Khri: Difference between revisions
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==Overview== |
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Khri (pronounced 'Kree') is a group of [[Thief]] Abilities that entail heightened concentration to increase awareness and body control. |
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*Khri has previously been referred to as "cookies" to disguise the existance or naming of Khri. |
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*Each Khri is taught by an individual guild leader. Most Khri are taught by Crow, but other guild leaders have their own tricks. |
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*The term "Khri" is used for both singular and plural. |
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==Khri Commands== |
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*To start a Khri, type <tt>KHRI <KHRI NAME></tt>. |
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*To stop a Khri before it expires, type <tt>KHRI STOP</tt>. This will stop all active Khri. |
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*Safe |
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*Sane |
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*Spar |
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*Spot |
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==Khri Abilities== |
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All Khri in use can be stopped by typing <tt>KHRI STOP</tt>. |
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Khri Support is the first khri learned. It increases the effectiveness and length of all other khri and likely has a very minor boosting effect on all Thief-related skills (lockpick, disarm, hide, stalk, steal, backstab). |
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===Safe=== |
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Khri Safe is used to get into locked and trapped objects (Safe refers to a container like a vault safe). It boosts [[Lockpicking skill]], [[Disarm Traps skill]], and [[Perception skill]], and possibly [[Agility]] or other skills/attributes. Khri Safe can be stacked with all other Khri. It has the longest duration of all Khri. |
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Used in combat to aid in evading opponents attacks. It increases [[Evasion skill]] and [[Multi Opponent skill]]. |
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Khri Silence makes its user invisible. Many things can bring a person out of invisibility (attacking or being attacked, picking up coins, etc.), but Khri Silence has the unique feature of pulling the user back into invisibilty if possible. Khri Silence likely offers a small boost to [[Stealing skill]], [[Hiding skill]], and [[Stalking skill]]. Since it greatly increases the users stealth compared to an opponent's perception, Khri Silence also greatly improves success in [[Backstab skill|Backstabbing]]. |
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Increases the likelihood and effectiveness of a single [[Backstab skill|backstab]] attack. The duration is short, so the attack must be done within a minute or so of starting the Khri |
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Increases the likelihood and effectiveness of a single Ranged attack. The duration is short, so the attack must be done within a minute or so of starting the Khri. The effect is greatest with crossbow weapons, less with bow weapons, and less with thrown weapons. |
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Khri Senses allows its user to watch all action in an adjacent room. While active the user cannot type anything or it will disrupt the Khri. Usage is <tt>Khri Senses <direction</tt>. Valid directions are all obvious room exits. This Khri cannot be used through portals, such as doors, stairs, etc. |
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===Sane=== |
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===Spar=== |
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Allows user to see in dark areas that otherwise require a light source. Boosts [[Perception skill]] and probably [[Lockpicking skill]] and [[Disarm Traps skill]]. Can be stacked with all other Khri. |
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===Spot=== |
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Allows the user to spot creatures and characters in hiding without having to search. Has unusual side effect of preventing the user from leading a group (the group will be left behind). Can be stacked with all other Khri. |
Revision as of 06:51, 4 November 2007
Overview
Khri (pronounced 'Kree') is a group of Thief Abilities that entail heightened concentration to increase awareness and body control.
- Khri is considered an in-game secret, but recent changes to Simutronics Forum policies allow it to be discussed openly on the Forums.
- Khri has previously been referred to as "cookies" to disguise the existance or naming of Khri.
- Each Khri is taught by an individual guild leader. Most Khri are taught by Crow, but other guild leaders have their own tricks.
- The term "Khri" is used for both singular and plural.
- Most Khri cannot be used at the same time as others, but a few Khri can be stacked with any other Khri. These include Support, Sight, and Spot.
Khri Commands
- To start a Khri, type KHRI <KHRI NAME>.
- To stop a Khri before it expires, type KHRI STOP. This will stop all active Khri.
- To see a list of all Khri available to the character, typ KHRI LIST
Khri Abilities
Support
Khri Support is the first khri learned. It increases the effectiveness and length of all other khri and likely has a very minor boosting effect on all Thief-related skills (lockpick, disarm, hide, stalk, steal, backstab).
Safe
Khri Safe is used to get into locked and trapped objects (Safe refers to a container like a vault safe). It boosts Lockpicking skill, Disarm Traps skill, and Perception skill, and possibly Agility or other skills/attributes. Khri Safe can be stacked with all other Khri. It has the longest duration of all Khri.
Sidestep
Used in combat to aid in evading opponents attacks. It increases Evasion skill and Multi Opponent skill.
Silence
Khri Silence makes its user invisible. Many things can bring a person out of invisibility (attacking or being attacked, picking up coins, etc.), but Khri Silence has the unique feature of pulling the user back into invisibilty if possible. Khri Silence likely offers a small boost to Stealing skill, Hiding skill, and Stalking skill. Since it greatly increases the users stealth compared to an opponent's perception, Khri Silence also greatly improves success in Backstabbing.
Stealth
Strike
Increases the likelihood and effectiveness of a single backstab attack. The duration is short, so the attack must be done within a minute or so of starting the Khri
Snipe
Increases the likelihood and effectiveness of a single Ranged attack. The duration is short, so the attack must be done within a minute or so of starting the Khri. The effect is greatest with crossbow weapons, less with bow weapons, and less with thrown weapons.
Senses
Khri Senses allows its user to watch all action in an adjacent room. While active the user cannot type anything or it will disrupt the Khri. Usage is Khri Senses <direction. Valid directions are all obvious room exits. This Khri cannot be used through portals, such as doors, stairs, etc.
Sane
Speed
Skulk
Spar
Sight
Allows user to see in dark areas that otherwise require a light source. Boosts Perception skill and probably Lockpicking skill and Disarm Traps skill. Can be stacked with all other Khri.
Spot
Allows the user to spot creatures and characters in hiding without having to search. Has unusual side effect of preventing the user from leading a group (the group will be left behind). Can be stacked with all other Khri.