Raise Power: Difference between revisions
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==Notes== |
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*Drains fatigue from group members at moment of cast. |
Revision as of 17:58, 24 June 2014
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | RP | |
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Prerequisites: | Paralysis or Vigor | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | advanced | |
Prep (min/max): | 16 / 99 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Raise Power temporarily strengthens the Life mana at your location through a minor act of sacrifice. The matrix is fed by a portion of the caster's life force, inevitably leaving him exhausted. Anyone in the caster's group will contribute a smaller portion of energy to the casting, but is spared from the debilitating effect of the spell. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Improves life magic in room. | |
Example Messaging: | You gesture.
You feel completely spent as your life force pours into the land. | |
Devices/Tattoos: | No devices or tattoos documented. |