Blacksmithing discipline: Difference between revisions

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* Before any other actions occur, if steel, pewter, bronze, or brass can be made from the components, they will be. Brass will take precedence over bronze, and bronze will take precedence over pewter, if multiple alloys are possible.
* Before any other actions occur, if steel, pewter, bronze, or brass can be made from the components, they will be. Brass will take precedence over bronze, and bronze will take precedence over pewter, if multiple alloys are possible.
* The stats of the resulting metal will be affected depending on which of two ways the metals combine.
* The stats of the resulting metal will be affected depending on which of two ways the metals combine.
: If there is one component that comprises 70% of the volume or more, then the base stats will be of that material, and the remaining material will only affect the density.
: If there is one component that comprises 67% of the volume or more, then the base stats will be of that material, and the remaining material will only affect the density.
: Otherwise, stats will be in the form of (''<material 1 stat>'' * ''<material 1 volume>'')+(''<material 2 stat>'' * ''<material 2 volume>'' ) / ''<total volume>'', i.e. an average weighted by volume.
: Otherwise, stats will be in the form of (''<material 1 stat>'' * ''<material 1 volume>'')+(''<material 2 stat>'' * ''<material 2 volume>'' ) / ''<total volume>'', i.e. an average weighted by volume.



Revision as of 21:01, 18 January 2011

Caution.png SPOILER ALERT!
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game.


The Blacksmithing discpline is the process of creating non-armor, non-weapon metal items, such as tools for crafting, large metal jewelry, or ingots.

Currently the only open location is the Riverhaven Forging Society.

Basics

The ANALYZE command generally can be used to determine the qualities of items, as well as the next step they require. For more specific information, APPRAISEing the item CAREFULLY will tell you how it's inherent properties compare on the Trader Scale.

Techniques

See Blacksmithing Techniques.

Tools

See Crafting Tools for an in depth discussion of them.

  • Blacksmithing book: This book holds information on all the techniques and items that a standard smith can make.
  • Stirring rod: Used for stirring molten metals. Cannot currently be repaired or created, but Stonecarving may eventually allow it.
  • Bellows: Used to keep the fires going when smelting, refining, or shaping metals.
  • Shovel: Used to keep the fires going when smelting, refining, or shaping metals. Can be made with blacksmithing, and has other uses in mining. Key stat is hardness.
  • Borax flux: Used to refine materials. Multiple use item, starting with 100 uses. Most likely will be created using Alchemy.
  • Forging hammer: Used to form ingots into items on the anvil. Several forms can be made via blacksmithing. According to GM Kodius, the fastest hammers are those with high quality and hardness which unfortunately also results in lack of durability.
  • Tong: Used to hold metal when shaping it. The fastest tongs have high thermal resistance.
  • Oil: Used to prevent rust to metal items.
  • Aerated salts: Used to repair crucibles.
  • Wire brush: Used to repair hammers, shovels, and tongs.

Smelting

Smelting is simply the process of melting down the metal and forming it into an ingot. It is the starting point not only for blacksmithing items, but also weaponsmithing and armorsmithing.

See Crafting Materials for the properties of metals.

Begin by placing all the desired components into the crucible. Then, holding a stirring rod STIR/MIX CRUCIBLE WITH ROD, until a problem occurs.

  • If the metal starts forming lumps or cooling in places, TURN the crucible.
  • If the fire is unable to consume it's fuel, hold a set of bellows and PUSH them.
  • If the fire runs out of fuel, hold a shovel and PUSH FUEL WITH SHOVEL.

Keep stirring till the product is complete.

This process is made easier by the Basic Metal Smelting Technique and sped by the Master Metallurgy Technique.

When smelting multiple items there are a couple important things to know.

  • Before any other actions occur, if steel, pewter, bronze, or brass can be made from the components, they will be. Brass will take precedence over bronze, and bronze will take precedence over pewter, if multiple alloys are possible.
  • The stats of the resulting metal will be affected depending on which of two ways the metals combine.
If there is one component that comprises 67% of the volume or more, then the base stats will be of that material, and the remaining material will only affect the density.
Otherwise, stats will be in the form of (<material 1 stat> * <material 1 volume>)+(<material 2 stat> * <material 2 volume> ) / <total volume>, i.e. an average weighted by volume.

Once a combination material is made, it cannot be directly altered. For example, mixing low carbon steel with coal will never change it to high carbon or even medium carbon steel.

Refining

Beyond limiting the crucible to one object at a time, and changing the first step to POURing the borax flux into the crucible, the refining process identical to that of smelting. Refining will raise the purity the metal added, but will reduce the volume by 50%. The Intermediate Refining Technique will reduce the volume loss to only 20%.

The process is made easier by knowledge of the Proficient Metal Refining Technique and sped by the Master Metallurgy Technique.

Reclaiming

Reclaiming is the act of melting down metal objects to regain the metal in them for other uses. Simply place the item in the crucible by itself, and proceed along the standard smelting process. This process is more difficult than basic smelting, and is made even more difficult depending on the difficulty tier of the item you are melting.

Note that only fully completed items can be reclaimed, and the resulting volume will be reduced by about 20%.

The process is made easier by knowledge of the Expert Metal Reclaimation Technique and sped by the Master Metallurgy Technique.

Shaping

Shaping is the act of actually pounding an ingot into an item. The first step is to turn your blacksmithing book to the desired chapter and page, then STUDY it. After that, POUND <ingot/item> WITH HAMMER, until the item is complete or a problem is reached.

  • If the fire is unable to consume it's fuel, hold a set of bellows and PUSH them.
  • If the fire runs out of fuel, hold a shovel and PUSH FUEL WITH SHOVEL.
  • If the item need straightening or detailing, TURN <item> WITH TONGS.

When the item is finished being shaped, PUSH TUB to cool it. For some items, a handle such as the long or short poles must be added using ASSEMBLE <item> WITH POLE. The final step is to POUR OIL ON <item>.

See Blacksmithing Products for a list of items that can be made.

Tool Repair

In the case of standard metal tools, simply RUB the tool with the wire brush, then POUR OIL on it to finish. For crucible repair, POUR the salts into the crucible while it is empty.

Currently, the stiring rods cannot be repaired, and the anvils do not take damage.