Primary Magic skill: Difference between revisions
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Until December 11, 2009, all magic users had a single skill called "Primary Magic." After that date, the name of the skill is different depending on the type of ability it powers. |
Until December 11, 2009, all magic users had a single skill called "Primary Magic." After that date, the name of the skill is different depending on the type of ability it powers. |
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*Arcane Magic (for [[Necromancers]]) |
*{{skill|Arcane Magic}} (for [[Necromancers]]) |
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*Elemental Magic (for [[Bards]] and [[Warrior Mages]]) |
*{{skill|Elemental Magic}} (for [[Bards]] and [[Warrior Mages]]) |
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*Holy Magic (for [[Clerics]] and [[Paladins]]) |
*{{skill|Holy Magic}} (for [[Clerics]] and [[Paladins]]) |
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*Inner |
*{{skill|Inner Fire}} (for [[Barbarians]]) |
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* |
*{{skill|Inner Magic}} (for [[Barbarians]], [[Thieves]] and [[Traders]]) |
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* |
*{{skill|Life Magic}} (for [[Empaths]] and [[Rangers]]) |
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* |
*{{skill|Lunar Magic}} (for [[Moon Mages]]) |
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Outside teaching issues, the skill works the same for all guilds. |
Outside teaching issues, the skill works the same for all guilds. |
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In general, PM is learned best from casting higher tier (thus more difficult) spells without full preparation, especially when straining your ability (i.e. near backfiring). |
In general, PM is learned best from casting higher tier (thus more difficult) spells without full preparation, especially when straining your ability (i.e. near backfiring). |
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{{RefAl}} |
{{RefAl}} |
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{{cat|Supernatural Skillset,Skills}} |
{{cat|Supernatural Skillset,Skills}} |
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[[page type is::skill| ]] |
Revision as of 09:38, 28 March 2013
Primary Magic (also known as PM or simply Primary) determines how much power you can put into a spell without backfiring, as well as increasing the effectiveness of certain spells.
Until December 11, 2009, all magic users had a single skill called "Primary Magic." After that date, the name of the skill is different depending on the type of ability it powers.
- Arcane Magic skill (for Necromancers)
- Elemental Magic skill (for Bards and Warrior Mages)
- Holy Magic skill (for Clerics and Paladins)
- Inner Fire skill (for Barbarians)
- Inner Magic skill (for Barbarians, Thieves and Traders)
- Life Magic skill (for Empaths and Rangers)
- Lunar Magic skill (for Moon Mages)
Outside teaching issues, the skill works the same for all guilds.
Teaching
Attempting to teach someone using a different form of skill, such as a Lunar Magic caster teaching an Elemental Magic user, will result instead in the learning of the Sorcery skill. Teaching within mana types will teach the skill, even if the teacher and student are different guilds, such as a Bard teaching a Warrior Mage.
Magic users cannot teach this skill to non-magic users.
Training
In general, PM is learned best from casting higher tier (thus more difficult) spells without full preparation, especially when straining your ability (i.e. near backfiring).
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