Blend: Difference between revisions

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* Despite the wording in the description, you CAN move between rooms without breaking invisibility. However, once invisibility is lost, it does not pulse back until Blend is recast.
* Despite the wording in the description, you CAN move between rooms without breaking invisibility. However, once invisibility is lost, it does not pulse back until Blend is recast.
* Blend grants [[Invisibility|invisibility]] strong enough to {{com|Burgle}} while [[Breaking and Entering|breaking and entering]] when used in neutral or friendlier [[Wilderness_bonus#Pace_messages|wilderness settings]]. Attempting to {{tt|burgle}} from Blend in less friendly wilderness settings than neutral will result in your arrest if you aren't also [[Stealth skill|hidden]].
* Blend grants [[Invisibility|invisibility]] strong enough to {{com|Burgle}} while [[Breaking and Entering|breaking and entering]] when used in neutral or friendlier [[Wilderness_bonus#Pace_messages|wilderness settings]]. Attempting to {{tt|burgle}} from Blend in less friendly wilderness settings than neutral will result in your arrest if you aren't also [[Stealth skill|hidden]].
* While an active Blend effect allows the {{tt|Burgle}} command in neutral wilderness rooms; it must be initially cast in a friendlier than neutral wilderness room.
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Revision as of 16:30, 23 March 2020


Ranger thumb.jpgRanger Guild


Blend
Abbreviation: -
Prerequisites: Earth Meld
Signature: Yes
Spell Slots: 1
Mana Type: Life Magic
Spell Type: standard / utility
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self
Duration (min/max): 2 minutes / 10 minutes
Justice: Unknown
Corruption: Unknown
Description: The Blend spell lets you blend into surrounding wilderness so well you'll be invisible. Be careful not to fidget too much though, as you'll betray your location.
Effect: invisibility
Example Messaging: You gesture.

You blend smoothly into your surroundings, making yourself unseen.

You fade into view for all to see.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Despite the wording in the description, you CAN move between rooms without breaking invisibility. However, once invisibility is lost, it does not pulse back until Blend is recast.
  • Blend grants invisibility strong enough to BURGLE while breaking and entering when used in neutral or friendlier wilderness settings. Attempting to BURGLE from Blend in less friendly wilderness settings than neutral will result in your arrest if you aren't also hidden.
  • While an active Blend effect allows the BURGLE command in neutral wilderness rooms; it must be initially cast in a friendlier than neutral wilderness room.

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