Elanthian time: Difference between revisions

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(→‎Telling Time: Added a paragraph on telling time.)
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Revision as of 15:58, 12 November 2008

The world of Elanthia has its own system of time. We have day and night, sunrise and sunset, and the days and seasons pass as in the real world. However, we measure time on a different scale, so we have a unique calendar of years, months, days, hours and minutes for keeping track as well. Here are some of the basics to get you started:

Time (Anlas, Hour, Minute, Second)

Conversion
Elanthia Earth
1 Roisan 1 Minute
1 Anlas 30 Minutes
2 Anlaen 1 hour
12 anlaen (1 andu/day) 6 hours
4 andaen (1 week) 24 hours
10 weeks (1 month) 10 days
10 months (1 year) 100 days

The Elanthian day consists of 12 anlaen (6 real hours), beginning and ending at midnight. There are no timezones, so presumably the Dragon's Realms are small enough to make this a moot consideration (on the other hand, Elanthia might be flat).

Minutes

Elanthian minutes are known as Roisan, plural being Roisaen.

Anlasaen

People sometimes refer to "anlasaen" (usually shortened to anlaen) as "hours", but an anlas is actually half an hour long. Some old systems (such as repair shops) use Real Life time (minutes and hours), but this is normally Out Of Character. There are 12 anlasaen in a day, each one having a name.

  • Anduwen (midnight)
  • Starwatch (2:00am)
  • Asketi's Hunt (4:00am)
  • Berengaria's Touch (6:00am)
  • Hodierna's Blessing (8:00am)
  • Peri'el's Watch (10:00am)
  • Dergati's Bane (noon)
  • Firulf's Flame (2:00pm)
  • Tamsine's Toil (4:00pm)
  • Meraud's Cloak (6:00pm)
  • Phelim's Vigil (8:00pm)
  • Revelfae (10:00pm)

Telling Time

Starting out as a new adventurer, you will realize that you can only get a vague reckoning of the time. This improves with skill, but it's up to you to find out how.

Many Elanthians do not have access to timepieces, and so they tell time based on the position of the Sun/Moon. Other places use items such as sundials, orlogs (windable clocks), bells, or anlas candles to mark the time.

It should be noted that time in the current calendar is counted in years and days since the victory of Lanival, so the first day of the first year is referenced by "It has been 0 years, 0 days since the Victory of Lanival the Redeemer." This can lead to some confusion, as the days of the month are numbered from 1-40. So the first day of any year would be day 1 of the year and of the month, but would be listed as "0 days since..." when you type the command TIME.

Kermorian Calendar (Year, Month, Week, Day)

Conversion
Elanthia Earth
1 Andu 6 hours
1 Week 1 day
1 Month 10 days
1 Year 100 days
Conversion
Second Roisan Anlas Andu Week Month Year
Second 1
Roisan 60 1
Anlas 1,800 30 1
Andu 21,600 360 12 1
Week 86,400 1,440 48 10 1
Month 864,000 14,400 480 40 4 1
Year 8,640,000 144,000 4,800 400 100 10 1

Days

"Andu" is High Gamgweth for "day", but because 1 Earth day is 4 Elanthian days the common time translation is "week" (one Earth day being one Elanthian week/4 andaen).

Weeks

Four andaen make up an Elanthian week. There are ten weeks in an Elanthian month, each named for one of the Immortals.

  • Kertandu
  • Hodandu
  • Evandu
  • Truffandu
  • Havrandu
  • Elandu
  • Chandu
  • Glythandu
  • Faenandu
  • Tamsandu

Months

We have ten months in a year, each forty days long. The months are divided into ten weeks of four days each. Thus, each game month contains forty(40) days.

  • Akroeg the Ram
  • Ka'len the Sea Drake
  • Lirisa the Archer
  • Shorka the Cobra
  • Uthmor the Giant
  • Arhat the Fire Lion
  • Moliko the Balance
  • Skullcleaver the Dwarven Axe
  • Dolefaren the Brigantine
  • Nissa the Maiden

Years

The years run in a continuous cycle of seven names and are numbered with regards to an important event of Elanthian history, the Victory of Lanival. You can read more about him in the local libraries.

  • 0. Year of the Silver Unicorn (Victory of Lanival)
  • 1. Year of the Bronze Wyvern
  • 2. Year of the Golden Panther
  • 3. Year of the Amber Phoenix
  • 4. Year of the Iron Toad
  • 5. Year of the Emerald Dolphin
  • 6. Year of the Crystal Snow Hare

Alaudian/Gorbesh Calendar (Year, Month, Week, Day)

The Gorbesh Calendar, sometimes called the Alaudian Calendar after the Founder of the Empire, is
based upon the worship of the Gorbesh Gods. Because astrology and prophecy are such important 
concepts within the religious views of this people, the calendar is also closely tied to that.

-Albinas Dinelt, Iyqaromos Gnome, author of The Gorbesh Calendar

Days

There are 400 days in the Gorbesh Calendar.

Weeks

No mention of week divisions, but presumably the same number as the Kemorian calendar.

Months

No mention of month divisions, but presumably the same number as the Kemorian calendar.

Years

The Gorbesh have different names for the planets of our solar system.

Planets
Inner Outer
Kermorian Albarian Kermorian Albarian
Verena Xosedas Szeldia Osec
Estrilda Avieben Merewalda Alauven
Dergaulda Tliij Ismenia Aneus
Yoakena Eimarqe Morleena Maeben
Penhetia Sidasas Imlothi Misueshi
Dawgolesh Ilierek
Er'qutra Kneisa

These names form the basis of the 35-year cycle. Names are paired in the form of one god to one goddess, ie, Xosedas - Osec.

  1. Xosedas - Osec
  2. Avieben - Alauven
  3. Tliij - Aneus
  4. Eimarqe - Maeben
  5. Sidasas - Misueshi
  6. Xosedas - Ileirek
  7. Avieben - Kneisa
  8. Tliij - Osec
  9. Eimarqe - Alauven
  10. Sidasas - Aneus
  11. Xosedas - Maeben
  12. Avieben - Misueshi
  13. Tliij - Ileirek
  14. Eimarqe - Kneisa
  15. Sidasas - Osec
  16. Xosedas - Alauven
  17. Avieben - Aneus
  18. Tliij - Maeben
  19. Eimarqe - Misueshi
  20. Sidasas - Ileirek
  21. Xosedas - Kneisa
  22. Avieben - Osec
  23. Tliij - Alauven
  24. Eimarqe - Aneus
  25. Sidasas - Maeben
  26. Xosedas - Misueshi
  27. Avieben - Ileirek
  28. Tliij - Kneisa
  29. Eimarqe - Osec
  30. Sidasas - Alauven
  31. Xosedas - Aneus
  32. Avieben - Maeben
  33. Tliij - Misueshi
  34. Eimarqe - Ileirek
  35. Sidasas - Kneisa

Prime Years

The first year of the cycle, Xosedas - Osec, is always a time of great importance and consequence. Expensive, year-long festivals are hosted, the greatest war campaigns are begun, new buildings or cities are started, and new monuments to people of importance (generals, emperors, priests, gods) are raised. Also, the people are most devout at this time.

Death Years

The last year of the cycle, Sidasas - Kneisa, is a time of reflection and remembrance of everything that's happened in the past cycle as we salute the new age. The Skalds write epic scrolls recording the events and people, immortalizing them for all time.

Elanthian Holidays

External Links