Moon Mage enchanting: Difference between revisions

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|Skill || Vision || Foundation || Conjunctive
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|Cloth|| ??? || ??? ||???
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|Heavy Plate||Discarded Ironhelm||Phoenix||Albatross
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|Heavy Thrown||Raven Descending||Coyote||Raven
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|Offhand Weapon|| ??? || ??? ||???
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|Halberds||A Man-Horse||Coyote||Centaur
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==Divination Bones==
==Divination Bones==
==Eluned's Scry==
==Eluned's Scry==

Revision as of 00:19, 23 June 2007

Enchanting Basics

Useful Terms

Activating (Activator Spell)
The process of powering or 'activating' a scribed sigil's latent properties by sending lunar mana into it. Currently there are three spells that function in this regard, they are: Shadows, Dazzle, and Unleash. These 'activator spells' work to varying degrees, with Shadows being the least effectivce, Dazzle being in the middle, and Unleash being the most effective. Unleash also slightly raises the magical quality of the enchantment.
Binding
The process of permantently sealing (or 'binding' as we call it) a sigil into an object, by focusing your magical senses on the object until you feel the sigil become one with the object.
Celestial Sigil
Pictorial representations of heavenly bodies such as the three moons, the sun, or the thirteen planets.
Conjunctive Sigil
Any combination of 2 overlaying sigils or Celestial sigils.
Enchanter's Burin
Similar to a mundane burin used in metal etching, The Enchanter's Burin, through the gem in its tip, allows a sigil to be drawn both upon a target object as well as in the space around it.
Foundation Enchantment
Enchantments that are made using only one sigil, or 'foundation sigil' as they are called. Also referred to as 'Foundation-based Enchantments'.
Foundation Sigil
A sigil that represents a single constellation or other celestial body.
Grand Square
Any combination of 4 overlaying sigils or Celestial sigils.
Scribing
The process of placing or 'drawing' a sigil on an item.
Sigil(s)
Pictorial representations of the constellations, 'drawn' to such precise geometric exactness that they can be used to evoke the raw power of the constellation upon which they are based.
Trine
Any combination of 3 overlaying sigils or Celestial sigils.

Quest

Working With Sigils

Studying

Scribing

Activation

Binding

Helpful Spells and Skills

Astoshe's Eclipse

Astral Guide

Cambrinth Retune

Celestial Beacon

Constellation Jewelry

Sigil Listing

Magic Skills

Skill Vision Foundation Conjunctive
Primary Magic Katamba Fluctuating Owl Katamba
Power Perception Flood of Energy Owl Yavash
Harness Owl Glowing Owl Xibar
Magical Devices Magical Stone Owl Sun
Targeted Magic 3 Concentric Rings Owl Wolf

Lore Skills

Skill Vision Foundation Conjunctive Trine
Scholarship Scribe in Library Wren Wolf -
Mechanical Lore Millstone Wren Raven -
Teaching Open Book Wren Cat -
Appraisal Shiny Kronar Wren Xibar -
Trading Sack of Coins Wren Xibar Xibar
Empathy River of Blood Wren Unicorn Xibar
Animal Lore A Raccoon Wren Ram Xibar
Astrology Endless Sky Wren Wolf Phoenix
Musical Theory Tuning Fork Wren Wren -
Voice Instruments Glass Shattering Wren Wren Sun
String Instruments Stretched Gut Wren Wren Xibar
Woodwind Instruments Dust Swirling Wren Wren Yavash
Percussion Instruments Drum Wren Wren Katamba

Armor Skills

Skill Vision Foundation Conjunctive
Cloth ??? ??? ???
Bone ??? ??? ???
Heavy Plate Discarded Ironhelm Phoenix Albatross
Heavy Chain King Snake Coiled Phoenix King Snake
Light Plate Viper Slithering Phoenix Viper
Leather Stolen Strap Phoenix Magpie
Light Chain Weasel w/ Tiny Lock Phoenix Weasel
Shield Wolverine Blocking Phoenix Wolverine

Survival Skills

Skill Vision Foundation Conjunctive Trine
Stalking Cat Leaping Phoenix Cat -
Hiding Void Phoenix Katamba -
Perception Open Eye Phoenix Xibar -
Foraging Wolf Sniffling Phoenix Sun -
Escaping Web Falling Phoenix Yavash -
First Aid Puddle of Blood Phoenix Unicorn -
Skinning Cured Leather Phoenix Ram -
Lockpicking Beak Stuck Phoenix Raven -
Swimming Fish Cutting Phoenix Dolphin -
Stealing Coin Rolling Phoenix Panther -
Evasion Insect Scurrying Phoenix Scorpion -
Backstab Glint of Steel Phoenix Ram Cobra
Scouting Hunter Closing In Phoenix Cat Ram

Weapon Skills

Skill Vision Foundation Conjunctive
Brawling Wrestling in the Brush Coyote Wolverine
Composite Bow Snatching Up Bugs Coyote Magpie
Long Bow Albatross Diving Coyote Albatross
Short Bow Nightingale Flying Coyote Nightingale
Heavy Crossbow Roaring Flame Coyote Phoenix
Light Crossbow Dove Launching Coyote Dove
Light Thrown Wren Darting Coyote Wren
Heavy Thrown Raven Descending Coyote Raven
Offhand Weapon ??? ??? ???
Halberds A Man-Horse Coyote Centaur
Pikes Unicorn Jabbing Coyote Unicorn
Slings Boar Kicking Coyote Boar
Staff Sling Oxen Team Coyote Ox
Quarter Staff Ram Crushing Coyote Ram
Short Staff Dolphin Driving Coyote Dolphin
Light Edged Captured Mouse Coyote Cat
Heavy Edged Savage Lion Coyote Lion
Medium Edged Snarling Wolf Coyote Wolf
Two-Handed Edged Panther Coyote Panther
Light Blunt Grinning Weasel Coyote Weasel
Medium Blunt King Snake Wrapped Coyote King Snake
Heavy Blunt Viper Nudging Coyote Viper
Two-Handed Blunt Massive Shark Coyote Shark
Multi Opponent Scuttling Scorpions Coyote Scorpion
Parry Cobra Swaying Coyote Cobra

Divination Bones

Eluned's Scry

Empowerment

Enchanter's Burin

Garden's Vision

Gwethdesuans

Gwethsmasher

Lunar Aura Device

Mirkik Sokis

Multi-armed Devourer

Items

Steps

  1. Spell up (optional, but helps immensely)
  2. Memorize the Celestial sigil for Katamba.
    • Command: study Katamba / Sigilbook / Scroll
      • Failure message:
        • If you fail when studying Katamba, wait 3 minutes and try again. Scrolls and Sigilbooks are more forgiving and you may repeatedly try until you get it.
  3. With the burin in your right hand, scribe your pearl with the Katamba sigil.
    • Command: scribe my pearl
      • Failure message:
        • Go back to step 2 if you fail to scribe.
  4. Charge the pearl.
    • Commands: prep shadows, cast my pearl
      • Messaging: A veil of shadows covers the black pearl, only to be instantly drawn inside.
      • Success: The pearl pulses from within with a deep ebony shadow.
        • Do NOT over charge, the pearl may explode.
  5. Memorize the Celestial sigil for Katamba.
    • Command: study Katamba / Sigilbook / Scroll
      • Failure message:
        • If you fail when studying Katamba, wait 3 minutes and try again. Scrolls and Sigilbooks are more forgiving and you may repeatedly try until you get it.
  6. With the burin in your right hand, scribe your pearl with the Katamba sigil.
    • Command: scribe my pearl
      • Failure message:
        • Go back to step 5 if you fail to scribe.
  7. Activate the sigil.
    • Commands: prep Shadows / Dazzle / Unleash, cast my pearl.
      • Fail Message: You sense that the sigil on the pearl has failed to activate.
        • If you fail to activate the sigil before it fades away, you must go back to step 5.
  8. Bind the sigil to the pearl.
    • Command: focus my pearl
      • You will get a 12 second Round Time, and a little message telling you that you need to focus on the pearl again in order to permanently bind the sigil to the pearl.
    • Command: focus my pearl
      • Focus until you bind the sigil.
      • Fail Message: You attempt to bind the activated sigil of the black moon Katamba to the pearl but fail.
        • If the sigil fades before you succeed, you must go back to step 5.

How to Use

In order to use a devourer egg, all you have to do is drop the pearl from your hand.

Messaging:
You thumb your black pearl and let it fall.
The pearl cracks open like an egg to disgorge a pool of thin shadows which quickly congeal into an opaque multi-armed devourer.

Notes

You can injure, and eventually kill off a devourer by repeatedly casting Dazzle at it.

If you drop more than one pearl that has been made into a devourer egg, the two devourers will merge into a new, larger devourer. You can do this 12 times before something nasty happens. On the 13th time you drop a devourer egg, your devourer will either explode into nothing, or it will explode and a Shadow Master will form. Good luck fighting the Shadow Master, they have a wide array of powers, including summoning other creatures. They are also immune to normal weapons and most spells. Dazzle is effective on them, doing some small vitality damage. I believe that Burn and Starlight Sphere also work. Shadows and Dinazen Olkar will actually heal them.

Sigil Scroll

Unbend Sigil