Cleric new player guide: Difference between revisions

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While the character creation process will provide you with basic armor and a weapon, there a few other things you will need to begin adventuring (mostly) safely. To begin with, spend some time wandering around your starting town, trying to find the [[Grizzled_old_war_veteran|grizzled old war Veteran]] (Crossing) or [[Sir_Robyn|Sir Robyn]] (Riverhaven). Visit their pages to see the syntax for exchanging your starting gear with those NPCs for a weapon and armor that fit your play style and character concept. In Dragonrealms you can make just about any armor/weapon combination work, though I would recommend chain armor and a scimitar or broadsword for now.
While the character creation process will provide you with basic armor and a weapon, there a few other things you will need to begin adventuring (mostly) safely. To begin with, spend some time wandering around your starting town, trying to find the [[Grizzled_old_war_veteran|grizzled old war Veteran]] (Crossing) or [[Sir_Robyn|Sir Robyn]] (Riverhaven). Visit their pages to see the syntax for exchanging your starting gear with those NPCs for a weapon and armor that fit your play style and character concept. In Dragonrealms you can make just about any armor/weapon combination work, though I would recommend chain armor and a scimitar or broadsword for now.


Now that you've wandered around and probably gotten thoroughly lost, it's time to learn a great command for getting around town, [[Dir_command|DIRECTION]] (abbreviated DIR). This will allow you to easily navigate to where you need to go.
Next order of business, obtain a shield. To accomplish this we need to introduce you to shopping. You can use the [[Wealth_command|WEALTH]] command to see how much money you have. In Crossing, you can get a target shield from [[Tembeg%27s_Armory|Tembeg's Armory]]. In Riverhaven, there is unfortunately no small shield option, though you can probably ask another player to get you one from Goblins or purchase an oval shield from [[Bantheld%27s_Ironworks|Bantheld's Ironworks]]. A shield is your first priority, and then if you have extra money you will want to purchase a helm, greaves, and gloves. The shop you purchased a shield from will have these items, although if you started in Crossing, the storebought helm is terrible and doesn't protect eyes - consider a trip to Riverhaven in the not too distant future to purchase a helm there.


Next order of business; obtain a shield. To accomplish this you can use DIRection ARMOR and follow the cues. Once you make it to the shop, you can READ CATALOG to see what is for sale. You can also use the [[Wealth_command|WEALTH]] command to see how much money you have. In Crossing, you can get a target shield from [[Tembeg%27s_Armory|Tembeg's Armory]]. In Riverhaven, there is unfortunately no small shield option, though you can probably ask another player to get you one from Goblins or purchase an oval shield from [[Bantheld%27s_Ironworks|Bantheld's Ironworks]]. A shield is your first priority, and then if you have extra money you will want to purchase a helm, greaves, and gloves. The shop you purchased a shield from will have these items, although if you started in Crossing, the storebought helm is terrible and doesn't protect eyes - consider a trip to Riverhaven in the not too distant future to purchase a helm there.
Next item to purchase is a piece of cambrinth. [[Cambrinth]] is a magical metal that stores mana, and the primary means of training the Arcana skill. More on both of these later. If you started in Crossing, you can purchase some from [[Herilo%27s_Artifacts|Herilo's Artifact]] shop. Once in this store, you can use the SHOP command to see what is available. Any of the 'scrap' type cambrinth pieces in the metal bucket will do. If you started in Riverhaven, consider a trip to Crossing in the not too distant future. Exploration is fun!


Now that your armor is taken care of, you should also purchase a piece of cambrinth. [[Cambrinth]] is a magical metal that stores mana, and the primary means of training the Arcana skill. DIRection ARTIFICER will either take you to [[Herilo%27s_Artifacts|Herilo's Artifact]] (Crossing) shop or [[Zanthron%27s_Artificer_Shop|Zantron's Artificer Shop]] (Riverhaven). Once in Herilo's, you can use the SHOP command to see what is available. Any of the 'scrap' type cambrinth pieces in the metal bucket will do. If you started in Riverhaven, Zanthron's has no good options for new players, so consider a trip to Crossing in the not too distant future. Exploration is fun!
After you have purchased these necessities, you should head to the local Cleric shop [[Brother_Durantine%27s_Shop|Brother Durantine's]] (Crossing) or [[Riverhaven_Cleric_Shop|Riverhaven Cleric Shop]] (Riverhaven). You should purchase incense and wine as you will use them regularly for Cleric Rituals and training Theurgy (more on that later).

After you have purchased these necessities, you should head to the local Cleric shop - [[Brother_Durantine%27s_Shop|Brother Durantine's]] (Crossing) or [[Riverhaven_Cleric_Shop|Riverhaven Cleric Shop]] (Riverhaven). These will be regular stops for you as a cleric, since you will get materials for Rituals and Communes here. For now, purchase Incense and Wine as they will come in handy for your first few rituals.


====Preparation====
====Preparation====

Revision as of 14:20, 28 October 2014

This is a page for the Cleric specific page for the Newbie Help Guide. Whenever possible, overlap with the general guide should be minimized.

For details, rules, and the other pages involved, see Category:Newbie Guide Contest.

Start

Gear

While the character creation process will provide you with basic armor and a weapon, there a few other things you will need to begin adventuring (mostly) safely. To begin with, spend some time wandering around your starting town, trying to find the grizzled old war Veteran (Crossing) or Sir Robyn (Riverhaven). Visit their pages to see the syntax for exchanging your starting gear with those NPCs for a weapon and armor that fit your play style and character concept. In Dragonrealms you can make just about any armor/weapon combination work, though I would recommend chain armor and a scimitar or broadsword for now.

Now that you've wandered around and probably gotten thoroughly lost, it's time to learn a great command for getting around town, DIRECTION (abbreviated DIR). This will allow you to easily navigate to where you need to go.

Next order of business; obtain a shield. To accomplish this you can use DIRection ARMOR and follow the cues. Once you make it to the shop, you can READ CATALOG to see what is for sale. You can also use the WEALTH command to see how much money you have. In Crossing, you can get a target shield from Tembeg's Armory. In Riverhaven, there is unfortunately no small shield option, though you can probably ask another player to get you one from Goblins or purchase an oval shield from Bantheld's Ironworks. A shield is your first priority, and then if you have extra money you will want to purchase a helm, greaves, and gloves. The shop you purchased a shield from will have these items, although if you started in Crossing, the storebought helm is terrible and doesn't protect eyes - consider a trip to Riverhaven in the not too distant future to purchase a helm there.

Now that your armor is taken care of, you should also purchase a piece of cambrinth. Cambrinth is a magical metal that stores mana, and the primary means of training the Arcana skill. DIRection ARTIFICER will either take you to Herilo's Artifact (Crossing) shop or Zantron's Artificer Shop (Riverhaven). Once in Herilo's, you can use the SHOP command to see what is available. Any of the 'scrap' type cambrinth pieces in the metal bucket will do. If you started in Riverhaven, Zanthron's has no good options for new players, so consider a trip to Crossing in the not too distant future. Exploration is fun!

After you have purchased these necessities, you should head to the local Cleric shop - Brother Durantine's (Crossing) or Riverhaven Cleric Shop (Riverhaven). These will be regular stops for you as a cleric, since you will get materials for Rituals and Communes here. For now, purchase Incense and Wine as they will come in handy for your first few rituals.

Preparation

This section to cover stances, shield adjusting, etc.

Training

Training tips, links to Cambrinth usage, etc.

Rituals, Devotion, Communes & Theurgy

Each of these has their own section on the main Cleric page, but it is more important to understand how they all tie together to effectively play and train a Cleric. The relationship between devotion, rituals, communes and theurgy is a bit overwhelming at first, but hopefully after reading this you will understand their interaction and how to use them to benefit your Cleric and train Theurgy effectively.

Devotion is the empirical measurement of your connection with the gods. It is raised through acts of piety (rituals), and used by our guild abilities (communes). Bluntly speaking, Rituals make devotion go up, Communes make it go down. Now, you might be asking yourself "Why would I ever want it to go down?!"...because my friend, that's how you train Theurgy.

Theurgy is the Cleric Guild's signature skill, and is trained through the use of Communes. The higher level the commune, the more experience it grants. Eventually you will be using Meraud's commune regularly, though for the near future you'll just use Eluned's to make a lot of water.

Using rituals to gain devotion while using communes to train Theurgy is supposed to be a constant, ongoing process indicating the Cleric's piety and service to the gods. Understanding this relationship between these guild abilities will allow you to understand Clerics from both a mechanical and RP perspective. Now that you've (somewhat) wrapped your head around that, on with the good news:

For the first several circles of your clerical life, you don't need to worry about it; the rituals themselves will teach Theurgy. However, this is a stopgap for younger players, so understanding the relationship is still important. The more time consuming and involved the ritual, the more devotion it grants. To begin your career as a Cleric, here's a few of the beginning rituals:

Completely Free

Requires Holy Water

Requires Incense/Wine

These will be your bread and butter devotion/theurgy tools for the first dozen circles. It's worth noting that the Sirese ritual grants the most devotion and experience out of those.