Droughtman's Challenge 430: Difference between revisions

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==Opening and Closing Dates==
==Opening and Closing Dates==
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!Instance!!Opens!!Closes!!Box Office
!Instance!!Opens!!Closes!!Box Office
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|'''Prime'''||May 10| ||
|'''Prime'''||May 10, 2019|| ||
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|'''Plat'''|| || ||
|'''Plat'''|| || ||

Revision as of 06:08, 11 May 2019

Droughtman Brandon.png

Opening and Closing Dates

Access for the challenge costs 100 SimuCoins each.

Instance Opens Closes Box Office
Prime May 10, 2019
Plat
Fallen

Teasers

https://i.imgur.com/S9ZtVMF.png

Droughtman's Maze Rules

Find the key to the arch at the center of the maze and escape in five minutes.

  • PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
  • PULL colored levers to open and close matching doors.
  • The golden arch to exit is behind the white door.

Tips

You will be given a backpack with an icy blue wand random herbs, armors, and weapons.

  • SHAKE your wand for to make it work as a light source
  • SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
  • WAVE your wand at other players or NPCs to temporarily immobilize them.
  • While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
  • There can be more than one golden key in the maze at a time. (May be a bug.)
  • Once a player goes through the white door, it will close and need to be opened again.

Rewards

Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool.

Incidental Loot

See Droughtman's Challenge 430/Incidental loot.

End Loot

See Droughtman's Challenge 430/End loot for prizes and prices.