Primary Magic skill: Difference between revisions

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Until December 11, 2009, all magic users had a skill called "Primary Magic." Now, the name of the skill depends on the type of mana that you use. This change is purely aesthetic, and it remains possible to teach primary magic to a person who uses a different type of mana. There is a teaching penalty for "conversion" across guilds.
Until December 11, 2009, all magic users had a skill called "Primary Magic." Now, the name of the skill depends on the type of mana that you use. This change is purely aesthetic, and it remains possible to teach primary magic to a person who uses a different type of mana. There is a teaching penalty for "conversion" across guilds.


*Arcane Magic (for Necromancers)
*Arcane Magic (for [[Necromancers]])
*Elemental Magic (for Bards and Warrior Mages)
*Elemental Magic (for [[Bards]] and [[Warrior Mages]])
*Holy Magic (for Clerics and Paladins)
*Holy Magic (for [[Clerics]] and [[Paladins]])
*Inner Magic (for Barbarians, Thieves and Traders)
*Inner Magic (for [[Barbarians]], [[Thieves]] and [[Traders]])
*Life Magic (for Empaths and Rangers)
*Life Magic (for [[Empaths]] and [[Rangers]])
*Lunar Magic (for Moon Mages)
*Lunar Magic (for [[Moon Mages]])


==Training==
==Training==

Revision as of 15:38, 17 April 2010

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Primary Magic (also known as PM or simply Primary) determines how much power you can put into a spell without backfiring, as well as increasing the effectiveness of certain spells.

Until December 11, 2009, all magic users had a skill called "Primary Magic." Now, the name of the skill depends on the type of mana that you use. This change is purely aesthetic, and it remains possible to teach primary magic to a person who uses a different type of mana. There is a teaching penalty for "conversion" across guilds.

Training

In general, PM is learned best from casting higher tier (thus more difficult) spells without full preparation, especially when straining your ability (i.e. near backfiring).