Ethereal Shield (2.0): Difference between revisions

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|prereqs=None
|prereqs=None
|desc=The Ethereal Shield spell offers some protection from elemental attacks, as well as giving you a minor defensive advantage in battle. At higher levels of skill, you can extend the shield to cover all members of your group.
|desc=The Ethereal Shield spell offers some protection from elemental attacks, as well as giving you a minor defensive advantage in battle. At higher levels of skill, you can extend the shield to cover all members of your group.
|messaging=A shimmering shield surrounds you.<br>Also here: Name who is surrounded by a shimmering shield.
|messaging=A shimmering shield surrounds you.<br>Also here: ''<Person>'' who is surrounded by a shimmering shield.
|spelltype=Buffing
|spelltype=Buffing
|spelltype2=Defensive
|spelltype2=Defensive

Revision as of 01:09, 10 September 2010


Wm thumb.jpgWarrior Mage Guild


Ethereal Shield
Abbreviation: ES
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 1 / 66
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self, Others
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Ethereal Shield spell offers some protection from elemental attacks, as well as giving you a minor defensive advantage in battle. At higher levels of skill, you can extend the shield to cover all members of your group.
Effect: Unknown
Example Messaging: A shimmering shield surrounds you.
Also here: <Person> who is surrounded by a shimmering shield.
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Although the mana cap of each cast is 66, the spell does stack beyond that. Each cast of 66 provides about 30 minutes of shielding. The PERCEIVE command only shows durations of up to two anlaen (1 real-life hour), but the real cap for shield duration is more than an hour and a half.
  • The Multiple Ethereal Shields effect (i.e. the shield expanding to also cover members of your group at the time of casting) begins taking place without fail at 230 ranks of Primary Magic skill.
  • Adds a minor bonus to Parry Ability skill and Shield skill.
  • Protects against all offensive spells and several nasty spell side effects such as casting an Electric spell in water. A discharged shield is really effective against electricity, while a charged ES is great against all elements except electricity. Non-elemental spells aren't affected very much, but elemental sorceries (including some Necromancies and Blackfire) are reduced a great deal. In most situations the reduction isn't much to write home about, but in the situations where it's effective it can severely blunt the potency of a spell.
  • Compatible with the Pattern Hues cantrip.
  • With the release of the Analogous Patterns Spellbook, this spell can now be chosen at 1st circle.