Elemental weapon: Difference between revisions
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Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes. |
Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes. |
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==Syntax== |
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*You may {{com|summon}} {{tt|weapon TO <skill>}} if you know Expansive Infusions. |
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*You may {{com|summon}} {{tt|weapon TO <stone/earth/earthen>}} if the weapon is currently shaped to ICE, ELECTRIC, or FIRE. |
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*You may {{com|summon}} {{tt|weapon TO <ice/icy>}} if you know Icy Infusions. |
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*You may {{com|summon}} {{tt|weapon TO <electric>}} if you know Shocking Infusions. |
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*You may {{com|summon}} {{tt|weapon TO <fire/fiery>}} if you know Fiery Infusions. |
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*You can combine a skill and element by using {{com|summon}} {{tt|weapon TO <skill> <element>}} or {{tt|<element> <skill>}} |
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*You may {{com|shape}} {{tt|<weapon> TO <skill>}} if you know Expansive Infusions. |
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*You may {{com|shape}} {{tt|<weapon> TO <stone/earth/earthen>}} if the weapon is currently shaped to ICE, ELECTRIC, or FIRE. |
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*You may {{com|shape}} {{tt|<weapon> TO <ice/icy>}} if you know Icy Infusions. |
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*You may {{com|shape}} {{tt|<weapon> TO <electric>}} if you know Shocking Infusions. |
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*You may {{com|shape}} {{tt|<weapon> TO <fire/fiery>}} if you know Fiery Infusions. |
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*You can combine a skill and element by using {{com|shape}} {{tt|<weapon> TO <skill> <element>}} or {{tt|<element> <skill>}} |
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*{{com|break}} {{tt|<weapon>}} dismisses the weapon |
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==Notes== |
==Notes== |
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*Available to all WMs immediately after joining the guild. |
*Available to all WMs immediately after joining the guild. |
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*This uses [[elemental charge]], and is an Earth ability. |
*This uses [[elemental charge]], and is an Earth ability. |
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*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}. |
*Roundtime for all verbs scales down fairly quickly with {{skill|summoning}}. |
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*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person. |
*The weapon cannot be {{com|GIVE}}{{tt|n}} to another person. |
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*The weapons crumble a short period after being dropped. |
*The weapons crumble a short period after being dropped. |
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*The weapon crumbles if someone else tries to pick it up. |
*The weapon crumbles if someone else tries to pick it up. |
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*You can {{com|BREAK}} the weapon to dismiss it |
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*There are six metaspells that modify this ability, one in each book. |
*There are six metaspells that modify this ability, one in each book. |
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:*Knowledge of any metaspell raises the base weapon to Tier 3. |
:*Knowledge of any metaspell raises the base weapon to Tier 3. |
Revision as of 17:25, 24 March 2015
Requirements: | None | |
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Difficulty: | None | |
Type / Skill: | other / summoning | |
Path: | Earth | |
Description: | A ritual that summons a weapon made of stone. | |
Effect: | , , , , Create a tier 2 elemental weapon | |
Messaging: | Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.
Roundtime: 17 sec. You reach out with your will and reshape your scimitar into a crude stone short sword. Roundtime: 9 sec. Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes. |
Syntax
- SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
- You may SUMMON WEAPON TO <SKILL> if you know Expansive Infusions.
- You may SUMMON WEAPON TO <STONE/EARTH/EARTHEN> if the weapon is currently shaped to ICE, ELECTRIC, or FIRE.
- You may SUMMON WEAPON TO <ICE/ICY> if you know Icy Infusions.
- You may SUMMON WEAPON TO <ELECTRIC> if you know Shocking Infusions.
- You may SUMMON WEAPON TO <FIRE/FIERY> if you know Fiery Infusions.
- You can combine a skill and element by using SUMMON WEAPON TO <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
- You may SHAPE <WEAPON> TO <SKILL> if you know Expansive Infusions.
- You may SHAPE <WEAPON> TO <STONE/EARTH/EARTHEN> if the weapon is currently shaped to ICE, ELECTRIC, or FIRE.
- You may SHAPE <WEAPON> TO <ICE/ICY> if you know Icy Infusions.
- You may SHAPE <WEAPON> TO <ELECTRIC> if you know Shocking Infusions.
- You may SHAPE <WEAPON> TO <FIRE/FIERY> if you know Fiery Infusions.
- You can combine a skill and element by using SHAPE <WEAPON> TO <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
- TURN <WEAPON> to swap between two templates for the weapon's skill
- BREAK <WEAPON> dismisses the weapon
Notes
- Available to all WMs immediately after joining the guild.
- This uses elemental charge, and is an Earth ability.
- Roundtime for all verbs scales down fairly quickly with summoning skill.
- The weapon cannot be GIVEN to another person.
- The weapons crumble a short period after being dropped.
- The weapon crumbles if someone else tries to pick it up.
- There are six metaspells that modify this ability, one in each book.
- Knowledge of any metaspell raises the base weapon to Tier 3.
- The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.
- The Aether metaspell (Expansive Infusions) allows you to create weapons for any melee or thrown weapon skill.
- The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a very rare metal ingot.
- The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage.
- The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage.
- The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage.
- Shaping to an elemental type will transfer the highest damage type of the weapon into that element.
Templates
- Conjured weapons are of the form <quality> <element> <template>.
- Quality is determined by the metaspells and weaponsmithing templates known.
quality tier requirement equivalency crude tier 2 Not knowing any Infusions metaspells below average storebought <no adjective> tier 3 Knowing at least one Infusions metaspell best storebought <???> tier 4 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping player crafted steel <???> tier 4 Knowing Reinforced Infusions and holding a very rare metal ingot when summoning or shaping your weapon player crafted steel <???> tier 5 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon player crafted rare metal
- The templates are all standard crafting templates.
- Possible elements are stone (default), fiery (Fiery Infusions), icy (Icy Infusions), and electric(Shocking Infusions.)
Skill | Template | W/S Tech | 2nd tier | 3rd tier | 4th tier | 5th tier |
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Small Edged | scimitar (me) | Basic Bladed | poor/moderate/low fair/decent a.susceptible | poor/s. heavy/s. fair decently/decently 30 stones | low/heavy/s.fair decently/decently | |
Small Edged (TURNed) | short sword (le) | Basic Bladed | s.fair/low/poor soundly/poorly a.susceptible | fair/s. fair/poor well/poorly 15 stones | s.mod/s.fair/poor well/poorly | |
Large Edged | broadsword | Proficient Bladed | no/poor/moderate reasonably/decently 35 stone | poor/v.heavy/fair decently/reasonably | ||
Large Edged (TURNed) | nimsha | Proficient Bladed | s. fair/moderate/s. fair decently/decently 40 stones | fair/s.heavy/fair decently/decently | ||
Twohanded Edged | claymore | Advanced Bladed | fair/severe/moderate poorly/very well 70 stones | s.moderate/v.severe/moderate poorly/extremely well 70 stones | ||
Twohanded Edged (TURNed) | greatsword | Advanced Bladed | low/extreme/v. heavy poorly/well 90 stones | low/mighty/great poorly/very well | ||
Small Blunt | mallet (mb) | Basic Blunt | no/poor/heavy inadequately/soundly 35 stones | |||
Small Blunt (TURNed) | cudgel (lb) | Basic blunt | no/dismal/moderate decently/decently 20 stones | |||
Large Blunt | hara | Advanced Blunt | no/poor/v. great poorly/soundly 50 stones | no/poor/severe inadequately/well rather reinforced 50 stones. | ||
Large Blunt (TURNed) | heavy mace | Advanced Blunt | poor/low/v. heavy inadequately/reasonably 50 stones | |||
Twohanded Blunt | maul | Expert Blunt | fair/poor/v. extreme poorly/very well 80 stones | |||
Twohanded Blunt (TURNed) | heavy sledgehammer | Expert Blunt | fair/poor/v. extreme poorly/very well 80 stones | |||
Staves | quarterstaff | Simple Martial | s. fair/dismal/v. heavy soundly /decently 60 stones | |||
Staves (TURNed) | nightstick | Simple Martial | no/poor/moderate reasonably/decently 35 stone | |||
Polearms | lance (pike) | Advanced Pole | severe/s. fair/fair decently/reasonably 75 stone | |||
Polearms (TURNed) | bardiche (halberd) | Advanced Pole | moderate/v.heavy/s. fair decently/decently 50 stone | |||
Light Thrown | bola | Advanced Blunt | no/no/moderate fairly/decently 25 stones | |||
Light Thrown (TURNed) | boomerang | Advanced Blunt | dismal/poor/low fairly/dently 15 stones | |||
Heavy Thrown | javelin | Basic Pole | s. heavy/s. fair/s. fair reasonably/fairly 35 stones | |||
Heavy Thrown (TURNed) | spear | Basic Pole | v. heavy/s. fair/s. fair decently/decently 50 stones |