill !! Template !! W/S Tech !! Weight !! 2nd tier !! 3rd tier !! 4th tier !! 5th tier |
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| Small Edged || scimitar (me) || Basic Bladed || poor/moderate/low fair/decent a.susceptible || poor/s. heavy/s. fair decently/decently |
| Small Edged || scimitar (me) || Basic Bladed || 30 || poor/moderate/low fair/decent a.susceptible || poor/s. heavy/s. fair decently/decently ||low/heavy/s.fair decently/decently || |
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| Small Edged ({{com|turn}}ed) || short sword (le) || Basic Bladed || s.fair/low/poor soundly/poorly a.susceptible || fair/s. fair/poor well/poorly |
| Small Edged ({{com|turn}}ed) || short sword (le) || Basic Bladed || 15 || s.fair/low/poor soundly/poorly a.susceptible || fair/s. fair/poor well/poorly||s.mod/s.fair/poor well/poorly|| |
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| Large Edged || broadsword || Proficient Bladed || ||no/poor/moderate reasonably/decently |
| Large Edged || broadsword || Proficient Bladed || 35 || ||no/poor/moderate reasonably/decently ||poor/v.heavy/fair decently/reasonably || |
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| Large Edged ({{com|turn}}ed) || nimsha || Proficient Bladed || ||s. fair/moderate/s. fair decently/decently |
| Large Edged ({{com|turn}}ed) || nimsha || Proficient Bladed || 40 || ||s. fair/moderate/s. fair decently/decently ||fair/s.heavy/fair decently/decently || |
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| Twohanded Edged || claymore || Advanced Bladed || ||fair/severe/moderate poorly/very well |
| Twohanded Edged || claymore || Advanced Bladed || 70 || ||fair/severe/moderate poorly/very well ||s.moderate/v.severe/moderate poorly/extremely well || |
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| Twohanded Edged ({{com|turn}}ed) || greatsword || Advanced Bladed || ||low/extreme/v. heavy poorly/well |
| Twohanded Edged ({{com|turn}}ed) || greatsword || Advanced Bladed || 90 || ||low/extreme/v. heavy poorly/well || low/mighty/great poorly/very well|| |
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| Small Blunt || mallet (mb) || Basic Blunt || ||no/poor/heavy inadequately/soundly |
| Small Blunt || mallet (mb) || Basic Blunt || 35 || ||no/poor/heavy inadequately/soundly || || |
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| Small Blunt ({{com|turn}}ed) || cudgel (lb) || Basic blunt || ||no/dismal/moderate decently/decently |
| Small Blunt ({{com|turn}}ed) || cudgel (lb) || Basic blunt || 20 || ||no/dismal/moderate decently/decently|| || |
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| Large Blunt || hara || Advanced Blunt || ||no/poor/v. great poorly/soundly |
| Large Blunt || hara || Advanced Blunt || 50 || ||no/poor/v. great poorly/soundly|| ||no/poor/severe inadequately/well rather reinforced |
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| Large Blunt ({{com|turn}}ed) || heavy mace || Advanced Blunt || ||poor/low/v. heavy inadequately/reasonably |
| Large Blunt ({{com|turn}}ed) || heavy mace || Advanced Blunt || 50 || ||poor/low/v. heavy inadequately/reasonably || || |
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| Twohanded Blunt || maul || Expert Blunt || ||fair/poor/v. extreme poorly/very well |
| Twohanded Blunt || maul || Expert Blunt || 80 || ||fair/poor/v. extreme poorly/very well || || |
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| Twohanded Blunt ({{com|turn}}ed) || heavy sledgehammer || Expert Blunt || ||fair/poor/v. extreme poorly/very well |
| Twohanded Blunt ({{com|turn}}ed) || heavy sledgehammer || Expert Blunt || 80 || ||fair/poor/v. extreme poorly/very well || || |
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| Staves || quarterstaff || Simple Martial || ||s. fair/dismal/v. heavy soundly |
| Staves || quarterstaff || Simple Martial || 60 || ||s. fair/dismal/v. heavy soundly/decently || || |
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| Staves ({{com|turn}}ed) || nightstick || Simple Martial || ||no/poor/moderate reasonably/decently |
| Staves ({{com|turn}}ed) || nightstick || Simple Martial || 35 || ||no/poor/moderate reasonably/decently || || |
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| Polearms || lance (pike) || Advanced Pole || ||severe/s. fair/fair decently/reasonably |
| Polearms || lance (pike) || Advanced Pole || 75 || ||severe/s. fair/fair decently/reasonably || || |
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| Polearms ({{com|turn}}ed) || bardiche (halberd) || Advanced Pole || ||moderate/v.heavy/s. fair decently/decently |
| Polearms ({{com|turn}}ed) || bardiche (halberd) || Advanced Pole || 50 || ||moderate/v.heavy/s. fair decently/decently || || |
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| Light Thrown || bola || Advanced Blunt || ||no/no/moderate fairly/decently |
| Light Thrown || bola || Advanced Blunt || 25 || ||no/no/moderate fairly/decently || || |
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| Light Thrown ({{com|turn}}ed) || boomerang || Advanced Blunt || ||dismal/poor/low fairly/dently |
| Light Thrown ({{com|turn}}ed) || boomerang || Advanced Blunt || 15 || ||dismal/poor/low fairly/dently || || |
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| Heavy Thrown || javelin || Basic Pole || ||s. heavy/s. fair/s. fair reasonably/fairly |
| Heavy Thrown || javelin || Basic Pole || 35 || ||s. heavy/s. fair/s. fair reasonably/fairly || || |
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| Heavy Thrown ({{com|turn}}ed) || spear || Basic Pole || ||v. heavy/s. fair/s. fair decently/decently |
| Heavy Thrown ({{com|turn}}ed) || spear || Basic Pole || 50 || ||v. heavy/s. fair/s. fair decently/decently || || |
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Revision as of 17:18, 25 March 2015
Requirements: | None | |
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Difficulty: | None | |
Type / Skill: | other / summoning | |
Path: | Earth | |
Description: | A ritual that summons a weapon made of stone. | |
Effect: | , , , , Create a tier 2 elemental weapon | |
Messaging: | Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.
Roundtime: 17 sec. You reach out with your will and reshape your scimitar into a crude stone short sword. Roundtime: 9 sec. Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes. |
Syntax
- SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
- You may SUMMON WEAPON <SKILL> if you know Expansive Infusions.
- You may SUMMON WEAPON <ICE/ICY> if you know Icy Infusions.
- You may SUMMON WEAPON <ELECTRIC> if you know Shocking Infusions.
- You may SUMMON WEAPON <FIRE/FIERY> if you know Fiery Infusions.
- You can combine a skill and element by using SUMMON WEAPON <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
- You may SHAPE <WEAPON> TO <SKILL> if you know Expansive Infusions.
- You may SHAPE <WEAPON> TO <STONE/EARTH/EARTHEN> if the weapon is currently shaped to ICE, ELECTRIC, or FIRE.
- You may SHAPE <WEAPON> TO <ICE/ICY> if you know Icy Infusions.
- You may SHAPE <WEAPON> TO <ELECTRIC> if you know Shocking Infusions.
- You may SHAPE <WEAPON> TO <FIRE/FIERY> if you know Fiery Infusions.
- You can combine a skill and element by using SHAPE <WEAPON> TO <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
- TURN <WEAPON> to swap between two templates for the weapon's skill
- BREAK <WEAPON> dismisses the weapon
Notes
- Available to all WMs immediately after joining the guild.
- This uses elemental charge, and is an Earth ability.
- Roundtime for all verbs scales down fairly quickly with summoning skill.
- The weapon cannot be GIVEN to another person.
- The weapons crumble a short period after being dropped.
- The weapon will move out of reach if someone else tries to pick it up.
- E.g. As you reach for the broadsword, it slides quickly out of reach.
- There are six metaspells that modify this ability, one in each book.
- Knowledge of any metaspell raises the base weapon to Tier 3.
- The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.
- The Aether metaspell (Expansive Infusions) allows you to create weapons for any melee or thrown weapon skill.
- The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.
- The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.
- The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.
- The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.
- Shaping to an elemental type will transfer the highest damage type of the weapon into that element.
Templates
- Conjured weapons are of the form <quality> <element> <template>.
- Quality is determined by the metaspells and weaponsmithing templates known.
quality tier requirement equivalency crude tier 2 Not knowing any Infusions metaspells below average storebought <no adjective> tier 3 Knowing at least one Infusions metaspell best storebought <???> tier 4 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping player crafted steel <???> tier 4 Knowing Reinforced Infusions and holding a very rare metal ingot when summoning or shaping your weapon player crafted steel <???> tier 5 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon player crafted rare metal
- Possible elements are stone (default), fiery (Fiery Infusions), icy (Icy Infusions), and electric(Shocking Infusions.)
- The templates are all standard crafting templates.
- Weight appears to be constant across tiers within each template.
Skill | Template | W/S Tech | Weight | 2nd tier | 3rd tier | 4th tier | 5th tier |
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Small Edged | scimitar (me) | Basic Bladed | 30 | poor/moderate/low fair/decent a.susceptible | poor/s. heavy/s. fair decently/decently | low/heavy/s.fair decently/decently | |
Small Edged (TURNed) | short sword (le) | Basic Bladed | 15 | s.fair/low/poor soundly/poorly a.susceptible | fair/s. fair/poor well/poorly | s.mod/s.fair/poor well/poorly | |
Large Edged | broadsword | Proficient Bladed | 35 | no/poor/moderate reasonably/decently | poor/v.heavy/fair decently/reasonably | ||
Large Edged (TURNed) | nimsha | Proficient Bladed | 40 | s. fair/moderate/s. fair decently/decently | fair/s.heavy/fair decently/decently | ||
Twohanded Edged | claymore | Advanced Bladed | 70 | fair/severe/moderate poorly/very well | s.moderate/v.severe/moderate poorly/extremely well | ||
Twohanded Edged (TURNed) | greatsword | Advanced Bladed | 90 | low/extreme/v. heavy poorly/well | low/mighty/great poorly/very well | ||
Small Blunt | mallet (mb) | Basic Blunt | 35 | no/poor/heavy inadequately/soundly | |||
Small Blunt (TURNed) | cudgel (lb) | Basic blunt | 20 | no/dismal/moderate decently/decently | |||
Large Blunt | hara | Advanced Blunt | 50 | no/poor/v. great poorly/soundly | no/poor/severe inadequately/well rather reinforced | ||
Large Blunt (TURNed) | heavy mace | Advanced Blunt | 50 | poor/low/v. heavy inadequately/reasonably | |||
Twohanded Blunt | maul | Expert Blunt | 80 | fair/poor/v. extreme poorly/very well | |||
Twohanded Blunt (TURNed) | heavy sledgehammer | Expert Blunt | 80 | fair/poor/v. extreme poorly/very well | |||
Staves | quarterstaff | Simple Martial | 60 | s. fair/dismal/v. heavy soundly/decently | |||
Staves (TURNed) | nightstick | Simple Martial | 35 | no/poor/moderate reasonably/decently | |||
Polearms | lance (pike) | Advanced Pole | 75 | severe/s. fair/fair decently/reasonably | |||
Polearms (TURNed) | bardiche (halberd) | Advanced Pole | 50 | moderate/v.heavy/s. fair decently/decently | |||
Light Thrown | bola | Advanced Blunt | 25 | no/no/moderate fairly/decently | |||
Light Thrown (TURNed) | boomerang | Advanced Blunt | 15 | dismal/poor/low fairly/dently | |||
Heavy Thrown | javelin | Basic Pole | 35 | s. heavy/s. fair/s. fair reasonably/fairly | |||
Heavy Thrown (TURNed) | spear | Basic Pole | 50 | v. heavy/s. fair/s. fair decently/decently |