Desert's Maelstrom: Difference between revisions

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|minprep=5
|minprep=5
|castcap=40
|castcap=40
|validtarget=Area
|validtarget=Engaged, Area
|guild=Bard
|guild=Bard
|spellbook=Elemental Invocations
|spellbook=Elemental Invocations
|prereqs=[[Breath of Storms]], 40th circle
|prereqs=[[Breath of Storms]], 40th circle
|slot=3
|slot=3
|desc=Taming the magic of the Desert's Maelstrom spell will allow you to push together the elements of Air and Earth, and bend the resulting localized sandstorms to your will. Any foe that finds itself in the path of these swirling masses, will find it hard to maintain their resolve, as the quickly shifting winds will repeatedly shake their balance. Such effects can have wide-ranging results in combat, making this a formidable spell for both offensive and defensive need. Be aware, however, that the forces required for this spell don't work in wet areas.
|pulse=25
|effect=Discipline debuff, and pulsing balance debuff.
|desc=Taming the magic of the Desert's Maelstrom enchante will allow you to weave a shield of sound around you and members of your group. Though the effects of this enchante are predominately carried by the force of sound, the sand and dust kicked up only add to its effects. Because of this, those outside its area of effect will find it difficult to employ ranged attacks, whether magical or otherwise, due to the hampered visibility. Those inside the protective embrace of the Desert's Maelstrom will find the music aids their evasive movements and balance.
|messaging=You clap you hands together, willing a conjunction of Air and Earth compressed in the rapidly decreasing space between. A series of small vortices rise up from the gritty sand around you, which spiral outward in all directions as they build in size.
|effect=Buffs balance (pulses to group); mild debuff to enemies' TM, to hit (melee and ranged), and melee defense.
One of the swirling vortices slams into an elder desert armadillo and encompasses it!
|messaging=A flowing, almost lyrical quality enters your voice as you begin the verse of your sibilant enchante, allowing you the ease of skipping from one phrase to the next like the step of a light-footed S'Kra Mur running across the desert's sands.
|offtype=magic
|offtype=magic
|deftype=reflexes
|deftype=reflexes
|sig=Yes
|sig=Yes
|diff=esoteric
|diff=esoteric
|type=augmentation, debilitation
|type=debilitation
|ctype=standard
|ctype=standard
}}
}}
Buffs {{in|balance}} (pulses to group); mild debuff to enemies' {{de|Targeted Magic skill|TM}}, {{de|offense|to hit}} (melee and ranged), and {{de|melee defense}}.

Revision as of 08:47, 24 June 2014


Bard thumb.jpgBard Guild


Desert's Maelstrom
Abbreviation: DEMA
Prerequisites: Breath of Storms, 40th circle
Signature: Yes
Spell Slots: 3
Mana Type: Unknown
Spell Type: standard / debilitation
Difficulty: esoteric
Prep (min/max): 5 / 40
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Engaged, Area
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Taming the magic of the Desert's Maelstrom spell will allow you to push together the elements of Air and Earth, and bend the resulting localized sandstorms to your will. Any foe that finds itself in the path of these swirling masses, will find it hard to maintain their resolve, as the quickly shifting winds will repeatedly shake their balance. Such effects can have wide-ranging results in combat, making this a formidable spell for both offensive and defensive need. Be aware, however, that the forces required for this spell don't work in wet areas.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Discipline debuff, and pulsing balance debuff.
Example Messaging: You clap you hands together, willing a conjunction of Air and Earth compressed in the rapidly decreasing space between. A series of small vortices rise up from the gritty sand around you, which spiral outward in all directions as they build in size.

One of the swirling vortices slams into an elder desert armadillo and encompasses it!

Contest Type: magic / reflexes
Devices/Tattoos: No devices or tattoos documented.