Calcified Hide: Difference between revisions

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|minprep=14
|minprep=14
|castcap=97
|castcap=97
|minskill=70
|maxskill=800
|validtarget=Self
|validtarget=Self
|guild=Necromancer
|guild=Necromancer
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|ctype=standard
|ctype=standard
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Randomly and rarely completely negates the damage from an attack.
Randomly and rarely completely negates the damage from an attack.



Revision as of 03:15, 8 July 2014


Necromancer thumb.jpgNecromancer Guild


Calcified Hide
Abbreviation: CH
Prerequisites: Butcher's Eye or Kura-Silma
Signature: Yes
Spell Slots: 4
Mana Type: Unknown
Spell Type: standard / warding
Difficulty: basic
Prep (min/max): 14 / 97
Skill Range (min/max): 70 / 800
Valid Spell Target: Self
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Calcified Hide spell uses mutative energy to form a network of slightly flexible, toughened ridges upon the caster's body. These ridges help absorb the shock of all damaging attacks, and may even nullify minor physical damage completely.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Damage reduction. Buffs Stamina.
Example Messaging: 3rd person:
<Necromancer> holds out her arms to her sides in a preparatory gesture.
<Necromancer> shudders slightly as streams of black energy slide up across her arms from her fingertips before arcing out along her entire body.
Whitened ridges rise up from beneath <Necromancer>'s <skin/scales> all across her limbs and torso.

1st person:
You shudder involuntarily as streams of black energy slide back up across your arms from your fingertips before arcing along your entire body.
A brief mixture of pain and euphoria surges through you as whitened ridges rise up from beneath your <skin/scales> all across your limbs and torso, strengthening your body's ability to absorb damage.

Devices/Tattoos: No devices or tattoos documented.

Randomly and rarely completely negates the damage from an attack.

2.0 Notes

  • Reduces incoming damage by a percentage, similar to armor Protection. Against physical forms of damage (Puncture, Impact, Slice), in addition to Protection there is also an Absorption analog: if the damage is sufficiently low, it will be removed completely.
  • Appears both in room and on LOOK.