Swimming skill: Difference between revisions

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Swimming is the skill that lets you navigate through bodies of water when you don't have a boat, raft, or other means to avoid it. Bodies of water have a few common properties, such as the current strength and depth. Large, rushing rivers like the Jantspyre or the Faldesu require a fair or large amount of skill to avoid being swept away, while more placid waters such as the Arthe Dale swimming hole hardly take any. Still others are little more than large puddles that only get your feet wet (ie, the little brook you wade through on you way to and from Wolf Clan).
'''Swimming''' is the [[:Category:Survival Skillset|survival skill]] that measures your ability to move through bodies of water under your own power. Large, rushing rivers like the [[Jantspyre River|Jantspyre]] or the [[Faldesu River|Faldesu]] require a fair or large amount of skill to cross safely, while more placid waters such as the [[Arthe Dale]] swimming hole are much less challenging. Still others are little more than large puddles that only get your feet wet (e.g. the little brook you wade through on your way to and from [[Wolf Clan]]). Generally, the strength of the water's current and its depth determine how difficult it is to swim in a certain area. Before taking the plunge, these can be estimated by using the command <tt>[[Appraise command#Direction|APPRAISE <direction>]]</tt> to study the waters in the direction you wish to travel.


Your ability to swim around in a particular body of water depents on several factors. Skill is a large portion of that, but your strength, stamina, encumbrance level (for you older players out there who recall this happening before, encumbrance no longer makes you learn better), and injuries also can help or impede it. Outside of personal factors, current strength and depth can hinder your progress.
Your success in swimming in a particular body of water depends on several factors. Besides swimming skill, your [[strength]], [[stamina]], [[encumbrance]], and injuries play a role. Note that in earlier years swimming while encumbered would increase your learning while swimming, but this is no longer the case.


{| border=1 align="center" style="width: 95%;"
{| class="wikitable sortable" border=1 align="center" style="width: 95%;"
|+ '''Places to Swim (thanks to the Oh The Places You Will Go list creator)'''
|+ '''Places to Swim (thanks to the Oh The Places You Will Go list creator)'''
|-
|-

Revision as of 01:07, 14 July 2007

Swimming is the survival skill that measures your ability to move through bodies of water under your own power. Large, rushing rivers like the Jantspyre or the Faldesu require a fair or large amount of skill to cross safely, while more placid waters such as the Arthe Dale swimming hole are much less challenging. Still others are little more than large puddles that only get your feet wet (e.g. the little brook you wade through on your way to and from Wolf Clan). Generally, the strength of the water's current and its depth determine how difficult it is to swim in a certain area. Before taking the plunge, these can be estimated by using the command APPRAISE <direction> to study the waters in the direction you wish to travel.

Your success in swimming in a particular body of water depends on several factors. Besides swimming skill, your strength, stamina, encumbrance, and injuries play a role. Note that in earlier years swimming while encumbered would increase your learning while swimming, but this is no longer the case.

Places to Swim (thanks to the Oh The Places You Will Go list creator)
Body of Water Location Bottom Cap Top Cap Notes

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