Hydra Hex: Difference between revisions
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{{Spell |
{{Spell |
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|abbrev=hyh |
|abbrev=hyh |
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|minprep= |
|minprep=6 |
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|castcap= |
|castcap=31 |
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|minskill=250 |
|minskill=250 |
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|maxskill=1000 |
|maxskill=1000 |
Revision as of 07:41, 29 July 2016
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Abbreviation: | HYH | |
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Prerequisites: | Circle 50, and Malediction or Curse of Zachriedek | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | cyclic / debilitation, area of effect | |
Difficulty: | advanced | |
Prep (min/max): | 6 / 31 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Group, Area | |
Duration (min/max): | Indefinite | |
Pulse Timing: | 14 seconds | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Like its namesake, one of Harawep's progeny, this spell asserts a tenacious and many-headed presence. By itself, it is nothing more than a barren blueprint of an incredibly complex matrix. When threaded with the right spell, however, its power will spread upon all those around the Cleric. Currently, Hydra Hex will work in conjunction with the Malediction and Curse of Zachriedek spells. | |
Effect: | AoE cyclic version of Malediction or Curse of Zachriedek. | |
Example Messaging: | You gesture.
Swirls of malefic darkness gather in loose proximity to your body, dangling like dead ivy in the air. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Triggers justice (disturbing the peace).