Philosopher's Preservation: Difference between revisions

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|guild=Necromancer
|guild=Necromancer
|magic=Arcane Magic
|magic=Arcane Magic
|spellbook=Transcendental Necromancy
|spellbook=Synthetic Creation
|prereqs=[[Butcher's Eye]] or [[Kura-Silma]]
|prereqs=[[Butcher's Eye]] or [[Kura-Silma]]
|slot=3
|slot=3
|illegal=yes
|illegal=yes
|corrupt=yes
|corrupt=no
|desc=Philosopher's Preservation overlays the Necromancer's nervous system with one designed after a far greater being. This temporary mutation considerably increases his reaction time, granting the magician quick reflexes and almost supernatural grace when evading attacks. Being a particularly deep-carved mutation, however, its reversal may prove unpleasant.
|desc=Philosopher's Preservation overlays the Necromancer's nervous system with one designed after a far greater being. This temporary mutation considerably increases his reaction time, granting the magician quick reflexes and almost supernatural grace when evading attacks. Being a particularly deep-carved mutation, however, its reversal may prove unpleasant.
|buffs=Evasion skill, Reflex (stat)
|buffs=Evasion skill, Reflex (stat)
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* Appears on {{com|LOOK}}.
* Appears on {{com|LOOK}}.
* Causes ~10% hit to vitality and fatigue when it wears off.
* Causes ~10% hit to vitality and fatigue when it wears off.
* This spell generates [[Divine Outrage]].[[Generates Divine Outrage::true| ]]
* Casting this spell (or having it visible) inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]]
* Casting this spell (or having it visible) inside a standard [[justice]] zone generates [[Social Outrage]]. [[Generates Social Outrage::true| ]]

==Updates==
As of [https://forums.play.net/forums/DragonRealms/The%20Necromancers/Game%20Master%20and%20Official%20Announcements/view/172|this forum post] the following changes have been released for this spell:
* Now also buffs Stamina. Slot cost increased to 4. Difficulty increased to Intermediate.
* Moved from Transcendental Necromancy to Synthetic Creation. Consequently, it no longer incurs [[Divine Outrage]] and may safely be cast by the [[Redeemed]]. Still illegal in towns.
* New prerequisite is [[Researcher's Insight]].

Revision as of 21:54, 17 June 2024


Necromancer thumb.jpgNecromancer Guild


Philosopher's Preservation
Abbreviation: PHP
Prerequisites: Butcher's Eye or Kura-Silma
Signature: Yes
Spell Slots: 3
Mana Type: Arcane Magic
Spell Type: standard / augmentation
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Self
Duration (min/max): 10 minutes / 40 minutes
Justice: yes
Corruption: no
Description: Philosopher's Preservation overlays the Necromancer's nervous system with one designed after a far greater being. This temporary mutation considerably increases his reaction time, granting the magician quick reflexes and almost supernatural grace when evading attacks. Being a particularly deep-carved mutation, however, its reversal may prove unpleasant.
Effect: +Evasion skill, +Reflex (stat)
Example Messaging: 1st person:

You clench your hands into fists and grit your teeth, trying to channel mutation through your body!
Swirls of reddish-black energy erupt forth from all over your body, settling into your nervous system. There is the briefest flash of intense pain before the spell improves your mortal reflexes into something beyond that of a normal <race>.

3rd person:
<Necromancer> clenches <his/her> hands into fists and grits <his/her> teeth.
Swirls of reddish-black energy erupt forth from <Necromancer>'s body, eventually settling into a monstrous pattern shining through <his/her> <skin/scales>.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Appears on LOOK.
  • Causes ~10% hit to vitality and fatigue when it wears off.
  • Casting this spell (or having it visible) inside a standard justice zone generates Social Outrage.

Updates

As of forum post the following changes have been released for this spell:

  • Now also buffs Stamina. Slot cost increased to 4. Difficulty increased to Intermediate.
  • Moved from Transcendental Necromancy to Synthetic Creation. Consequently, it no longer incurs Divine Outrage and may safely be cast by the Redeemed. Still illegal in towns.
  • New prerequisite is Researcher's Insight.