User talk:RY4NPW: Difference between revisions
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[[User:RCANINE|RCANINE]] ([[User talk:RCANINE|talk]]) 13:38, 11 November 2017 (CST) |
[[User:RCANINE|RCANINE]] ([[User talk:RCANINE|talk]]) 13:38, 11 November 2017 (CST) |
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:It was fixed November 7th, but the wiki does not update very regularly. To force an update one would have to re-save every material page, and then re-save the Crafting Materials page itself. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 16:27, 12 November 2017 (CST) |
Latest revision as of 16:27, 12 November 2017
Ruins of Ulf'Hara
Please do not alphabetize the current merchandise on the end loot tables. (The only times we alphabetize are situations where there is no one order, such as incidental loot, rotating stock, and limited items that are gradually released by special merchandise.) --ISHARON (talk) 03:02, 31 March 2016 (CDT)
- If you follow that rule, you will need to re-order every surface on each game crash/reboot since it reverses. I see no harm adding order where there is none. - padhg (talk) 09:46, 31 March 2016 (CDT)
Festival Shops
Please check to make sure that everything is identical before simply adding a festival to a shop page. If the currency and/or prices are different, a new version should be added instead. --ISHARON (talk) 20:17, 25 February 2016 (CST)
Additionally, you do not need to separate ordinary items into things like t=j, t=f. I spoke with Caraamon, and we have no plans to use those features. So the only types are t=w (weapons and brawling), t=s (shields), t=a (armor and horse barding), and t=i (all other items). --ISHARON (talk) 20:34, 25 February 2016 (CST)
Shaped Weapons
Hello, could you please talk with me before updating more shaped weapon pages? I have a few questions for you. My IM is Linett Silvrtree and I am in game as Linett also, if you are right now and prefer that contact method. Thank you! --LOREALI6 (talk) 10:11, 25 June 2015 (CDT)
Herbs and Catalysts
Just an fyi, all those Catalyst links you removed from the herb pages were links in the 'Also see' section which means they are not saying that the herbs themselves are catalysts, but rather that it is a link indicating that the Catalysts page is a relevant related page that you might also want to check out. I'm restoring the links.--ABSOLON (talk) 17:00, 30 September 2015 (CDT)
- Healing herbs should really see also to Remedies#Catalysts, not catalysts. The older Catalyst system has nothing to do with the healing herbs anymore. - Padhg (talk) 23:30 30 September 2015 (UTC)
Thanks for the Catch
Just wanted to say thank you for catching my overreach on the worn locations. I never realized just how flexible Simu's naming scheme was.. it's kinda mind boggling! Your attention to detail is greatly appreciated! :-) - KASHNA (talk) 22:23 11 May 2016 (EST)
Inventory Concept
Hey I rolled back your changed to the Inventory Concept page. If you want to redo your edits based on the current version (such as putting them in the current order) that's fine, but we'd like to keep the column that clearly shows the Premium Bonus slots. --GAMERGIRL151 (talk) 20:05, 13 May 2016 (CDT)
- See Talk:Inventory (concept) - padhg (talk) 09:35, 14 May 2016 (CDT)
Re:Lich scripts
I replied on my user page (User talk:SHELTIM). I'm not sure how threaded conversations work here. Do we discuss this on my talk page, your talk page, the article's talk page...? I believe User:Seped and User:ABSOLON might also have some ideas on this topic. Is referencing their user page sufficient to get their attention (i.e. notify them of this conversation)? SHELTIM (talk) 10:41, 14 June 2016 (CDT)
Taisidon 420 map
Thanks for uploading the new versions, and the link to the interactive one. I just noticed that the room numbers on the new map don't match the room numbers on the old map. For example, on the old map room 14 was where the Trading Post is, but on the new map, room 14 is where Shore to Floor is.
Before I update the shop page table, I wondered if it was possible on your end to have the room numbers carry over from the old map. If not, that's ok too! --Kythryn 19:21, 5 August 2016 (CDT)
Crafting Materials
Looks like your addition to Template:CraftProp broke the rarity filters on the Crafting Materials page.