Category:Barbarian Dances: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
 
No edit summary
Line 1: Line 1:
{{Incomplete}}
[[Category:Barbarian Abilities]]
Battle dances are [[guild association is::Barbarian]] movement forms that invoke an altered state of mind, and through it, an improved state of body. Once the intial movements are made, the state of mind will continue, thus they are not suppressed by immobilization or stunning.

===Dance Effectiveness===
Dances are heavily dependent upon the Barbarian's [[Discipline]] and concentration. Circle no longer plays a role as a characters level has no bearing on his concentration.

The primary determinant of dance length is [[Concentration]], and thus dances are directly dependent upon mental statistics such as [[Discipline]], [[Intelligence]] and [[Stamina]]. These three stats are what make up the current concentration calculation. It should be noted that, though armor hindrance and encumbrance will reduce dance length, they have no effect on the bonuses that the dance bestows.

===Dances and [[Berserks]]===
The commonly held wisdom in the Barbarian guild is that, to be most effective, a Barbarian either dances or [[berserks]]. This is based on the inability at currently achievable levels to both dance and berserk at once. Further widening this gap is GM stated fact that if Discipline, a major factor in dancing, is too far above the physical stats, it degrade berserk performance.

===Notes===
* At the moment, dances cannot be started in water, though GM Aurdun has stated he is working to fix that.
* At 80th circle a Barbarian acquires the ability to berserk out of a dance.
* It has been stated that at 180th circle, it will be possible to both dance and berserk simultaneously.

==List of Dances==
*[[Swan Dance]] (10th circle): Largest boost to balance and small boosts to evasion and magic resistance.
*[[Cobra Dance]] (14th circle): Largest boost to melee weapons, small boost to magic resistance.
*[[Badger Dance]] (18th circle): Largest boost to evasion, parry and shield, large boost to multi-opponent and mediocre magic resistance.
*[[Eagle Dance]] (22st circle): Largest boost to ranged weapons, moderate boost to perception and magic resistance.
*[[Bear Dance]] (26th circle): Largest boost to strength, moderate boosts to stamina, vitality and magic resistance.
*[[Wolverine Dance]] (30th circle): Large boost to magic resistance, moderate boosts to strength, balance, melee weapons and intimidation.
*[[Panther Dance]] (40th circle): Largest boosts to hiding and stalking, large boost to magic resistance, moderate boost to agility, reflex, and intimidation, small boost to ranged weapons. Provides additional power to the "Slash the Shadows" roar as per GM-Jaedran.
*[[Dragon Dance]] (60th circle): Large boost to magic resistance, large boost to all weapons (melee and ranged), evasion, shield, parry, multi opponent, strength, stamina, agility, reflex, and intimidation.

It should be noted that some dances do have engagement and/or avoidance bonuses however, due to the current status of the engagement system these bonuses are non-functional.

==Also See==
* {{PostLink}}
[[Category: Barbarian Abilities|*]][[page type is::ability| ]]

Revision as of 19:27, 1 October 2008

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.


Battle dances are Barbarian movement forms that invoke an altered state of mind, and through it, an improved state of body. Once the intial movements are made, the state of mind will continue, thus they are not suppressed by immobilization or stunning.

Dance Effectiveness

Dances are heavily dependent upon the Barbarian's Discipline and concentration. Circle no longer plays a role as a characters level has no bearing on his concentration.

The primary determinant of dance length is Concentration, and thus dances are directly dependent upon mental statistics such as Discipline, Intelligence and Stamina. These three stats are what make up the current concentration calculation. It should be noted that, though armor hindrance and encumbrance will reduce dance length, they have no effect on the bonuses that the dance bestows.

Dances and Berserks

The commonly held wisdom in the Barbarian guild is that, to be most effective, a Barbarian either dances or berserks. This is based on the inability at currently achievable levels to both dance and berserk at once. Further widening this gap is GM stated fact that if Discipline, a major factor in dancing, is too far above the physical stats, it degrade berserk performance.

Notes

  • At the moment, dances cannot be started in water, though GM Aurdun has stated he is working to fix that.
  • At 80th circle a Barbarian acquires the ability to berserk out of a dance.
  • It has been stated that at 180th circle, it will be possible to both dance and berserk simultaneously.

List of Dances

  • Swan Dance (10th circle): Largest boost to balance and small boosts to evasion and magic resistance.
  • Cobra Dance (14th circle): Largest boost to melee weapons, small boost to magic resistance.
  • Badger Dance (18th circle): Largest boost to evasion, parry and shield, large boost to multi-opponent and mediocre magic resistance.
  • Eagle Dance (22st circle): Largest boost to ranged weapons, moderate boost to perception and magic resistance.
  • Bear Dance (26th circle): Largest boost to strength, moderate boosts to stamina, vitality and magic resistance.
  • Wolverine Dance (30th circle): Large boost to magic resistance, moderate boosts to strength, balance, melee weapons and intimidation.
  • Panther Dance (40th circle): Largest boosts to hiding and stalking, large boost to magic resistance, moderate boost to agility, reflex, and intimidation, small boost to ranged weapons. Provides additional power to the "Slash the Shadows" roar as per GM-Jaedran.
  • Dragon Dance (60th circle): Large boost to magic resistance, large boost to all weapons (melee and ranged), evasion, shield, parry, multi opponent, strength, stamina, agility, reflex, and intimidation.

It should be noted that some dances do have engagement and/or avoidance bonuses however, due to the current status of the engagement system these bonuses are non-functional.

Also See

This category currently contains no pages or media.