Regenerate: Difference between revisions

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(Created page with "{{Spell |name=Regenerate |minprep=15 |castcap=- |abbrev=REG |validtarget=Self, <tt>ALL</tt> (see notes below) |guild=Empath |spellbook=Healing |prereqs=Heal Wounds, [[Heal...")
 
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{{Spell
{{Spell
|name=Regenerate
|name=Regenerate
|minprep=15
|minprep=5
|castcap=-
|castcap=21
|abbrev=REG
|abbrev=REG
|validtarget=Self, <tt>ALL</tt> (see notes below)
|validtarget=Self, <tt>ALL</tt> (see notes below)
|guild=Empath
|guild=Empath
|spellbook=Healing
|spellbook=Healing
|prereqs=[[Heal Wounds]], [[Heal Scars]], 30th circle
|prereqs=[[Heal]]
|slot=1
|desc=The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. At lower levels, it cannot heal every wound you may encounter, but with enhanced mana and skill, you will eventually be able to heal all wounds on your person.
|desc=The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. At lower levels, it cannot heal every wound you may encounter, but with enhanced mana and skill, you will eventually be able to heal all wounds on your person.
|messaging=You gesture.
|messaging=You gesture.
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.<br />
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.<br />
The tingling across your body diminishes as you feel the motes of energy fade away.
The tingling across your body diminishes as you feel the motes of energy fade away.
|diff=basic
|type=utility
|ctype=cyclic
|spelltype=Healing
|spelltype=Healing
|planned=No
|planned=No
Line 19: Line 23:
|tier=third
|tier=third
}}
}}
==Notes==
*'''Regenerate''' is a Held Mana spell.
*Can be cast while [[Empathic_Shock|shocked]].
*The Regenerate spell has a tiered effect depending on how much [[Primary Magic skill]] the Empath has.
**Below 301 ranks of PM, Regenerate will only reduce wounds below '''damaging''' severity. In other words, it will not heal a bleeder level of "deep slashes" or worse.
**At 301 ranks, Regenerate will start to work on nerve wounds and nerve scars.
**At 401 ranks, you gain the ability to <tt>CAST ALL</tt> which will cause the spell to heal all wounds regardless of severity. <tt>EVERYTHING</tt> and <tt>TOTAL</tt> can also be used as synonyms for <tt>ALL</tt>.
*like the other healing spells, the various wound locations, types, and severities require differing amounts of mana (not sure if this varies based on skill like the other healing spells do, but there's always some minimum needed).
{| class="wikitable"
|+ (fresh external/scar external/fresh internal/scar internal)
|-
! body part
! insig
! neg
! minor
! > minor
! harm
! v harm
! severe
! v sev
! dam
! v dam
! dev
! v dev
! useless
|-
| head
| 15///
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| neck
| 15///
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| chest
| 15///
| ////
| //40//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| abdomen
| 15/34//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| back
| 15///
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| death
|-
| right eye
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| left eye
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| right arm
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| left arm
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| right hand
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| left hand
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| right leg
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| left leg
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| skin
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|-
| tail
| 15/15//
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
| ////
|}

Revision as of 23:38, 20 November 2012


Empath thumb.jpgEmpathGuild


Regenerate Cyclic spell
Abbreviation: REG
Prerequisites: Heal
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: cyclic / utility
Difficulty: basic
Prep (min/max): 5 / 21
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self, ALL (see notes below)
Duration (min/max): Indefinite
Pulse Timing: Unknown
Justice: Unknown
Corruption: Unknown
Description: The Regenerate spell, as the name suggests, encourages your body to rapidly recover from minor wounds and scars using held mana. At lower levels, it cannot heal every wound you may encounter, but with enhanced mana and skill, you will eventually be able to heal all wounds on your person.
Effect: Unknown
Example Messaging: You gesture.

Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.
The tingling across your body diminishes as you feel the motes of energy fade away.

Devices/Tattoos: No devices or tattoos documented.