Dark spirit (1): Difference between revisions
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m (reduced caps - there's no way these things teach up to 180+ They're easy at sub-150 and teach poorly already.) |
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{{Critter |
{{Critter |
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|Image File=darkspirit.jpg |
|Image File=darkspirit.jpg |
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|MinCap= |
|MinCap=130 |
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|MaxCap= |
|MaxCap=170 |
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|BodyType=Biped |
|BodyType=Biped |
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|new=Yes |
|new=Yes |
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|level=27 |
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|Skinnable=no |
|Skinnable=no |
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|Has Coins=yes |
|Has Coins=yes |
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|Construct=no |
|Construct=no |
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|Corporeal=no |
|Corporeal=no |
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|BackStabbable=yes |
|BackStabbable=yes |
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|Casts Spells=no |
|Casts Spells=no |
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|Stealthy=no |
|Stealthy=no |
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|Attack Range=Melee |
|Attack Range=Melee |
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|Province=Qi'Reshalia, Therengia, Zoluren |
|Province=Qi'Reshalia, Therengia, Zoluren |
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|MapList3=*{{rmap|92 | Undead on Ratha (92)}} |
|MapList3=*{{rmap|92 | Undead on Ratha (92)}} |
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|hasskin=No |
|hasskin=No |
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|Skin Name= |
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|Skin Weight= |
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|haspart=No |
|haspart=No |
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|Part Name= |
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|Part Weight= |
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|hasbone=No |
|hasbone=No |
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|Bone Name= |
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|Bone Weight= |
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|RequiredRanks= |
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|MaxVal= |
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|MaxArrangedVal= |
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|Manipulated=no |
|Manipulated=no |
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|mskill1= |
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|mskill2= |
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|mcap= |
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|hasorgan=No |
|hasorgan=No |
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|Organ Name= |
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|Organ Weight= |
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|InitCost= |
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|InitCost2= |
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|InitCost3= |
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|InitCost4= |
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|InitCost5= |
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}} |
}} |
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__NOTOC__ |
__NOTOC__ |
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===Caps=== |
===Caps=== |
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Barely getting a trickle of defenses at 178. Armor at 140 is locked, however. Still training weapons around 150 and I can hit with weapon around 115, though it takes a while. |
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At just shy of 150, learning happens slowly and dancing with 3 is extremely safe as a fully-buffed cleric. |
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Weapon at 164 is locked, as is parry at 158. Armor trains about halfway at 171, but evasion trains only a trickle at 190. |
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Update August 2016: |
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⚫ |
Revision as of 20:06, 30 April 2017
Missing or Incomplete Creature Information Needed |
Incomplete Article
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To add any of the missing information listed above, use THIS FORM. |
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Description
The dark spirit is a mass of swirling shadow given substance. Clothed in little but the rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine color. The creature appears to have the mentality of the damned, moving with intention and deadly grace as it floats about.
In Depth
Area
- The Tiger Clan cemetery is completely dark. A light source or dark-seeing ability is needed.
- The Beach on Ratha is foggy in every room so exits are not visible.
Equipment/Loot
It is wearing a tattered shadowy shroud.
It is carrying a shadowy shield, a slice of black shadow.
Interaction with any of the equipment will cause it to disappear. (E.G. As you reach for the black shadow, it wavers and fades into nothingness.)
Caps
Dark spirits in Tiger clan seem to teach lower than the 180 cap listed. Armor in the 150-170s trickles at 1/34. Weapons at the 120s teach reasonably well. Still miss occasionally even with 190 melee mastery.
At just shy of 150, learning happens slowly and dancing with 3 is extremely safe as a fully-buffed cleric.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Tiger Clan creatures
- Ker'Leor creatures
- Ratha creatures
- Bestiary
- Qi'Reshalia creatures
- Therengia creatures
- Zoluren creatures
- Non-corporeal creatures
- Evil non-corporeal creatures
- Evil creatures